Dar_ Pa_t sho_l_n’t h_t opponent’s _ase
Worker shmurker, I’d like to solve the puzzle, Pat!
GG WP it was a tight one but I just barely found lethal XD
it’s silly to think if you flip flop Plexus and Glaxx patrol, I don’t get to StW the Doom Glaxx out of the way, and I’d have to lose most of my board just breaking the tech 2. Idk if that’s winning position still or not, probably but much dicier!
CAMS22 Round 1 Player 1, Turn 7
P1 Nightmare-ish vs P2 Purple
Link to full rule changes in effect
Starting Hand
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Dark Pact
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in except turn 1
All Teched Cards
Metamorphosis, Maestro
Grounded Guide, Doom Grasp
Star-Crossed Starlet, Dark Pact
Maestro, Leaping Lizard
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Deteriorate SQL (7)
- Maxband Vandy, doom Starlet and scav (5)
- Vandy kills SQL, takes 3
- Maestro kills Plexus, takes 3, you draw 1
- Make a skeleton (4)
- Sacrifice the Weak, Skeleton and Glaxx die (2)
- Doom Starlet, other starlet, and Garth hit your base to 1
- Dark Pact your base, GG WP! (1)