I thought I would try and help since you’ve had quite a busy week.
Turn 1 to you!
GLHF!!
Thank you. GLHF!
P1T1
STARTING HAND
Rampant Growth
Young Treant
Ironbark Treant
Verdant Tree
Forest’s Favor
WORKERS
Young Treant
Playful Panda
Merfolk Prospector
Rich Earth
Spore Shambler
Tiger Cub
Forest’s Favor
Verdant Tree
Rampant Growth
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate
Sacrifice the Weak
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Graveyard 3HP
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
vandy - ($2)
sacrifice the weak, kill ironbark treant - ($0)
pestering haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
well, i wanted to go graveyard, but i think i need to take that gold trade and command board position. with only 5 gold next turn, he’s looking at gg 5, worker 4, tech one 2, playful panda / tiger cub / merfolk / arg.
next hand for me is looking like gg 6, worker 5, tech one 4, mid vandy 2, hero’s hall. especially if i can clear his board again
P1T2
TECH
Galina Glimmer
Circle of Life
STARTING HAND
Tiger Cub
Rich Earth
Spore Shambler
Playful Panda
Merfolk Prospector
WORKERS
Young Treant
Tiger Cub
Spore Shambler
Galina Glimmer
Ironbark Treant
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($5)
Play Rich Earth - ($2)
Worker
Play Playful Panda - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Bad start. Should have played the Young Treant, or better a hero. Didn´t think of Sacrifice the Weak there. Investing in Rich Earth is a dangerous path. And, unluckily, the second draw brought Galina Glimmer to early. Hmmm, lost initiative already, this will be a rough ride…
i think panda arrives exhausted, so you would only be able to patrol with wisp.
You are right of course! Edited.
TECH
Discord
Nimble Fencer
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
WORKERS
Skeleton Javelineer
Jandra, the Negator
Graveyard 3HP
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
hero’s hall - ($2)
poisonblade rogue - ($0)
vandy kills wisp
haunt pings your base to 19
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
going the standard route, teching a discord and a fencer. hero’s hall allow me to patrol to recover hand size. if i whiff, i can tech up and put river out front.
ugh, whiff…
There is no Tech I to ping…
ahh yes. sorry, force of habit. haunt will ping the base instead.
P1T3
TECH
Galina Glimmer
Gemscout Owl
STARTING HAND
Spore Shambler
Galina Glimmer
Merfolk Prospector
Ironbark Treant
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Circle of Life
Forest’s Favor
Rampant Growth
Verdant Tree
Galina Glimmer
Spore Shambler
Galina Glimmer
Gemscout Owl
Tech 2 card(s)
Get Paid - ($6)
Worker
Play Argagarg Garg - ($4)
Play Heroes’ Hall - ($1)
Play Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Pressure is on. I try to slip out of his grip with Circle of Life. I he doesn´t kill the Prospector I will bring a Giant Panda probably. If he kills him I hope to draw a Glimmer or Owl (hopefully not the Shambler!). Sacrifice the Weak and Deteriorate could be a problem.
edit: add the values of the Prospector
You also have to add your Heroes’ Hall
TECH
Maestro
Maestro
STARTING HAND
Thieving Imp
Summon Skeletons
Graveyard 3HP
Sacrifice the Weak
WORKERS
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Poisonblade Rogue (2/1)
Nimble Fencer
Discord
Skeletal Archery
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
river - ($4)
tech 2 finesse - ($0)
rogue armor pierce trades with panda
vandy kills wisp, sparkshot merfolk
haunt pings your hero’s hall to 3 hp
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
i think i will worker the thieving imp and keep the summon skeletons. it might be useful with a midband garth out there later.
without any tech’s, im thinking he might have just teched a circle of life. however, with no tech 1, that won’t be a threat just yet.
well, i can clear his patrol and tech up. bring in two maestro’s to try and get one down right away.
hopefully discord can do some work for me next turn.
Do I discard the Merfolk Prospector before I draw a card for the Technician?
yes. you’d have a chance to redraw it.
P1T4
TECH
Polymorph: Squirrel
Circle of Life
STARTING HAND
Verdant Tree
Forest’s Favor
Circle of Life
Rampant Growth
Merfolk Prospector
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Verdant Tree
Spore Shambler
Gemscout Owl
Playful Panda
Forest’s Favor
Rampant Growth
Circle of Life
Circle of Life
Polymorph: Squirrel
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker
Play Forest Favor on Argagarg Garg - ($6)
Play Rampant Growth on Argagarg Garg - ($4)
Kill River with Argagarg Garg level Argagarg Garg to Level 3
Max Argagarg Garg, summon Water Elemental - ($2)
Play Tech I - ($1)
Play Merfolk Prospector - (0$)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
No Glimmer and no Owl. Bummer. Have to tech a second Circle and do something for the defense. Should I play the Merfolk Prospector or not? Hand becomes dangerously thin.
edit: corrected card distribution
I drew him indeed
shouldnt your hand be
end of turn 3
hand: 4
deck: 0
discard: 4
merfolk dies, added to discard (5) reshuffle, draw 1
hand:5
deck 4
discard 0
THEN tech 2 cards at the start of turn 4
hand 5:
deck 4
discard 2
turn 4 you worker (4 cards in hand), forest favor (3), rampant growth (2), merfolk (1)
discard 1, draw 3
hand: 3
deck: 1
discard: 5
@FrozenStorm, let me know if im going crazy. i’ll wait to confirm before posting my turn.
No, you are right. I had the Tech cards already logged in when I made my Technichian draw. As I didn´t draw any of those two cards it´s fairly easy to correct. I just move them from the Deck to the Discard Pile. And you made a small mistake: I just drew 2 cards, so there are still two cards in my deck. I think then it is o.k.
Sorry for that!
drew 2 cards? your post still says discard 1, draw 3.
I think he’s saying he maybe drew two by mistake on the techn.
Anyways, my count matches what you’ve both concluded, 3/1/5. Carry on