CAMS22 Round 2 Player 2, Turn 6
P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease
Link to full rule changes in effect
Starting Hand
Shadow Blade
Jandra, the Negator
Nimble Fencer
Discord
Maestro
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in except turn 1
All Teched Cards
Grounded Guide, Dark Pact
Star-Crossed Starlet x2
Leaping Lizard, Discord
Maestro, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- River (7)
- Discord, skeletons and BC die, you get 1g and rs draw 1 (5)
- Maestro (2)
- Fencer and Garth kill SQL, take 1 each
- Nimble Fencer from hand, free
- Fencer hits your Garth, goes to graveyard, resurrects and finishes him off, my Garth to level 3
- Worker (1)
- Make a skeleton (0)
Workers
Jandra, The Negator, Skeletal Archery, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tower HP: 4
In Patrol:
-
Squad Leader: River (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Garth (1/2 lvl 3)
- Maestro (3/5)
- Nimble Fencer (2/2)
- Graveyard (3hp, holding Nimble Fencer)
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Pestering Haunt
Deteriorate
Grounded Guide
End of Turn Discard
My Thoughts
Aaaight this works out great, discord saves the day, kill everything, own the board. Hopefully turns into GG.