CAMS22 Round 2 Player 2, Turn 4
P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease
Link to full rule changes in effect
Starting Hand
Sacrifice the Weak
Nimble Fencer
Skeletal Archery
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in except turn 1
All Teched Cards
Leaping Lizard, Discord
Maestro, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Thieving Imp, discard #1 of 2 (5)
- Worker (4)
- Tech 2 Finesse (0)
Workers
Skeletal Archery, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
-
Squad Leader: Thieving Imp (2+1/2)
-
Elite:
-
Scavenger:
-
Technician: Vandy (4/5 lvl 5)
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Sacrifice the Weak
Dark Pact
Graveyard
Nimble Fencer
End of Turn Discard
My Thoughts
Whelp, thats a lotta skeleton coming my way. Luckily I have discord for that. Stick to Imp + Tech up, putting Pena on one card and protecting the tech 2 means I should be in pretty good shape. Might lose Vandy to a Garth sac or midband? but w/e that’s fine, not gonna be easy to recover on cards though I spose skeletons will help…