[CAMS19 Round6] Unity [Balance/Growth]/Present vs codexnewb [Demonology/Necromancy]/Finesse

I thought I would try and help since you’ve had quite a busy week.

@Unity

Turn 1 to you!

GLHF!!

Thank you. GLHF!

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Young Treant
Ironbark Treant
Verdant Tree
Forest’s Favor


WORKERS
Young Treant


NextHand

Playful Panda
Merfolk Prospector
Rich Earth
Spore Shambler
Tiger Cub


Discard

Forest’s Favor
Verdant Tree
Rampant Growth


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate
Sacrifice the Weak


WORKERS
Skeleton Javelineer


NextHand

Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery


Discard

Sacrifice the Weak
Graveyard 3HP
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
vandy - ($2)
sacrifice the weak, kill ironbark treant - ($0)
pestering haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, i wanted to go graveyard, but i think i need to take that gold trade and command board position. with only 5 gold next turn, he’s looking at gg 5, worker 4, tech one 2, playful panda / tiger cub / merfolk / arg.

next hand for me is looking like gg 6, worker 5, tech one 4, mid vandy 2, hero’s hall. especially if i can clear his board again

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Circle of Life


STARTING HAND
Tiger Cub
Rich Earth
Spore Shambler
Playful Panda
Merfolk Prospector


WORKERS
Young Treant
Tiger Cub


NextHand

Spore Shambler
Galina Glimmer
Ironbark Treant
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($5)
Play Rich Earth - ($2)
Worker
Play Playful Panda - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth (Upgrade)
    :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bad start. Should have played the Young Treant, or better a hero. Didn´t think of Sacrifice the Weak there. Investing in Rich Earth is a dangerous path. And, unluckily, the second draw brought Galina Glimmer to early. Hmmm, lost initiative already, this will be a rough ride…

i think panda arrives exhausted, so you would only be able to patrol with wisp.

You are right of course! Edited.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator


WORKERS
Skeleton Javelineer
Jandra, the Negator


NextHand

Graveyard 3HP
Thieving Imp
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
hero’s hall - ($2)
poisonblade rogue - ($0)
vandy kills wisp
haunt pings your base to 19

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

going the standard route, teching a discord and a fencer. hero’s hall allow me to patrol to recover hand size. if i whiff, i can tech up and put river out front.

ugh, whiff…

There is no Tech I to ping…:wink:

1 Like

ahh yes. sorry, force of habit. haunt will ping the base instead.

P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Gemscout Owl


STARTING HAND
Spore Shambler
Galina Glimmer
Merfolk Prospector
Ironbark Treant


WORKERS
Young Treant
Tiger Cub
Ironbark Treant


NextHand

Circle of Life
Forest’s Favor
Rampant Growth
Verdant Tree


Discard

Galina Glimmer
Spore Shambler
Galina Glimmer
Gemscout Owl


Tech 2 card(s)
Get Paid - ($6)
Worker
Play Argagarg Garg - ($4)
Play Heroes’ Hall - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth (Upgrade)
  • Argagarg Garg Level 1 (1/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Pressure is on. I try to slip out of his grip with Circle of Life. I he doesn´t kill the Prospector I will bring a Giant Panda probably. If he kills him I hope to draw a Glimmer or Owl (hopefully not the Shambler!). Sacrifice the Weak and Deteriorate could be a problem.

edit: add the values of the Prospector

You also have to add your Heroes’ Hall :wink:

1 Like
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Thieving Imp
Summon Skeletons
Graveyard 3HP
Sacrifice the Weak


WORKERS
Skeleton Javelineer
Jandra, the Negator
Thieving Imp


NextHand

Poisonblade Rogue (2/1)
Nimble Fencer
Discord
Skeletal Archery
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
river - ($4)
tech 2 finesse - ($0)
rogue armor pierce trades with panda
vandy kills wisp, sparkshot merfolk
haunt pings your hero’s hall to 3 hp

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

i think i will worker the thieving imp and keep the summon skeletons. it might be useful with a midband garth out there later.

without any tech’s, im thinking he might have just teched a circle of life. however, with no tech 1, that won’t be a threat just yet.

well, i can clear his patrol and tech up. bring in two maestro’s to try and get one down right away.

hopefully discord can do some work for me next turn.

Do I discard the Merfolk Prospector before I draw a card for the Technician?

1 Like

yes. you’d have a chance to redraw it.

P1T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Circle of Life


STARTING HAND
Verdant Tree
Forest’s Favor
Circle of Life
Rampant Growth
Merfolk Prospector


WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Verdant Tree


NextHand

Spore Shambler
Gemscout Owl
Playful Panda


Discard

Forest’s Favor
Rampant Growth
Circle of Life
Circle of Life
Polymorph: Squirrel


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker
Play Forest Favor on Argagarg Garg - ($6)
Play Rampant Growth on Argagarg Garg - ($4)
Kill River with Argagarg Garg level Argagarg Garg to Level 3
Max Argagarg Garg, summon Water Elemental - ($2)
Play Tech I - ($1)

Play Merfolk Prospector - (0$)
Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth (Upgrade)
  • :exhaust: Argagarg Garg Level 5 (2/6) (+)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

No Glimmer and no Owl. Bummer. Have to tech a second Circle and do something for the defense. Should I play the Merfolk Prospector or not? Hand becomes dangerously thin.

edit: corrected card distribution

I drew him indeed :weary::slightly_smiling_face:

shouldnt your hand be

end of turn 3
hand: 4
deck: 0
discard: 4

merfolk dies, added to discard (5) reshuffle, draw 1
hand:5
deck 4
discard 0

THEN tech 2 cards at the start of turn 4
hand 5:
deck 4
discard 2

turn 4 you worker (4 cards in hand), forest favor (3), rampant growth (2), merfolk (1)
discard 1, draw 3
hand: 3
deck: 1
discard: 5

@FrozenStorm, let me know if im going crazy. i’ll wait to confirm before posting my turn.

1 Like

No, you are right. I had the Tech cards already logged in when I made my Technichian draw. As I didn´t draw any of those two cards it´s fairly easy to correct. I just move them from the Deck to the Discard Pile. And you made a small mistake: I just drew 2 cards, so there are still two cards in my deck. I think then it is o.k.

Sorry for that!

drew 2 cards? your post still says discard 1, draw 3.

I think he’s saying he maybe drew two by mistake on the techn.
Anyways, my count matches what you’ve both concluded, 3/1/5. Carry on :wink:

1 Like