Dang burning cards already
CAMS22 Round 1 Player 1, Turn 3
P1 Nightmare-ish vs P2 Purple
Link to full rule changes in effect
Starting Hand
Deteriorate
Skeletal Archery
Nimble Fencer
Graveyard
Dark Pact
Events of Turn:
Upkeep:
- Get Gold (6)
- draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Dark Pact, base to 18 draw 2 (5)
- Nimble Fencer (3)
- Graveyard (1)
- Pestering Haunt
- Worker (0)
Workers
Jandra, the Negator, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Nimble Fencer (2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Thieving Imp (2/2)
In Play:
- Vandy (2/3)
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Sacrifice the Weak
Dark Pact
Skeletal Archery
Deteriorate
Star-Crossed Starlet
End of Turn Discard
My Thoughts
Wow going hard already, dc 1 draw 3. I spose maybe trying to fast tech and establish a base board presence to do that? Possible. Either way I think I go graveyard + fencer + DP, I’ll tech more T1 stuff just in case I want to go hard next turn but more likely I replay from graveyard and tech up next turn, I’ll have a super light cycle so I can reactive tech next turn and be fine. If I get the graveyard stolen, bad luck I guess