Tech StartingHand Workers
TECH
Nimble Fencer
Star-Crossed Starlet
STARTING HAND
Deteriorate
Discord
Skeletal Archery
Nimble Fencer
Poisonblade Rogue (2/1)
Maestro
Graveyard 3HP
WORKERS
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Skeletal Archery
NextHand
Poisonblade Rogue (2/1)
Nimble Fencer
Summon Skeletons
Maestro
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
mid vandy, tap, discard a card, pay a gold, add dark pact to hand - ($5)
dark pact, my base to 18, draw 2
maestro - ($2)
nimble fencer for free
worker - ($1)
haunt pings your hero’s hall to 2hp
tap fencer, break your hero’s hall, your base to 17
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
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Squad Leader: Maestro (3/5+A)
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Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy, lvl 3, (3/4)
- Pestering Haunt (1/1)
- Nimble Fencer (2/3)
Buildings:
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Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
hmmm, wasn’t expecting that. not gold efficient, but not that bad of a play either. the way i see it, i can either maxband vandy to boost a fencer, or dark pact to dig for maestro
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dig for dark pact - worst case scenario with that is graveyard/summon skeletons. if that happens. ill just drop garth, skeleton, PBR. best case scenario, i draw maestro and stw, and i can drop maestro 2, fencer for free, haunt runs into HH, tap fencer, break HH.
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if i dont dig for maestro - i can end up with max vandy and break his HH with doomed fencer. not too great.
lets go for maestro!!
yes! with no HH, he’s stuck with arg. hopefully he didnt tech stampede or anything. teching fencer and starlet. next turn, (assuming he kills maeestro) i can use second maestro and dark pact to flood the board, and also tech up. (gg 9, float 10, worker 9, maestro 6, tap vandy, dark pact 5, (2nd dark pact, fencer, starlet) free, tech 3.
i could skip worker to drop a graveyard, but ill need the gold and worker to tech 3 next turn. plus, i dont want graveyard just yet while haunt is out there i want to save it just for fencers.
lastly, should i deteriorate his merfolk? given that he didnt reshuffle again, id rather not give him the card. i doubt he teched stampede or other arg spells.