CAMS22 Round 2 Player 2, Turn 5
P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease
Link to full rule changes in effect
Starting Hand
Sacrifice the Weak
Dark Pact
Graveyard
Nimble Fencer
Leaping Lizard (oof, deteriorate or discord woulda been really nice)
Events of Turn:
Upkeep:
- Get Gold (9)
- draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Star-Crossed Starlet x2
Leaping Lizard, Discord
Maestro, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Garth (7)
- Nimble Fencer (5)
- Graveyard (3)
- Tower (0)
Workers
Skeletal Archery, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tower HP: 4
In Patrol:
-
Squad Leader: Nimble Fencer (2/3a)
-
Elite:
-
Scavenger:
-
Technician: Garth (1/3 lvl 1)
-
Lookout:
In Play:
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Shadow Blade
Jandra, the Negator
Nimble Fencer
Discord
Maestro
End of Turn Discard
My Thoughts
That’s a lot of skeletons… 0_0
Woulda been really nice to get discord here but I spose at least Garth is maxbanded and I still have the tech advantage. Graveyard + Garth + Tower is a decent alternative, should take some heat off the tech buildings