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[CAMS21] Round3: P1 Bomber678 [Past]/Peace/Anarchy vs P2 charnel_mouse [Demonology]/Anarchy/Finesse

@charnel_mouse
Let’s go


Turn 1

Hand: Forgotten Fighter, Battle Suits, Time Spiral, Fading Argonaut, Neo Plexus
Workers: Time Spiral

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Fading Argonaut ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut*** (2/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tinkerer, Temporal Research, Hardened Mox, Plasmodium, Nullcraft

Discard

Forgotten Fighter, Battle Suits, Neo Plexus

Think

Good opening here. Mox turn 2, tech up, aim for juggermox.

If we don’t meet later in the tournament, then I’m happy to play this out some time.

1 Like

wait what? does this mean you’re conceding?

Bomber took a bye to let dwarddd join the tournament late.

1 Like

@charnel_mouse renamed and ready for you

1 Like

Efficient, I like it. Let’s see if you can crush me as efficiently.

P2T1

Starting hand: 5

Jandra, the Negator
Graveyard
Deteriorate
Sacrifice the Weak
Summon Skeletons

Thoughts

Well, this hand sucks too. I get to pick between Graveyard + hero and Jandra.

I have no idea what I’m doing here. Bomber will probably favour the Peace engine, after Juggermox.

  1. Be aggressive early, and deal with Onimaru as quickly as possible. That means Surprise Attack or Fencers.
  2. Play Graveyard, go for Taxmen, aim for Gunships. Use Chameleon Lizzo and Pestering Haunt to slow down the Peace engine.

Taxmen do a bit better against Cadets, I suppose…


Get paid - (5)
Worker - (4)
Graveyard - (2)
River Montoya - (0)
Discard 3, draw 5


:psblueshield: River L1 2/3+1A

:heart: Graveyard HP: 3 (4+ units: is destroyed)

:heart: Base HP: 20


Hand: 5

Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Skeletal Archery

Deck: 0
Discard: 3

Jandra, the Negator
Deteriorate
Sacrifice the Weak

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 6

5 x start
T1: Summon Skeletons

Perhaps!


Turn 2

Hand: Tinkerer, Temporal Research, Hardened Mox, Plasmodium, Nullcraft
Workers: Time Spiral, Tinkerer

Techs

Turn 2: Boot Camp, Boot Camp


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Hardened Mox ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut (2/3)**
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Boot Camp, Neo Plexus, Battle Suits, Plasmodium, Temporal Research

Discard

Think

Well, he hasn’t put out a super strong start, but I’m expecting Imp. So, boot camps and juggermox.

P2T2

Starting hand: 5

Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Skeletal Archery

Thoughts

Poisonblade Rogue isn’t really an option with the risk of Nullcraft, unfortunately. Thieving Imp is awkward from a stats point of view, since Nullcraft / Battle Suits gets the kill. Alternatively, Boot Camp on Imp gets a River kill, but I’m assuming Bomber would want to play that on the Mox.

Do I definitely want to go for Taxman here? Alternatives are Fencer + Two Step, or Gargoyle for sniping the expected Onimaru. I could afford a Gargoyle + Imp next turn, I’ll try that.

Teched cards: 2

T2: Gargoyle, Gunpoint Taxman


Get paid - (6)
Worker - (5)
Tech I - (3)
Thieving Imp, you discard card #4 of 5 - (0)
Pestering Haunt
Discard 2, reshuffle 7, draw 4


:psblueshield: Thieving Imp 2/2+1A
:exhaust: River L1 2/3

Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Graveyard HP: 3 (4+ units: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Deteriorate
Gunpoint Taxman
Skeleton Javelineer
Poisonblade Rogue

Deck: 3

Jandra, the Negator
Sacrifice the Weak
Gargoyle

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 7

5 x start
T1: Summon Skeletons
T2: Skeletal Archery

Turn 3

Hand: Temporal Research, Neo Plexus, Plasmodium, Boot Camp
Draw: Forgotten Fighter
Discard: Battle Suits
Workers: Time Spiral, Tinkerer, Temporal Research

Techs

Turn 2: Boot Camp, Boot Camp
Turn 3: Overeager Cadet, Overeager Cadet


  1. Discard
  2. Tech 2 cards
  3. Get paid (+$6, $6)
  4. Summon General Onimaru ($4)
  5. Mox and Argonaut kill Imp
  6. Cast Boot Camp on Mox, draw ($3)
  7. Hire a worker ($2)
  8. Summon Neo Plexus ($0)
  9. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Hardened Mox (2/2)
    Fading Argonaut (2/1)*
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Boot Camp, Nullcraft, Forgotten Fighter, Overeager Cadet

Discard

Think

Ok, plan begins… annoyed about Imp though. Looks like I’ll be discarding some more. I have
a lot of power though, so maybe I can break graveyard next turn. Or return Imp to hand.

EDIT: Forgot to pay for the Deteriorate.

P2T3

Starting hand: 4

Deteriorate
Gunpoint Taxman
Skeleton Javelineer
Poisonblade Rogue

Thoughts

Damn, if I’d taken Fencers I could have used River’s midband to kill Onimaru here. Oh, well.

Next turn is probably Tech II + Gargoyle. Do I think I’ve done enough to go for Gunships? I’m not sure, but Anarchy II might be nice anyway for stealth attacks against Garrisons / Tech I. Monkey or Lizzo? Probably Monkey, if I want to go for Tech III. Hopefully I can keep the Pestering Haunt around to hit the 4 damage threshold.

Taxman goes in front, since I could afford to midband River and replay it instead of Gargoyle if I need to.

Teched cards: 2

T2: Gargoyle, Gunpoint Taxman
T3: Disguised Monkey, Steam Tank


Get paid - (7)
Worker - (6)
Thieving Imp returns from Graveyard, you discard card #1 of 4 - (3)
Gunpoint Taxman - (1)
Expensive Deteriorate, Neo Plexus is 1/1+1A this turn - (0)
River kills Neo Plexus, takes 1
Pestering Haunt hits Tech I to 4
Discard 1, draw 3


:psblueshield: Gunpoint Taxman 3/3+1A (anti-air; kills patroller: I steal 1 float)
:exhaust: Thieving Imp 2/2

River L1 2/2 (1 damage)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Graveyard HP: 3 (4+ units: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Jandra, the Negator
Sacrifice the Weak
Gargoyle

Deck: 0
Discard: 4

Disguised Monkey
Steam Tank
Deteriorate
Skeleton Javelineer

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
4 on board
3 in hand
0 in deck
4 in discard
3 in workers


Gold: 0
Workers: 8

5 x start
T1: Summon Skeletons
T2: Skeletal Archery
T3: Poisonblade Rogue

Turn 4

Hand: Nullcraft, Overeager Cadet, Boot Camp
Draw: Plasmodium
Discard: Forgotten Fighter
Workers: Time Spiral, Tinkerer, Temporal Research, Plasmodium

Techs

Turn 2: Boot Camp, Boot Camp
Turn 3: Overeager Cadet, Overeager Cadet
Turn 4: Pirate Gunship, Surprise Attack


  1. Discard
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Mox attacks Taxman, deals 1
  5. Cast Boot Camp on Mox, draw ($6)
  6. Hire a worker ($5)
  7. Summon Overeager Cadet ($5)
  8. Build Tech 2 Anarchcy ($1)
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Hardened Mox (3/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 7

Hand

Battle Suits, Overeager Cadet, Boot Camp

Discard

Pirate Gunship, Surprise Attack, Nullcraft, Forgotten Fighter, Fading Argonaut, Neo Plexus, Boot Camp

Think

Yep, still discarding. I think I can anarchy rush here, maybe. Just have to hold out for a little longer. Onimaru will die, but I don’t need my tech 2 to survive.

Well, this could be interesting.

P2T5

Starting hand: 3

Jandra, the Negator
Sacrifice the Weak
Gargoyle

Thoughts

Ooh, Anarchy mirror. OK, I hit Tech III before Bomber does, so in theory I have the advantage as long as I don’t get blown up by Sharks or something. I’m guessing Bomber isn’t bothering with Tanks / Monkeys so he can hang on to the Juggermox, so preparing for Sharks is the priority here. Unfortunately, I don’t know how easily I can do that, while also killing Onimaru to stop the Boot Camps.

Either I play the Gargoyle, or I midband River to efficiently attack. Sideline Cadet, Taxman trades with Onimaru, Imp trades with Cadet, replay Imp for 2 gold using the stolen float. That leaves me with only 3/4 River + 2/2 Imp on patrol, against a 3/3 Mox and a potential Surprise Attack. Basically, four attackers against a patrol that requires three patrollers to wipe, and no extra gold to boost damage with a Nullcraft / Battle Suits. That seems fine.

I draw 4 cards out of 8, that’s a C(6, 2)/C(8, 4) = 6!4!/2!8! = 3/14 chance of drawing both Gunships next turn when I can’t play them. If I do, then I can’t easily draw reshuffle for another chance on the next turn, unless I get Vandy down to attempt to fetch a Dark Pact, and tech the other one and an Appel Stomp to be sure. Is that worth the risk of teching both now? I think so.

EDIT: I really don’t want just Thieving Imp on patrol, Surprise Attack would destroy me. Another way to kill Onimaru is Sacrifice the Weak to kill Imp and Cadet, Taxman trades with Oni, replay Taxman instead of Imp, patrol with Taxman and River. Or midband River and hit the Tech II down to 1, heh heh. It depends on how much I value having a strong patrol over keeping Bomber’s card count under control. As long as I don’t get hit with a Surprise Attack into a tech break this turn, I think I’m looking good, and this alternative gives me two 4-HP patrollers, so a Mox might kill someone with Battle Suits, but Mox + Surprise Attack will only kill my patrollers. Losing ground in the card economy is a shame, but I think it is worth having a safer Tech II turn, and I have Graveyard to make up a bit for the Boot Camp draws.

EDIT 2: Nope, can’t do that either because of the multicolour penalty. I’ll go back to the original plan, but not trade the Imp with the Cadet. That way, I can have both units on patrol. I still get blown up by Surprise Atttack, even more so with the Cadet around too. In fact, Nullcraft is bad too, because then maxband Zane allows a Tech II break. I can put Imp in Scavenger to try to prevent that + worker, though.

Teched cards: 2

T2: Gargoyle, Gunpoint Taxman
T3: Disguised Monkey, Steam Tank
T4: 2 x Pirate Gunship


Get paid - (8)
Worker - (7)
Tech II: Anarchy - (3)
Midband River - (1)
River sidelines Overeager Cadet
Gunpoint Taxman trades with Onimaru, you reshuffle 7 and draw, I steal your float, River hits level 3 (midband) - (2)
Gunpoint Taxman returns from Graveyard - (0)
Pestering Haunt hits your Tech II to 4
Discard 2, reshuffle 8, draw 4


:psblueshield: Gunpoint Taxman 3/3+1A (anti-air; kills a patroller: steal 1 float)
:ps_: Thieving Imp 2/2

River L5 3/4 (exhaust: sideline a Tech 0/I patroller; Tech 0 units cost 1 less gold)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Graveyard HP: 3 (4+ units: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Anarchy)


Hand: 4

Pirate Gunship
Gargoyle
Skeleton Javelineer
Disguised Monkey

Deck: 4

Deteriorate
Steam Tank
Pirate Gunship
Sacrifice the Weak

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
4 on board
4 in hand
4 in deck
0 in discard
4 in workers


Gold: 0
Workers: 9

5 x start
T1: Summon Skeletons
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Jandra, the Negator

how can she both sideline and patrol?

2 Likes

Good point. I might need to think about the redo for a bit.

2 Likes

OK, using Sacrifice the Weak to get rid of the Cadet/Imp, and I’m now patrolling with River and Gunpoint Taxman. Back to you, Bomber.

1 Like

That stw gonna cost you 3 for being off colour

2 Likes

Ugh. OK, back to the original plan, but I don’t trade Imp and Cadet, so Imp and Taxman can patrol together.

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Sorry, I probably won’t have time to respond until Monday. I’m on a camp all weekend

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I have returned from camp. When I am able to think again, I will return to this

2 Likes

No worries, I’m just hoping that thinking being required means no Sharks.

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