Zejety
September 22, 2016, 2:49pm
1
@lettucemode GL HF
P1T1
[details=Turn secrets]* Hand: Granfalloon Flagbearer, Brick Thief, Helpful Turtle, Spark, Timely Messenger
Worker: Helpful Turtle
Tech: -
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 4 gold (4)
Main phase:
Summon Rook (2)
Summon Timely Messenger (1)
Hire a worker (0)
Timely Messenger hits your base for 1
End of turn:
Discard 3, draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
L1 Rook (2/4)
Timely Messenger (1/1)
Buildings:
Base (20)
Economy:
Workers: 5
Gold: 0
Hand: 5
Deck: 0
Discard: 3
New hand
Bloom, Fruit Ninja, Wither, Older Brother, Tenderfoot
Discard
Spark, Brick Thief, Granfalloon Flagbearer
2 Likes
P2T1
StartingHand Workers
STARTING HAND
Playful Panda
Tiger Cub
Young Treant
Rich Earth
Spore Shambler
WORKERS
Rich Earth
NextHand
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree
Rampant Growth
Discard
Spore Shambler
Young Treant
Playful Panda
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Tiger Cub - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Tiger Cub (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra (2/3)
[B]Buildings:[/B]
Base HP: 19
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Zejety
September 23, 2016, 8:21am
4
P1T2
[details=Turn secrets]* Hand: Bloom, Fruit Ninja, Wither, Older Brother, Tenderfoot
Worker: Fruit Ninja
Tech:
Thoughts: Worked long and hard on this turn. I could have invested 2 cards and 4 gold into clearing lettuce’s board but would have had to skip TechI/Hero’s Hall.
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 5 gold (5)
Main phase:
Summon Older Brother (3)
Summon Tenderfoot (2)
Hire a worker (1)
Construct Tech I Building (0)
End of turn:
Discard 2, reshuffle, draw 4
Patrol:
Leader: Tenderfoot (1/2+A)
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:
Board:
Characters:
L1 Rook (2/4)
Timely Messenger (1/1)
Buildings:
Base (20)
T1 (5)
Economy:
Workers: 6
Gold: 0
Hand: 4
Deck: 3
Discard: 0
New hand
Bloom, Wither, Brick Thief, Nimble Fencer
[details=Discard][/details]
P2T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
NextHand
Merfolk Prospector
Playful Panda
Tiny Basilisk
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Ironbark Treant - ($1)
Calamandra attacks Tenderfoot, both take 1 dmg - ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/2AAA)
[I]Elite[/I]:
[I]Scavenger[/I]: Tiger Cub (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra (2/2)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Zejety
September 23, 2016, 3:40pm
6
I hope this ends up being worth the card disadvantage.
P1T2
[details=Turn secrets]* Hand: Bloom, Wither, Brick Thief, Nimble Fencer
Worker: Brick Thief
Tech: Discord, Two-Step
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 6 gold (6)
Main phase:
Summon Nimble Fencer (4)
Cast Wither on Ironbark Treant (2)
Hire a worker (1)
Tenderfoot, Timely Messenger and Older Brother team up to kill Ironbark Treant
Nimble Fencer kills Tiger Cub, taking 2 damage; you get 1 gold
Rook kills Calamandra, taking 2 damage and gaining 2 levels
End of turn:
Discard 1, draw 3
Float 1
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
L3 Rook (2/2)
Nimble Fencer (2/1)
Older Brother (2/2)
Tenderfoot (1/1)
Timely Messenger (1/1)
Buildings:
Base (20)
T1 (5)
Economy:
Workers: 7
Gold: 1
Hand: 3
Deck: 0
Discard: 4
New hand
Spark, Granfalloon Flagbearer, Bird’s Nest
Discard
Discord, Two-Step, Wither, Bloom
P2T3
Tech StartingHand Workers
TECH
Centaur
Potent Basilisk
STARTING HAND
Merfolk Prospector
Playful Panda
Tiny Basilisk
Forest’s Favor
Spore Shambler
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Huntress
Young Treant
Rampant Growth
Forest’s Favor
Centaur
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tiny Basilisk - ($6)
Max Argagarg - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/1A)
[I]Elite[/I]: Argagarg lvl 5 (2/5)
[I]Scavenger[/I]: Water Elemental (3/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Tiny Basilisk (1/2)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Zejety
September 23, 2016, 4:49pm
8
P1T4
[details=Turn secrets]* Hand: , Granfalloon Flagbearer, Bird’s Nest
Worker: Spark
Tech: Nimble Fencer, Two-Step
Thoughts: Seriously considered skipping the worker to recover my hand. Maybe I should have. I DID draw Two-Step though!
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 7 gold +1 float (8)
Main phase:
Level Rook to 5/mid (6)
Cast Bird’s Nest (4)
Hire a worker (3)
Construct a Heroes’ Hall (1)
Timely Messenger and Tenderfoot kill your Wisp
Rook kills the Waterelemental, taking 3 damage; you get 1 gold
End of turn:
Discard 1, reshuffle, draw 3
Float 1
Patrol:
Leader: Older Brother (2/2+A)
Elite:
Scavenger:
Technician: Nimble Fencer (2/1)
Lookout:
Board:
Characters:
L5 Rook (3/2)
Bird (1/1 | flying)
Bird (1/1 | flying)
Tenderfoot (1/1)
Timely Messenger (1/1)
Spells/Upgrades:
Bird’s Nest
Buildings:
Base (20)
T1 (5)
Heroes’ Hall (4)
Economy:
Workers: 8
Gold: 1
Hand: 3
Deck: 4
Discard: 0
New hand
Bloom, Two-Step, Granfalloon Flagbearer
[details=Discard][/details]
P2T4
Tech StartingHand Workers
TECH
Potent Basilisk
Wandering Mimic
STARTING HAND
Huntress
Young Treant
Rampant Growth
Forest’s Favor
Centaur
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Forest’s Favor
NextHand
Potent Basilisk
Tiger Cub
Merfolk Prospector
Ironbark Treant
Centaur
Tech 2 card(s)
Get Paid + scav - ($9)
Young Treant - ($7)
Worker - ($6)
Build Tech II - Balance - ($2)
Huntress - ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg lvl 5 (1/5A)
[I]Elite[/I]: Young Treant (1/2)
[I]Scavenger[/I]: Huntress (3/3)
[I]Technician[/I]: Tiny Basilisk (1/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Zejety
September 23, 2016, 5:28pm
10
Sorry, just realized I forgot to list Timely Messenger and Tenderfoot on my board. Where you aware of them surviving?
Thanks - changed my patrols a bit.
Zejety
September 23, 2016, 5:30pm
12
Okay, glad it didn’t mess with your turn in a major way.
I forgot to draw from young treant. Fixing that now
edit: really fixed
1 Like
Zejety
September 23, 2016, 5:33pm
14
I’d be okay with you doing your turn over in case that draw could have changed sth.
Same turn. I knew what I was supposed to get, I just forgot to click the button on the spreadsheet.
1 Like
Zejety
September 23, 2016, 5:38pm
16
Alright.
Since we are actively chatting right now and that may cause wrong expectations, let me make you aware that I won’t be posting my turn for a couple hours. I’m away from spreadsheets.
1 Like
Zejety
September 23, 2016, 8:12pm
17
P1T5
[details=Turn secrets]* Hand: Bloom, Two-Step, Granfalloon Flagbearer
Worker: Granfalloon Flagbearer
Tech: Earthquake, Apple Stomp
Thoughts: Could have destroyed Tech 2 but would have cost me more of my board. I think I can keep up the pressure even if he drew a Tech 2 unit. I hope there won’t be no Moment’s Peace bullshit. In retrospect, it might have been better not to kill the Technician and just patrol with Fencer. It didn’t really achieve anything but letting lettuce draw a card.
P.S.: The bird is of course there to block hasty flying Mimics, I hope there won’t be 2 now…
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 8 gold +1 float (9)
Main phase:
Summon River (7)
Cast Two-Step on Tenderfoot and Timely Messenger (5)
The dance partners kill Arg, taking 1 damage each; Rook levels to 7
Level Rook to max (4)
Hire a worker (3)
Rook kills the Huntress; you get 1 gold
Nimble Fencer kills Tiny Basilisk; you draw 1 card
Older Brother kills Young Treant, taking 1 damage
One Bird deals 1 damage to your Tech 2 Building
End of turn:
Discard 1, draw 3
Float 3
Patrol:
Leader:
Elite:
Scavenger:
Technician: Bird (1/1 | flying)
Lookout:
Board:
Characters:
Max Rook (4/3 | two lives)
L1 River (2/3)
Dancing Tenderfoot (3/2)
Dancing Timely Messenger (3/2)
Older Brother (2/1)
Bird (1/1 | flying)
Spells/Upgrades:
Bird’s Nest
Two-Step (Timely Messenger + Tenderfoot)
Buildings:
Base (20)
T1 (5)
Heroes’ Hall (4)
Economy:
Workers: 9
Gold: 3
Hand: 3
Deck: 1
Discard: 4
New hand
Two-Step, Wither, Nimble Fencer
Discard
Earthquake, Apple Stomp, Nimble Fencer, Bloom
P2T5
Tech StartingHand Workers
TECH
Circle of Life
Ferocity
STARTING HAND
Potent Basilisk
Tiger Cub
Merfolk Prospector
Ironbark Treant
Centaur
Potent Basilisk
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Forest’s Favor
Ironbark Treant
NextHand
Playful Panda
Rampant Growth
Wandering Mimic
Ferocity
Huntress
Tech 2 card(s)
Get Paid + scav - ($10)
Draw from technician - ($10)
Tech draw
Potent Basilisk
Worker - ($9)
Potent Basilisk, destroy Two Step, Timely Messenger and Tenderfoot die - ($5)
Potent Basilisk, destroy Bird’s Nest - ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Potent Basilisk (3/5A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Potent Basilisk (3/5)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
Zejety
September 24, 2016, 8:17am
19
Ugh, I shouldn’t have killed that Technician.
I also have to apologize: My discard number was 1 to small. I forgot to kill Nimble Fencer on the spreadhseet. Btw.: You forgot to lower your T2 health to 4.
P1T6
[details=Turn secrets]* Hand: Two-Step, Wither, Nimble Fencer
Worker: Wither
Tech: Earthquake, Harmony
Thoughts: Could have cleared the board and killed T2 at the cost of 2 units and no Surplus…
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 9 gold +3 float (12)
Main phase:
Summon Nimble Fencer (10)
Cast Two-Step on the Birds (8)
Hire a worker (7)
Destroy Heroes’ Hall and build a Surplus (2)
The Birds kill SQL Potent Basilisk
Rook destroys your Tech II Building, your base takes 2 damage
End of turn:
Discard 0, draw 1, reshuffle, draw 1
Float 2
Patrol:
Leader: Older Brother (2/1+A)
Elite:
Scavenger:
Technician: Nimble Fencer (2/3)
Lookout:
Board:
Characters:
Max Rook (4/3 | two lives)
L1 River (2/3)
Dancing Bird (3/3 | flying)
Dancing Bird (3/3 | flying)
Spells/Upgrades:
Two-Step (2x Bird)
Buildings:
Base (18)
T1 (5)
Surplus (5 4)
Economy:
Workers: 10
Gold: 2
Hand: 2
Deck: 9
Discard: 0
New hand
Discord, Earthquake
[details=Discard][/details]
This is probably game but let’s see…
P2T6
StartingHand Workers
STARTING HAND
Playful Panda
Rampant Growth
Wandering Mimic
Ferocity
Huntress
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Forest’s Favor
Ironbark Treant
NextHand
Young Treant
Circle of Life
Merfolk Prospector
Tiny Basilisk
Tiger Cub
Discard
Potent Basilisk
Ferocity
Wandering Mimic
Rampant Growth
Playful Panda
Tech 0 card(s)
Get Paid + float - ($11)
Huntress - ($9)
Calamandra - ($7)
Ferocity - ($5)
Tower - ($2)
Rebuild Tech II - ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Potent Basilisk (3/5A)
[I]Elite[/I]:
[I]Scavenger[/I]: Huntress (3/3)
[I]Technician[/I]: Calamandra (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 10