[CAMS22] Round1: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 Shadow_Night_Black Mono Purple

Jeez I just realized you had Now!, TD, AND Hyperion in that hand??!

Hell of a draw!

CAMS22 Round 1 Player 1, Turn 6

P1 Nightmare-ish vs P2 Purple

Link to full rule changes in effect

Starting Hand

Graveyard
Star-Crossed Starlet
Nimble Fencer
Star-Crossed Starlet
Thieving Imp
Dark Pact (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Grounded Guide, Doom Grasp
Star-Crossed Starlet, Dark Pact
Maestro, Leaping Lizard
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Garth + Maxband, fetch Maestro back (0)
  • Nimble Fencer, hits Geiger
  • Vandy kills Geiger, midbands and heals
  • Star-Crossed Starlet x2, hit your base to 14
Workers

Skeletal Archery, Jandra, the Negator, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)
  • Nimble Fencer (2/1)
  • Star-Crossed Starlet (3/2)
  • Star-Crossed Starlet (3/2)
  • Garth (3/4 lvl 7)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Dark Pact
Thieving Imp

End of Turn Discard
My Thoughts

Suddenly this became a base race. DP technician isn’t appealing if Void Star can put my base on notice. I might just be checkmated here? I either have to finish imminently or kill the void star next turn. I spose Doom Grasp would be a way to do that, but if garth dies and overpowers the base next turn I might be just locked off. I am drawing into StW though so if I patrol Garth in SQL, he can’t be one shot from lethal on base with void star without getting rid of the nullcraft, and I should be able to StW away the void star if that happens. So one DG and one GG to help end the game, makes sense to me

Wait overpower doesn’t work if you aren’t patrolling. So do I think there’s another hyperion in there? No access to Now! without Geiger, don’t think there’s another hyperion if he teched TD, maybe I just patrol nothing? No I’ll keep Maestro SQL just in case, doubling off Maestro + like a starlet or some base damage isn’t too bad