[CAMS22] Round1: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 Shadow_Night_Black Mono Purple

Hmm did you dare first cycle tech 2 and luck out drawing them on time?

CAMS22 Round 1 Player 1, Turn 4

P1 Nightmare-ish vs P2 Purple

Link to full rule changes in effect

Starting Hand

Sacrifice the Weak
Dark Pact
Skeletal Archery
Deteriorate
Star-Crossed Starlet

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Leaping Lizard
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Star-Crossed Starlet (5)
  • Replay Haunt from graveyard
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Skeletal Archery, Jandra, the Negator, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Star-Crossed Starlet (3/2)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy (2/3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Skeleton Javelineer
Nimble Fencer
Dark Pact
Deteriorate
Leaping LIzard

End of Turn Discard
My Thoughts

hmmm so did SNB first tech hyperions or something? Worst case is probably Battle Suits + Hyperion, but I’m going to hope it was more like Stewardess + Now! or something. It’s only 3 cards, chances seem low it’s devastating. I could do like Tower + Imp and kill the Fargo, that’d lower the chance even further of a big tech2 play, but I’d rather tech up and risk the tech break or vandy kill or graveyard loss