[CAMS21] Round4: P1 bansa [Finesse]/Discipline/Strength vs P2 bolyarich [Demonology/Necromancy]/Finesse

@bolyarich GL HF!

P1T1


StartingHand Workers

STARTING HAND
Spark
Tenderfoot
Brick Thief
Older Brother
Helpful Turtle


WORKERS
Older Brother


NextHand

Timely Messenger
Bloom
Wither
Granfalloon Flagbearer
Fruit Ninja


Discard

Helpful Turtle
Brick Thief
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

umm… what to worker… likely imp or jandra?

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Jandra, the Neg


NextHand

Deteriorate
Poisonblade Rogue
Summon Skeletons
Graveyard


Discard

Sacrifice the Weak
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Jav - ($0)
Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jav(1/1), rune
  • :target: Lookout:

In Play:

  • Garth(1/3)
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Jandra too weak, Imp too slow(he just kill him for free)

@bansa’s turn!

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Wither
Timely Messenger
Fruit Ninja
Bloom
Granfalloon Flagbearer


WORKERS
Older Brother
Fruit Ninja


NextHand

Spark
Martial Mastery
Helpful Turtle
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither kills Skeleton - ($2)
Tenderfoot kills Javelineer
Bloom Grave kills Garth, Grave to L3 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave (4/5), (+)
  • Tenderfoot (1/1), -1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

take the kill when i can…

@bolyarich 's turn

Afc a bit. May be 1 or 2 days too

1 Like

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Doom Grasp


STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


WORKERS
Jandra, the Neg
Skel arch


NextHand

Graveyard
Thieving Imp
Doom Grasp
Sacrifice the Weak
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($4)
Haunt poke your base to 19
Vandy - ($2)
Vandy deters your virtuosso

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Doom grasp cost is equal 7 to me(4 +sceleton + garth). So i can’t pay for resist even with +1 gold without skipping worker, which hurts a lot

@bansa’s turn!

P1T3


Tech StartingHand Workers

TECH
Training Grounds
Bird’s Nest


STARTING HAND
Spark
Martial Mastery
Helpful Turtle
Bloom
Brick Thief
Timely Messenger


WORKERS
Older Brother
Fruit Ninja
Spark


NextHand

Bird’s Nest
Martial Mastery
Wither
Martial Mastery
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Martial Mastery, discard 1, draw 2, look at hand - ($5)
Tech I - ($4)
Worker - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (4/5A), (+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

sick move… he really thought this thru and found the answer… likely incoming doom grasp… sacing vandy for a gold not card tho?.. he already has float for doom grasp… gotta peek anyways so we will see… he has the perfect combination of cards for grave kill and i whiff flagbearer…so grave dies… and he wants scav to drop fencer… that seems very strange to me. he chooses extra gold instead of increased chance of doom grasp draw which he needed in hand this turn… maybe im missing something but im confused how to derive at this patrol choice before discard/draw… well seems like he ruled out wither in T1 so i guess he ruled out whiffing doom grasp too… or maybe he was fine with both… i dont know… this is beyond my level of mind game…

@bolyarich 's turn

hard turn, lots of think, may be disappear for day or two.

1 Like

P2T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Nether Drain


STARTING HAND
Nimble Fencer
Graveyard
Doom Grasp
Sacrifice the Weak
Thieving Imp


WORKERS
Jandra, the Neg
Skel arch


NextHand

Jav
Poisonblade Rogue
Nether Drain
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid + float. - ($9)
Skip Worker
Vandy midbands - ($7)
Vandy suicides to Grave, he to lvl5, to 3 hp
Garth - ($5)
Graveyard - ($3)
Nimble Fencer - ($1)
Fencer and Haunt Kills grave, Garth lvl3
Garth makes skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth(1/3), lvl3
  • :target: Lookout:

In Play:

  • Graveyard3hp[haunt, nimble Fencer]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This is the best part i thought about. Fast meta build is weak(even via shadowblade, so will try to snowball board]

@bansa’s turn!

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Mind-Parry Monk


STARTING HAND
Wither
Granfalloon Flagbearer
Martial Mastery
Bird’s Nest
Martial Mastery


WORKERS
Older Brother
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Brick Thief
Helpful Turtle
Tenderfoot
Training Grounds
Bloom


Discard

Wither
Martial Mastery
Martial Mastery
Nimble Fencer
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rook - ($7)
Bird’s Nest - ($5)
Tech II (Discipline) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Rook (3/4)
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout:

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

another great turn by boly… skipping worker for newly teched cards huh… unfortunate double martial masterty draw is going to screw my hand management…

@bolyarich 's turn

will reply soon = in 10-12 hours -_\

P2T4


Tech StartingHand Workers

TECH
Twilight Baron
Lich’s Bargain


STARTING HAND
Deteriorate
Jav
Poisonblade Rogue
Summon Skeletons
Nether Drain
Star-Crossed Starlet


WORKERS
Jandra, the Neg
Skel arch


NextHand

Lich’s Bargain
Thieving Imp
Doom Grasp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Skip Worker
Nether Drain from Rook to garth, to lvl5 - ($6)
Skeleton, eat it - ($5)
Starlet - ($3)
Replay NF from graveyard - ($1)
Starlet and Skeleton kills Rook, Garth maxbands, take Twilight Baron out of grave
Garth and NF destroy your T2, your base to 17
Deter Scav bird
Jav - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron(4/4)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jav(1/1), rune
  • :target: Lookout:

In Play:

  • Graveyard3hp[haunt, Star-Crossed Starlet]
  • Nimble Fencer(2/3)
  • Garth(3/4) max level

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Skeleton + Starlet(max garth) = 3 gold for me kill Rook, NF + Max Garth(=2 gold). kill his T2? Kill his T1? [if he didn’t teched T2 cards means he wouldn’t build T2. HH would be better. T2 cards have no haste but have 2heroes]. This is the best line i have found. 50% to insta lose.

i am insane lucky. Last thing i thought about was to sac or not to sac jav. decided not to suc coz it will be better if he kill him itself(can’t draw him) or if i sac him next turn after throwing spier. I also could play Gargoyle line (+1 gold for airing), but i think he can’t do big things with his bird, even under some kind of buff. I think if he would, it would be overinvestiment

@bansa’s turn!

P1T5


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Brick Thief
Tenderfoot
Training Grounds
Bloom
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Wither
Bird’s Nest
Timely Messenger
Discord


Tech 2 card(s)
Get Paid + float + scav - ($10)
Grave - ($8)
Tenderfoot - ($7)
Brick Thief deals 1 to Graveyard, heals my base - ($5)
Bloom Bird breaks Graveyard - ($3)
Rebuild Tech II
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: L1 Grave (2/3)
  • :target: Lookout:

In Play:

  • Bird (2/2), (+)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

this is just ridiculous… gotta be kidding me

P2T5

find out that i have 2 gold, so i can build heroes hall. Redrew hand, now have worse card, but ok. may be i can figure this siturtion out


Tech StartingHand Workers

TECH
Lich’s Bargain
Death Rites


STARTING HAND
Sacrifice the Weak
Thieving Imp
Doom Grasp
Lich’s Bargain
Deteriorate


WORKERS
Jandra, the Neg


NextHand

Poisonblade Rogue
Doom Grasp
Nether Drain
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Lish’s Bargain, base to 16, horde errives, minus worker - ($5)
Garth eats new skeleton
not whiff, lucky
expensive deter SQL - ($4)
Jav suicides into your virtuosso
Big Body Baron kill virtuosso, overpower your hero, you draw, you gain gold, take 1+1 dmg
Garth and Nimble Fencer deals 5 to your T2, your base to 16, takes dmg from tower
STW Zombie, bird - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror(3/3)A, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer(2/2)
  • Garth(3/3) max level
  • Baron(4/2) overpower

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@bansa’s turn!

So no zombie in patrol right?

Right. Its typo, my bad

Fixed10chars

Looks like you are missing a card. T4 discard phase you discarded 2, teched 2 plus nether and deter in discard before reshuffle so deck should have 5 cards?

will check, thks. Note: i destroyed a worker

1 Like

I know it was before that. Deter surely made in your deck so prolly nether didnt go to discard before reshuffle?

Deteriorate path is ok for me, i can send it to judge with table snapshots, @Legion @Shadow_Night_Black?