P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Deteriorate
Poisonblade Rogue
Graveyard
Thieving Imp
WORKERS
Poisonblade Rogue
NextHand
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Discard
Graveyard
Thieving Imp
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Haunt
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy(2/3)
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@DreamFire’s turn!
1 Like
Won’t have time to play a turn till tomorrow, but GL HF!
P2T1
StartingHand Workers
STARTING HAND
Fox Primus
Aged Sensei
Fox Viper
Smoker
Savior Monk
WORKERS
Fox Viper
NextHand
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
Safe Attacking
Snapback
Discard
Smoker
Aged Sensei
Fox Primus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I guess I’m lucky bolyarich didn’t have the full Vandy+Haunt+Jav opening, so Rook can come out. I’m still likely to lose him over the next few turns, so I may not want to rely on birds.
@bolyarich’s turn!
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Shadow Blade
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery
Summon Skeletons
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Sacrifice the Weak
Graveyard
Summon Skeletons
Jandra, the Negator
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
STW monk, you gain gold - ($3)
Mid vandy - ($1)
Haunt deals 1 to your base, to 19
T1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy(3/4), resist 1+1
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
avoiding the snapback. Snapback for 5 too costy for him
@DreamFire’s turn!
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Nimble Fencer
STARTING HAND
Grappling Hook
Snapback
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Smoker
Aged Sensei
Savior Monk
Rambasa Twin
Fox Primus
Tech 2 card(s)
Get Paid + scav gold - ($7)
Worker - ($6)
Tech 1 - ($5)
Safe Attacking - ($4)
Tower - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I anticipate Fencer or Shadow Blade or both, so I definitely can’t count on Rook surviving. My only card worth playing here is Safe Attacking, if only to thin my deck and make bolyarich worry about a Fencer counterattack. Rook goes in SQL to survive Haunt+Shadow Blade, and I’ll build a tower to help him take down a Fencer.
@bolyarich’s turn!
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Blackhand Dozer
STARTING HAND
Jandra, the Negator
Nimble Fencer
Graveyard
Summon Skeletons
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
NextHand
Skeleton Javelineer
Thieving Imp
Blackhand Dozer
Deteriorate
Shadow Blade
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
NF - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer(2/3)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Haunt
- Vandy(3/4), resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@DreamFire’s turn!
P2T3
Tech StartingHand Workers
TECH
Training Grounds
Young Lightning Dragon
STARTING HAND
Fox Primus
Savior Monk
Smoker
Rambasa Twin
Aged Sensei
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
NextHand
Snapback
Sensei’s Advice
Nimble Fencer
Grappling Hook
Discard
Aged Sensei
Smoker
Training Grounds
Young Lightning Dragon
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rambasa Twin, other Twin arrives - ($3)
Savior Monk - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin Mario (3/2A)
-
Elite:
-
Scavenger: Rambasa Twin Luigi (3/2)
-
Technician:
-
Lookout: Savior Monk (2/2)
In Play:
- Rook lvl 1 (2/4)
- Safe Attacking
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Big float and no HH means bolyarich is teching up next turn, and the early reshuffle means good odds of drawing a couple of tech 2 cards. Probably Finesse?
I guess I drop a bunch of bodies now, then try to get a good swing next turn while building my own tech 2. Delay the reshuffle to stack the deck with tech 2 stuff and get another chance to tech specific answers.
@bolyarich’s turn!
P1T4
Tech StartingHand Workers
TECH
Soul Stone
Blackhand Dozer
STARTING HAND
Skeleton Javelineer
Shadow Blade
Thieving Imp
Deteriorate
Blackhand Dozer
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
NextHand
Jandra, the Negator
Dark Pact
Graveyard
Sacrifice the Weak
Discard
Soul Stone
Blackhand Dozer
Shadow Blade
Deteriorate
Haunt
Blackhand Dozer
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Deter Scav
Haunt kills Scav, you gain gold
Shadow Blade SQL, you discard #3 of 4 - ($6)
T2 Demon - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer(2/3)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
@DreamFire’s turn!
P2T4
Tech StartingHand Workers
TECH
Reversal
Young Lightning Dragon
STARTING HAND
Nimble Fencer
Grappling Hook
Sensei’s Advice
Snapback
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook
NextHand
Snapback
Nimble Fencer
Reversal
Sensei’s Advice
Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Tech 2 (Discipline) - ($5)
Rook to midband - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 5 (3/5A)
-
Elite:
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
That discard hit my hard.
@bolyarich’s turn!
P1T5
Tech StartingHand Workers
TECH
Nether Drain
Doom Grasp
STARTING HAND
Dark Pact
Graveyard
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Haunt
Blackhand Dozer
Shadow Blade
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
NextHand
Soul Stone
Nether Drain
Blackhand Dozer
Deteriorate
Discard
Dark Pact
Graveyard
Dark Pact
Sacrifice the Weak
Shadow Blade
Tech 2 card(s)
Get Paid + float - ($10)
Dark pact, my base to 18
Vandy discards a card to take dark pact out from codex - ($9)
Dark pact myself, base to 16
Worker - ($8)
Imp, you discard #4 of 4 - ($5)
Dozer - ($1)
Haunt(1/1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Imp(2/2)A
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer(2/3)
-
Lookout: Dozer(7/6), overpower, when die active player kill 1 the lowest tech unit of mine
In Play:
- Vandy(3/4), resist 1
- Haunt(1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
Thoughts
Whiff. Discarded graveyard. Not whiff, but not cool. haunt protect from Dozer. Haunt will protect from second Dozer too.
Note: if Shadow Blade kills techician, discard first, then draw: Rules Questions thread - #885 by Legion
@DreamFire’s turn!
P2T5
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Sensei’s Advice
Reversal
Snapback
Nimble Fencer
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook
NextHand
Smoker
Young Lightning Dragon
Young Lightning Dragon
Aged Sensei
Discard
Sensei’s Advice
Savior Monk
Reversal
Nimble Fencer
Snapback
Martial Mastery
Martial Mastery
Tech 2 card(s)
Get Paid + float - ($10)
Skip worker
Grave - ($8)
Reversal kills Imp - ($5)
Rook to maxband - ($2)
Rook and Savior Monk kill Dozer, Haunt dies
Grave to midband - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Grave lvl 3 (3/4)
-
Lookout:
In Play:
- Rook lvl 8 (4/6), crumbling
- Safe Attacking
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Gotta rebuild handsize somehow.
@bolyarich’s turn!
P1T6
Tech StartingHand Workers
TECH
Metamorphosis
Hooded Executioner
STARTING HAND
Deteriorate
Soul Stone
Blackhand Dozer
Nether Drain
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
NextHand
Graveyard
Haunt(1/1)
Doom Grasp
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($10)
Garth - ($8)
Nether Drain Grave to Garth - ($7)
Vandy kills Grave, takes 2+1, maxes, doomes Nimble Fencer
Garth maxbands(3->7) - ($3)
Fetches Dozer from discard
Soul Stone doomed Fencer - ($1)
Fencer(2/3 + 2/2 + 1/1 = 5/6) destroy your T2, your base takes 2, fencer takes 1 from tower
Garth makes skeleton - ($0)
Skip worker
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Dozer(7/6)A, overpower, when die active player kill 1 the lowest tech unit
-
Elite:
-
Scavenger:
-
Technician: skeleton(1/1)
-
Lookout:
In Play:
- Vandy(4/5), resist 1, lvl5
- Fencer(5/5), soul stone attached, doomed: will die on my turn
- Garth(3/4), max level
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
Thoughts
hard tech choise, between meta, hoodie, banefire, discord, lich’s bargain, gargoyle(gargoyle as hoodie trades 2 vs 1 under tower. Can even more under soul stone)
@DreamFire’s turn!
Got a totally useless hand, so I’ll concede here. GG WP! @FrozenStorm
1 Like