[CAMS22] Round1: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 Shadow_Night_Black Mono Purple

Dang burning cards already

CAMS22 Round 1 Player 1, Turn 3

P1 Nightmare-ish vs P2 Purple

Link to full rule changes in effect

Starting Hand

Deteriorate
Skeletal Archery
Nimble Fencer
Graveyard
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (6)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Dark Pact, base to 18 draw 2 (5)
  • Nimble Fencer (3)
  • Graveyard (1)
  • Pestering Haunt
  • Worker (0)
Workers

Jandra, the Negator, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Thieving Imp (2/2)

In Play:

  • Vandy (2/3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Dark Pact
Skeletal Archery
Deteriorate
Star-Crossed Starlet

End of Turn Discard
My Thoughts

Wow going hard already, dc 1 draw 3. I spose maybe trying to fast tech and establish a base board presence to do that? Possible. Either way I think I go graveyard + fencer + DP, I’ll tech more T1 stuff just in case I want to go hard next turn but more likely I replay from graveyard and tech up next turn, I’ll have a super light cycle so I can reactive tech next turn and be fine. If I get the graveyard stolen, bad luck I guess