[CAMS21] Round3: P1 Bomber678 [Past]/Peace/Anarchy vs P2 charnel_mouse [Demonology]/Anarchy/Finesse

Turn 5

Hand: Battle Suits, Overeager Cadet, Boot Camp, Boot Camp
Workers: Time Spiral, Tinkerer, Temporal Research, Plasmodium, Boot Camp

Techs

Turn 2: Boot Camp, Boot Camp
Turn 3: Overeager Cadet, Overeager Cadet
Turn 4: Pirate Gunship, Surprise Attack
Turn 5: Elite Training, Pirate Gunship


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Hire a worker ($7)
  5. Summon Overeager Cadet ($7)
  6. Research Battlesuits ($5)
  7. Summon Captain Zeno Zane ($3)
  8. Midband Zane ($0)
  9. Mox kills Taxman
  10. Cadet trades with Imp, you gain 1 gold
  11. Zane destroys Graveyard
  12. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 4
  • Units/Heroes:
    Hardened Mox (4/3)
    Captain Zeno Zane (3/3) lvl 4
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 4

Hand

Forgotten Fighter, Surprise Attack, Neo Plexus

Discard

Pirate Gunship, Boot Camp, Overeager Cadet, Elite Training

Think

Hmm wish I’d drawn surprise attack. Oh well, this is still nice. Gotta watch for gunships very soon though.
I think I’ll lose zane, so I don’t know how to destroy his tech 3…

P2T6

Starting hand: 4

Pirate Gunship
Gargoyle
Skeleton Javelineer
Disguised Monkey

Thoughts

OK, I think I can cope with that. I’d have liked to destroy the Tech II this turn, but I don’t dare leave Zane alive to cast Surprise Attack. Bringing in Disguised Monkey + Two Step, in case I need to cheaply deal with Prynn banishing a Gunship.

Teched cards: 2

T2: Gargoyle, Gunpoint Taxman
T3: Disguised Monkey, Steam Tank
T4: 2 x Pirate Gunship
T5: Disguised Monkey, Two Step


Get paid + scavenger - (10)
Worker - (9)
Tech III - (4)
Disguised Monkey - (2)
Vandy Anadrose - (0)
Disguised Monkey trades with Zane, Vandy hits level 3 (midband)
Pestering Haunt hits your base to 19
Discard 2, draw 4


:psblueshield: Vandy L3 3/4+1A (sparkshot; resist 1; 1g + exhaust; fetch a Demonology spell from codex)
:ps_: River L5 3/4 (exhaust: sideline a Tech 0/I patroller; Tech 0 units cost 1 less gold)

Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Anarchy)
:heart: Tech III HP: 5


Hand: 4

Deteriorate
Steam Tank
Pirate Gunship
Sacrifice the Weak

Deck: 0
Discard: 8

Disguised Monkey
Two Step
Graveyard
Gunpoint Taxman
Thieving Imp
Disguised Monkey
Pirate Gunship
Gargoyle

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
4 in hand
0 in deck
8 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Summon Skeletons
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Jandra, the Negator
T5: Skeleton Javelineer

Turn 6

Hand: Forgotten Fighter, Surprise Attack, Overeager Cadet
Workers: Time Spiral, Tinkerer, Temporal Research, Plasmodium, Boot Camp, Forgotten Fighter

Techs

Turn 2: Boot Camp, Boot Camp
Turn 3: Overeager Cadet, Overeager Cadet
Turn 4: Pirate Gunship, Surprise Attack
Turn 5: Elite Training, Pirate Gunship
Turn 6: Chaos Mirror, Elite Training


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Build Tech 3 ($3)
  5. Build a Tower ($0)
  6. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (4/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 4
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
  • Base: 19
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Nullcraft, Fading Argonaut, Pirate Gunship, Boot Camp

Discard

Think

Damn, looks like it’s all over for me. Unfortunate.

P2T7

Starting hand: 4

Deteriorate
Steam Tank
Pirate Gunship
Sacrifice the Weak

Thoughts
Teched cards: 0

T2: Gargoyle, Gunpoint Taxman
T3: Disguised Monkey, Steam Tank
T4: 2 x Pirate Gunship
T5: Disguised Monkey, Two Step


Get paid - (10)
Pirate Gunship - (4)
Maxband Vandy, doom Overeager Cadet and Pestering Haunt - (2)
Pirate Gunship destroys your Tech III, Overeager Cadet dies, your base to 17, takes 1 Tower damage
River sidelines Hardened Mox
Vandy destroys your Tech II, your base to 15, takes 1 Tower damage each
Pestering Haunt hits your base to 14, take 1 Tower damage each
Captain Zeno Zane - (0)
Discard 3, reshuffle 11, draw 5


:exhaust: Zane L1 2/2 (haste)

Vandy L5 4/4 (sparkshot; resist 1; 1g + exhaust; fetch a Demonology spell from codex; 1 damage)
River L5 3/4 (exhaust: sideline a Tech 0/I patroller; Tech 0 units cost 1 less gold)
Pirate Gunship 7/5 (flying; haste; long range resist 2; obliterate 2; 1 damage)
Pestering Haunt 1/2 (Doom: +2/+2, dies at my upkeep; 1 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Anarchy)
:heart: Tech III HP: 5


Hand: 5

Graveyard
Disguised Monkey
Pirate Gunship
Deteriorate
Steam Tank

Deck: 6

Disguised Monkey
Two Step
Gunpoint Taxman
Thieving Imp
Gargoyle
Sacrifice the Weak

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 on board
5 in hand
6 in deck
0 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Summon Skeletons
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Jandra, the Negator
T5: Skeleton Javelineer

Actually, Hardened Mox is skipped.

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OK, River sidelines it instead of attacking, Pestering Haunt hits your base.

Prolly just mislabeling but P2T4 was skipped.

2 Likes

Indeed, Charnel mislabeled turn 4 on as turn+1, his turn5 is actually turn4, turn6 is turn5, etc

Hope we can wrap this one soon, friendly bump to finish so we can post next round accurately!

Turn 7

Hand: Nullcraft, Fading Argonaut, Pirate Gunship, Boot Camp
Workers: Time Spiral, Tinkerer, Temporal Research, Plasmodium, Boot Camp, Forgotten Fighter

Techs

Turn 2: Boot Camp, Boot Camp
Turn 3: Overeager Cadet, Overeager Cadet
Turn 4: Pirate Gunship, Surprise Attack
Turn 5: Elite Training, Pirate Gunship
Turn 6: Chaos Mirror, Elite Training


  1. Tech 0 cards
  2. Get paid (+$10, $11)
  3. Rebuild Tech 2 ($11)
  4. Summon Nullcraft ($9)
  5. Summon Fading Argonaut ($7)
  6. Summon Captain Zeno Zane ($5)
  7. Maxband Zane, shove Zane to lookout ($0)
  8. Nullcraft kills Zane
  9. Zane kills River
  10. Mox kills Vandy
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut*** (3/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Hardened Mox (4/3)
    Nullcraft (1/1)
  • Base: 14
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 3

Hand

Overeager Cadet, Pirate Gunship, Elite Training, Neo Plexus

Discard

Pirate Gunship, Elite Training, Overeager Cadet

Think

I suspect I’m fully dead next turn, but I can surely keep trying.

Hey, that’s not bad, considering.

P2T7

Starting hand: 5

Graveyard
Disguised Monkey
Pirate Gunship
Deteriorate
Steam Tank

Technician draw: 1

Two Step

Teched cards: 0

T2: Gargoyle, Gunpoint Taxman
T3: Disguised Monkey, Steam Tank
T4: 2 x Pirate Gunship
T5: Disguised Monkey, Two Step


Pestering Haunt dies
Get paid - (10)
Pirate Gunship #2 - (4)
Steam Tank - (1)
Pirate Gunship #1 attacks, Fading Argonaut and Nullcraft die, hits your base to 7, takes 1 Tower damage
Pirate Gunship #2 destroys your base, GG!


Pirate Gunship #1 7/4 (flying; haste; long range resist 2; obliterate 2; 2 damage)
Pirate Gunship #2 7/5 (flying; haste; long range resist 2; obliterate 2; 1 damage)
Steam Tank 3/6 (attacking a building: +4 attack)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Anarchy)
:heart: Tech III HP: 5


Remaining hand: 4

Graveyard
Disguised Monkey
Deteriorate
Two Step

Deck: 5

Disguised Monkey
Gunpoint Taxman
Thieving Imp
Gargoyle
Sacrifice the Weak

Discard: 1

Pestering Haunt

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
3 on board
4 in hand
5 in deck
1 in discard
5 in workers


Remaining gold: 1
Workers: 10

5 x start
T1: Summon Skeletons
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Jandra, the Negator
T5: Skeleton Javelineer

Fun Gunship race there, another bad draw and I’d have been toast. Well played, dude. @FrozenStorm

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