P2T5
Starting hand: 5
Playful Panda
Merfolk Prospector
Crashbarrow
Tiny Basilisk
Spore Shambler
Thoughts
8 defence + 5 for a Tech building, 13 total. Crashbarrow gives 7, Drakk gives 3, so it’s between Tiny Basilisk and Spore Shambler. Needs to be Tiny Basilisk to be able to overpower properly, I think.
Do I want the Prospector down, too? Zane can show up and kill Drakk whether I stick Prospector in the way or not. Oh, but if I put a Bird in scavenger and Prospector in resist, he has to pay 9 gold to to do it, if he doesn’t have Mad Man or Rambaster in hand. No, he can just shove the SQL Bird and kill the Prospector with his own Bird. I’ll just keep my hand size up. Maybe he’ll just shove the Birds and go for my Tech II instead.
Teched cards: 2
T2: Bird’s Nest, Crash Bomber
T3: Bloodlust, Tiny Basilisk
T4: Crashbarrow, Kidnapping
T5: Nature Reclaims, Ogre Recruiter
Get paid - ($9)
Worker - ($8)
Maxband Drakk - ($6)
Tiny Basilisk, Drakk gives it haste - ($4)
Crashbarrow - ($1)
Tiny Basilisk trades with Gunpoint Taxman
Crashbarrow trades with Rook, you draw, Bird’s Nest goes away, overpowers for 3 on your Tech II, levels fizzle
Drakk destroys your Tech II, your base to 18
Discard 2, draw 4
Squad Leader: Bird #1 1/1+1A (flying)
Technician: Bird #2 1/1 (flying)
Drakk L6 3/4 (1 to your base on death, units get frenzy 1, first unit from hand gets haste)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 4
Crash Bomber
Young Treant
Kidnapping
Tiger Cub
Deck: 3
Rampant Growth
Bird’s Nest
Bloodlust
Discard: 6
Nature Reclaims
Ogre Recruiter
Tiny Basilisk
Crashbarrow
Merfolk Prospector
Spore Shambler
Card count check (opponent-viewable)
Expected: 10 + 8 teched = 18
5 workered
0 on board
4 in hand
3 in deck
6 in discard
Total: 18 
Gold: 1
Workers: 10
5 x start
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree
Playful Panda