CAMS22 Round 1 Player 1, Turn 2
P1 Nightmare-ish vs P2 Purple
Link to full rule changes in effect
Starting Hand
Pestering Haunt
Graveyard
Jandra, the Negator
Thieving Imp
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Dark Pact, Nimble Fencer
Main:
- Thieving Imp, discard #2 of 5 (2)
- Worker (1)
- Tech 1 (0)
Workers
Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- Vandy (2/3)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Deteriorate
Skeletal Archery
Nimble Fencer
Graveyard
Dark Pact
End of Turn Discard
My Thoughts
Mox, k fine, Imp and tech up, still think Finesse T2/Meta gambit is the play