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[CAMS21] Round7: P1 bolyarich [Demonology/Necromancy]/Finesse vs P2 Dreamfire [Discipline/Strength]/Finesse

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Deteriorate
Poisonblade Rogue
Graveyard
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Summon Skeletons


Discard

Graveyard
Thieving Imp
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy(2/3)

In Play:

  • Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

@DreamFire’s turn!

1 Like

Won’t have time to play a turn till tomorrow, but GL HF!

glhf 10chars

P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Aged Sensei
Fox Viper
Smoker
Savior Monk


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
Safe Attacking
Snapback


Discard

Smoker
Aged Sensei
Fox Primus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I guess I’m lucky bolyarich didn’t have the full Vandy+Haunt+Jav opening, so Rook can come out. I’m still likely to lose him over the next few turns, so I may not want to rely on birds.

@bolyarich’s turn!

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Shadow Blade


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Graveyard
Summon Skeletons
Jandra, the Negator
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
STW monk, you gain gold - ($3)
Mid vandy - ($1)
Haunt deals 1 to your base, to 19
T1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy(3/4), resist 1+1

In Play:

  • Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

avoiding the snapback. Snapback for 5 too costy for him

@DreamFire’s turn!

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Nimble Fencer


STARTING HAND
Grappling Hook
Snapback
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Smoker
Aged Sensei
Savior Monk
Rambasa Twin
Fox Primus


Tech 2 card(s)
Get Paid + scav gold - ($7)
Worker - ($6)
Tech 1 - ($5)
Safe Attacking - ($4)
Tower - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I anticipate Fencer or Shadow Blade or both, so I definitely can’t count on Rook surviving. My only card worth playing here is Safe Attacking, if only to thin my deck and make bolyarich worry about a Fencer counterattack. Rook goes in SQL to survive Haunt+Shadow Blade, and I’ll build a tower to help him take down a Fencer.

@bolyarich’s turn!

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Blackhand Dozer


STARTING HAND
Jandra, the Negator
Nimble Fencer
Graveyard
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Thieving Imp
Blackhand Dozer
Deteriorate
Shadow Blade


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
NF - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Haunt
  • Vandy(3/4), resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

@DreamFire’s turn!

P2T3


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Fox Primus
Savior Monk
Smoker
Rambasa Twin
Aged Sensei


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Snapback
Sensei’s Advice
Nimble Fencer
Grappling Hook


Discard

Aged Sensei
Smoker
Training Grounds
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rambasa Twin, other Twin arrives - ($3)
Savior Monk - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Mario (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Luigi (3/2)
  • :pschip: Technician:
  • :target: Lookout: Savior Monk (2/2)

In Play:

  • Rook lvl 1 (2/4)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Big float and no HH means bolyarich is teching up next turn, and the early reshuffle means good odds of drawing a couple of tech 2 cards. Probably Finesse?
I guess I drop a bunch of bodies now, then try to get a good swing next turn while building my own tech 2. Delay the reshuffle to stack the deck with tech 2 stuff and get another chance to tech specific answers.

@bolyarich’s turn!

P1T4


Tech StartingHand Workers

TECH
Soul Stone
Blackhand Dozer


STARTING HAND
Skeleton Javelineer
Shadow Blade
Thieving Imp
Deteriorate
Blackhand Dozer


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Jandra, the Negator
Dark Pact
Graveyard
Sacrifice the Weak


Discard

Soul Stone
Blackhand Dozer
Shadow Blade
Deteriorate
Haunt
Blackhand Dozer
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Deter Scav
Haunt kills Scav, you gain gold
Shadow Blade SQL, you discard #3 of 4 - ($6)
T2 Demon - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(3/4), resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 8

@DreamFire’s turn!

P2T4


Tech StartingHand Workers

TECH
Reversal
Young Lightning Dragon


STARTING HAND
Nimble Fencer
Grappling Hook
Sensei’s Advice
Snapback


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook


NextHand

Snapback
Nimble Fencer
Reversal
Sensei’s Advice


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Tech 2 (Discipline) - ($5)
Rook to midband - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 5 (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

That discard hit my hard.

@bolyarich’s turn!

P1T5


Tech StartingHand Workers

TECH
Nether Drain
Doom Grasp


STARTING HAND
Dark Pact
Graveyard
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Haunt
Blackhand Dozer
Shadow Blade


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


NextHand

Soul Stone
Nether Drain
Blackhand Dozer
Deteriorate


Discard

Dark Pact
Graveyard
Dark Pact
Sacrifice the Weak
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($10)
Dark pact, my base to 18
Vandy discards a card to take dark pact out from codex - ($9)
Dark pact myself, base to 16
Worker - ($8)
Imp, you discard #4 of 4 - ($5)
Dozer - ($1)
Haunt(1/1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer(2/3)
  • :target: Lookout: Dozer(7/6), overpower, when die active player kill 1 the lowest tech unit of mine

In Play:

  • Vandy(3/4), resist 1
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Whiff. Discarded graveyard. Not whiff, but not cool. haunt protect from Dozer. Haunt will protect from second Dozer too.
Note: if Shadow Blade kills techician, discard first, then draw: Rules Questions thread - #885 by Legion

@DreamFire’s turn!

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Sensei’s Advice
Reversal
Snapback
Nimble Fencer


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook


NextHand

Smoker
Young Lightning Dragon
Young Lightning Dragon
Aged Sensei


Discard

Sensei’s Advice
Savior Monk
Reversal
Nimble Fencer
Snapback
Martial Mastery
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($10)
Skip worker
Grave - ($8)
Reversal kills Imp - ($5)
Rook to maxband - ($2)
Rook and Savior Monk kill Dozer, Haunt dies
Grave to midband - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 3 (3/4)
  • :target: Lookout:

In Play:

  • Rook lvl 8 (4/6), crumbling
  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Gotta rebuild handsize somehow.

@bolyarich’s turn!

P1T6


Tech StartingHand Workers

TECH
Metamorphosis
Hooded Executioner


STARTING HAND
Deteriorate
Soul Stone
Blackhand Dozer
Nether Drain


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


NextHand

Graveyard
Haunt(1/1)
Doom Grasp
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($10)
Garth - ($8)
Nether Drain Grave to Garth - ($7)
Vandy kills Grave, takes 2+1, maxes, doomes Nimble Fencer
Garth maxbands(3->7) - ($3)
Fetches Dozer from discard
Soul Stone doomed Fencer - ($1)
Fencer(2/3 + 2/2 + 1/1 = 5/6) destroy your T2, your base takes 2, fencer takes 1 from tower
Garth makes skeleton - ($0)
Skip worker

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dozer(7/6)A, overpower, when die active player kill 1 the lowest tech unit
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: skeleton(1/1)
  • :target: Lookout:

In Play:

  • Vandy(4/5), resist 1, lvl5
  • Fencer(5/5), soul stone attached, doomed: will die on my turn
  • Garth(3/4), max level

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hard tech choise, between meta, hoodie, banefire, discord, lich’s bargain, gargoyle(gargoyle as hoodie trades 2 vs 1 under tower. Can even more under soul stone)

@DreamFire’s turn!

Got a totally useless hand, so I’ll concede here. GG WP! @FrozenStorm

1 Like