Fair enough lol
CAMS22 Round 1 Player 1, Turn 5
P1 Nightmare-ish vs P2 Purple
Link to full rule changes in effect
Starting Hand
Skeleton Javelineer
Nimble Fencer
Dark Pact
Deteriorate
Leaping Lizard
Maestro + DP (rs DP 1)
Haunt + Thieving Imp (DP2)
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Star-Crossed Starlet, Dark Pact
Maestro, Leaping Lizard
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Dark Pact, draw 1 rs draw 1 (8)
- Dark Pact, draw 2 base to 14 (7)
- Leaping Lizard (6)
- Pestering Haunt
- Maestro (3)
- Nimble Fencer, for free
- Tower (0)
Workers
Skeletal Archery, Jandra, the Negator, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 4 Draw 4 rs Draw 1
Board Info:
Buildings:
-
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 Finesse
- Tower HP: 4
In Patrol:
-
Squad Leader: Leaping Lizard (3/5a)
-
Elite: Maestro (3+1/5)
-
Scavenger:
-
Technician: Nimble Fencer (2/3)
-
Lookout:
In Play:
- Vandy (2/3)
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Graveyard
Star-Crossed Starlet
Nimble Fencer
Star-Crossed Starlet
Thieving Imp
End of Turn Discard
My Thoughts
Mmmk I think if I can kill Tric that’d be massive. If I tech another Starlet and DP I maximize the chances of that, deteriorate + fencer + starlet or fencer can get it done. Okay, lets go for it
…
Another DP on the RS, solid, let’s see what we pull, chances are really high
…
Well win some lose some. Haunt’s an easy yes. What else though? I could StW the Nullcraft away. Lizard probably can take care of it though… I can Imp and hope to hit something important + continue the card pressure, but Max and Vir should be able to solve that problem… Shoot this is a bummer… Really wanted that Tric kill! Graveyard at least would have been nice on the whiff! Wait a minute… SNB skipped a worker and is now on 8 gold. Maybe workering and midbanding Vandy is the play? No more resist but still that leaves a Vandy kill out for maxbanding Geiger + a tech 2 unit. Really Hyperion in hand, what’s the worst that happens? Tric kills SQL, Hyperion kills Maestro, Geiger kills Vandy w/ tric or nullcraft, flicker Hyperion break t1 or t2? yeah okay actually that super sucks.
Maybe not if I go tower? Maestro in Elite + Tower means Hyp can’t kill it and live to flicker. Also makes Geiger tough to keep alive on any attacks, and deals w/ Nullcraft. Okay, I can dig it. WAIT I can patrol the fencer too! Oh that makes Vandy and tech2 much safer. Okay yes, I like this plan, tower it is, I can skip workers too and I can fetch the maestro to play my monster hand next turn