[CAMS21] Round2: P1 FrozenStorm [Anarchy]/Strength/Growth vs P2 CarpeGuitarrem MonoRed

GL HF @CarpeGuitarrem ! As usual I’m probably not gonna play much on the weekend but figured I could kick us off at least :slight_smile:

CAMS21 Round2: Player 1, Turn 1

P1 [Anarchy]/Strength/Growth vs P2 Red

Starting Hand

Pillage
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Bloodburn
Bombaster
Mad Man
Charge

End of Turn Discard
My Thoughts

Just straight red, luckily no silly T1 whiff this time, full aggro Brogre Dog lets go


1 Like

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Bombaster
Pillage
Nautical Dog
Bloodburn


WORKERS
Bloodburn


NextHand

Mad Man
Charge
Careless Musketeer
Scorch
Makeshift Rambaster


Discard

Nautical Dog
Bombaster
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre - ($2)
Summon Jaina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina Stormborne (sparkshot) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

While a mirror response would be funny, it’s more effective to drop BRO and something else. I’m thinking Jaina here. I can park BRO in Squad Lead and force Frozen to commit 2 more damage to killing BRO. That’s either Hero + Scorch (5 gold, forces a worker skip) or Zane. Hmm I guess Bombaster and pop it also does the trick. Feeling pretty good about both of those options because they really lock down Frozen’s ability to develop a board due to cost. I’ll be able to tech up faster than Frozen and use GPTs to guard against birds and also win the stat game. Only playing BRO also hides info about my hand, it’s not clear which removal I have access to if Bombaster is hidden.

Preliminary tech plan:

  1. GPTs
  2. Steam Tank/Kidnapping
  3. Bloodlust/Steam Tank
  4. Gunships

Steam Tanks let me hunker down, Kidnapping is how I can break up Frozen’s aggression so that I’m free to tech up.

@FrozenStorm’s turn!

CAMS21 Round2: Player 1, Turn 2

P1 [Anarchy]/Strength/Growth vs P2 Red

Starting Hand

Bloodburn
Bombaster
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Brogre trades with his brother
  • Rook (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Scorch
Bloodrage Ogre
Pillage
Bombaster
Mad Man

End of Turn Discard
My Thoughts

Trade is fine, maybe we get levels of Jaina coming up here, maybe not, stick to the regular gameplan.


Oofda whiffed, bummer


P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Charge
Scorch
Mad Man


WORKERS
Bloodburn
Makeshift Rambaster


NextHand

Careless Musketeer
Scorch
Nautical Dog
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Jaina - ($2)
Play Mad Man - ($1)
Tech 1 - ($0)
Jaina exhausts to kill the Nautical Dog, you draw

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Jaina Stormborne (sparkshot) 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Don’t like that, don’t have a good way to kill Rook. Just midband Jaina and take that 2 power off the table from the dog. Birds incoming, I will throw down Mad Man to stave off rook. At least killing Jaina requires 5 gold and the right draw

@FrozenStorm’s turn!

CAMS21 Round2: Player 1, Turn 3

P1 [Anarchy]/Strength/Growth vs P2 Red

Starting Hand

Scorch
Bloodrage Ogre
Pillage
Bombaster
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Might of Leaf and Claw
Bird’s Nest, Gunpoint Taxman


Main:

  • Bloodrage Ogre (4)
  • Bombaster (2)
  • Rook kills Mad Man
  • Worker (1)
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bloodrage Ogre (3/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bird’s Nest
Gunpoint Taxman
Makeshift Rambaster
Mad Man
Charge

End of Turn Discard
My Thoughts

Techn draw and I still whiff, not the best luck in my first two games gyaddamn. Oh well I spose. Bombaster + Brogre makes sense here, I could play Mad Man too and have a better shot of stacking my T5 draw (and floating the gold is a little risky) but I think if Bombaster is in front, it’s unlikely it hurts me too bad (I’m fine with a Pillage I think)


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Kidnapping
Steam Tank


STARTING HAND
Charge
Scorch
Gunpoint Taxman
Careless Musketeer
Nautical Dog


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer


NextHand

Pillage
Bombaster
Bloodrage Ogre 3/2+a


Discard

Mad Man1/1+a
Scorch
Charge
Kidnapping
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina casts Scorch on Bloodrage Ogre - ($3)
Jaina kills Bombaster
Play Gunpoint Taxman - ($1)
Play Nautical Dog - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (anti air) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • L4 Jaina Stormborne (sparkshot) 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Jaina attack, Scorch BRO, GPT is 5, 1 gold float. That leaves us open to Max Rook, can I break that chance? Not really. I can throw Dog into patrol to stop Rook midband.

Next turn I have some options, including maxband Jaina as a major threat. This slows my deck cycling but double Pirateship tech in two turns should be just about right to give me time to hit Tech 3.

@FrozenStorm’s turn!

CAMS21 Round2: Player 1, Turn 4

P1 [Anarchy]/Strength/Growth vs P2 Red

Starting Hand

Bird’s Nest
Gunpoint Taxman
Makeshift Rambaster
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Blooming Ancient
Blooming Ancient, Might of Leaf and Claw
Bird’s Nest, Gunpoint Taxman


Main:

  • Gunpoint Taxman (7)
  • Bird’s nest (5)
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (2/4 lvl 1)

In Play:

  • Bird’s Nest
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Blooming Ancient
Pillage
Nautical Dog
Might of Leaf and Claw

End of Turn Discard
My Thoughts

Okay then, spose I will have the birds out and GPT, play for tech2, down cards I feel like I’m okay to do that against Red, we’ll see tho I spose, not sure where this Jaina play is going… Gonna leave birds out of patrol JIC it’s ember sparks or Zane shenanigans, I want them alive to charge up MoLaC


P2T4


Tech StartingHand Workers

TECH
Chameleon Lizzo
Ember Sparks


STARTING HAND
Bloodrage Ogre 3/2+a
Pillage
Bombaster


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer
Pillage


NextHand

Chameleon Lizzo
Kidnapping
Gunpoint Taxman
Nautical Dog 1/1


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Jaina to 7 - ($4)
Jaina exhausts to deal 3 to GPT
Dog trades with GPT
Tech 2: Anarchy - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (anti air) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 MAX Jaina Stormborne (sparkshot) 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not a good situation. I really gotta hope there wasn’t a pretech MoLaC here. Teching some board swing to keep ASG off my tail.

@FrozenStorm’s turn!

CAMS21 Round2: Player 1, Turn 5

P1 [Anarchy]/Strength/Growth vs P2 Red

Starting Hand

Blooming Ancient
Pillage
Nautical Dog
Might of Leaf and Claw

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Giant Panda
Surprise Attack, Blooming Ancient
Blooming Ancient, Might of Leaf and Claw
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (4)
  • Nautical Dog, +1 rune (3)
  • Might of Leaf and Claw (0)
  • Give Rune to a bird, birds kill Jaina, Rook to level 3, MoLaC to 2
  • skip worker
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician: Rook (2/4 lvl 3)
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Might of Leaf and Claw (2 runes)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Giant Panda
Blooming Ancient
Bombaster

End of Turn Discard
My Thoughts

Growth Machine Online XD Not really worried about Gunship rush, I should smash by the time by then


Man, I was really hoping you hadn’t hit it this fast…

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Kidnapping
Chameleon Lizzo
Nautical Dog 1/1


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer
Pillage
Gunpoint Taxman


NextHand

Mad Man1/1+a
Charge
Bloodrage Ogre 3/2+a
Chameleon Lizzo


Discard

Kidnapping
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Summon Zane - ($7)
Play Chameleon Lizzo - ($3)
Lizzo kills Rook, 2 levels to Zane, Bird’s Nest is discarded
Maxband Zane, shove Ancient into lookout, it takes 1 damage - ($0)
Zane kills Dog, we both get a gold - ($1)
Gunpoint Taxman kills Ancient, steals your gold - ($2)
Play Nautical Dog - ($1)
Worker - ($0)
after redraw, Lizzo returns to hand

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (anti air) 3/1
  • L6 MAX Captain Zane 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

welp. On the bright side, I racked my brain hard enough to find a line that clears Frozen’s board. there’s an alternate line with Kidnapping the Elm, but it’s very bad because it leaves me down on cards and gold. the superior option is Zane, Lizzo kills Rook (6 gold), max Zane, shove elm into lookout and do a damage, Zane kills Dog, GPT kills Elm, I reap 2 gold and can worker plus Dog. the question is whether I patrol in Elite (dies to Mad Man, kills Zane) or SQL (dies to Zane, blocks Mad Man). actually NVM, sharks mean Mad Man trades with GPT instead anyway. if Frozen rolls sharks and Mad Man, I lose. I can’t beat that, may as well not play around it.

@FrozenStorm’s turn!

Oofda

CAMS21 Round2: Player 1, Turn 6

P1 [Anarchy]/Strength/Growth vs P2 Red

Starting Hand

Giant Panda
Blooming Ancient
Bombaster
Surprise Attack (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dinosize x2
Surprise Attack, Giant Panda
Surprise Attack, Blooming Ancient
Blooming Ancient, Might of Leaf and Claw
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane (6)
  • Surprise Attack, sharks arrive (1)
  • Shark kills Dog, MoLaC at 3
  • Shark kills your Zane, mine to level 3, MoLaC to 4
  • Midband my zane and hit your base to 17, MoLaC to 5 (0)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (8/8 lvl 4)
  • Might of Leaf and Claw (active, 5 runes)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bloodrage Ogre
Surprise Attack
Pillage
Gunpoint Taxman
Mad Man

End of Turn Discard
My Thoughts

And there we go, sharks ahoy, MoLaC charged, I think this is fairly well in hand now. We’ll see I spose, but I don’t think I’ll get 100->0 here


P2T6


StartingHand Workers

STARTING HAND
Bloodrage Ogre 3/2+a
Charge
Mad Man1/1+a


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer
Pillage
Gunpoint Taxman


NextHand

Bombaster
Ember Sparks
Steam Tank
Scorch


Discard

Kidnapping
Pirate Gunship
Pirate Gunship
Nautical Dog 2/1
Gunpoint Taxman (anti air) 3/1
Chameleon Lizzo
Bloodrage Ogre 3/2+a
Charge


Tech 0 card(s)
Get Paid - ($10)
Play Lizzo - ($6)
Summon Drakk - ($4)
Midband Drakk - ($1)
play Mad Man - ($0)
Gunpoint Taxman and Lizzo trade with Zane

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 MAX Drakk Ramhorn 3/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It’s a race against the clock. Frozen drew into everything so far. I think my best play is to just kill Zane. Mad Man, Chameleon, GPT. Leaves me exactly enough for Tech 3 and then I hunker down. Eh no, gaining board advantage is more important so I have space to tech up next turn

@FrozenStorm’s turn!

Reminder your base is at 17

CAMS21 Round2: Player 1, Turn 7

P1 [Anarchy]/Strength/Growth vs P2 Red

Starting Hand

Bloodrage Ogre
Surprise Attack
Pillage
Gunpoint Taxman
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Artisan Mantis, Giant Panda
Dinosize x2
Surprise Attack, Giant Panda
Surprise Attack, Blooming Ancient
Blooming Ancient, Might of Leaf and Claw
Bird’s Nest, Gunpoint Taxman


Main:

  • Arg (6)
  • Mad Man, kills yours takes 1 (5)
  • Rook (3)
  • Gunpoint Taxman (1)
  • Worker (0)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Rook (7/9 lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (5/6)
  • :exhaust: Technician: Arg (5/8 lvl 1)
  • :target: Lookout: Gunpoint Taxman (8/8)

In Play:

  • Mad Man (6/5)
  • Might of Leaf and Claw (active, 5 runes)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
Bloodrage Ogre
Nautical Dog
Bombaster

End of Turn Discard
My Thoughts

Yep coulda been 11 damage to face there which woulda been not great, but then again with Zane up I’d have some beeg sharks to swing back with XD so killing zane makes sense, either way I’m poised to take this one


1 Like

Yeah I’ll concede here, I can’t wall up and tech 3 and draw my gunships in time. GG!

2 Likes

GG WP! I was a little surprised you didn’t call it last turn :grin: as for hoping I didn’t hit the engine on turn 5, I’m curious why that was a surprise? My turn 3 I RS drew 2 with 4 left, having both techs in my hand turn 5 was fairly likely given that setup, almost certainly I would have one of them… I should have checked more carefully what would happen if you had Lizzo in how I patrolled though, perhaps Rook in elite and dog in lookout would have made more sense… Oh well

2 Likes

T5 tech draw had 28.6% chance in drawing Surprise Attack and is what called the game. In a more likely scenario Surprise Attack was not drawn, I think Carpe still had a chance and could have been an interesting late game. GG to you both. I liked mixing in Lizzo deviating from the standard Tank to Gunship progression.

2 Likes

Given the state that the reshuffle draw 3 whiffed, you’re right, but overall chance I’d have it in that T6 hand with techn draw was 67% :man_shrugging: 53% in just the draw 3 no techn. So it wasn’t a crazy hit, I was well set to have it and continue charging MoLaC. Mad Man and Charge were possibilities also

The tech plan is pretty bog-standard for the deck. The overall odds on getting things on time is pretty good, that’s why it works so well.

You’re right though, that if I hadn’t gotten it, it could have been closer. I’d still have put a beefy Ancient down and have been drawing into Surprise attack and mad man, but certainly closer

1 Like

You often comment on lucky/unlucky draws and I understand the frustration as I do the same thing. But sometimes you make it sound like I win by lucky draw. It’s not fun to be in that position when you’ve made the right choices to line up your draws to work.

We all know Miracle Grow is one of the strongest deck and you are one of the strongest player.
You have managed it well to land Growth Tech IIs in time and that is prolly enough to claim the win. But what fun is it if the underdog has no chance in winning?
I think Carpe showed some brilliant moves as well and if the tech draw was in his favor, we could have seen interesting actions in the following turns.
Not saying he was going to win, like you said, you still had the game.

I’m also reacting to your comment about “surprised you didn’t call it last turn” I agree the Surprise Attack draw was the end of it. But I highly respect Carpe not giving up and taking the turn. IMO, he should be welcomed to take his turns till his base breaks.

3 Likes

Thanks for the feedback! I apologize for the lucky/unlucky comments, you’re right I could tone that down. You’re a fantastic player and I don’t mean to imply you aren’t when I comment on it but I recognize I’m not aligned with that intention w/ my comments. It doesn’t reflect super well on the game or the community.

I agree Carpe played really well, and did not mean to imply it was a negative he chose to continue the game; I have certainly called games before they were over and regretted it and agree everyone should feel empowered to play until the base breaks.

My previous comment was moreso meant to:

  1. Call out that the math works out to support the draws chances, so folks playing me in the future know to expect probably what’s coming which turns. Turn 5 chance to have both MoLaC and Ancient was 40% and at least one of those chance was 97%, and that was after a 3% chance to whiff that techn draw Turn 3.
  2. Downplay my role as a good player in piloting it; you’re right that it’s just a really strong deck. Of course the underdog has a chance to win, we wouldn’t play it out if they didn’t :wink: Just that hopefully it shouldn’t be a surprise when Growth gets online because it’s likely to happen turn 5 with this deck, regardless who’s playing it.
2 Likes

Thanks for your reply and all makes sense.

I think I was being defensive because I feel like I got tagged here.
“a sourpuss and stickler me to the tourney rules”
This is clearly me. Apologies for being PITA :wink: .

It goes back to how and why I started playing in the forum.
As a newcomer, I was welcomed but also not welcomed to the league of their own.

Bomber is so right on this and maybe because the learning curve in Codex is painfully steep.
“this niche nerd card game that only thirty people in the whole world care about”

The forumwide dominace of the troica seemed untouchable.
I wanted to break the norm here, break the troica, break Miracle Grow and Nightmare.
Still long way to go and may not get there at all but that is the mission I gave myself which I saw needed for the community to grow.

I’m all about more people enjoying Codex.
I love to see new ideas and challenges they bring.
I hate to see them quit Codex discouraged by what we can offer.

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