CAFS 2016: Zejety ([Finesse]/Discipline/Strength) vs. lettucemode (Mono Green)

@lettucemode GL HF

P1T1

[details=Turn secrets]* Hand: Granfalloon Flagbearer, Brick Thief, Helpful Turtle, Spark, Timely Messenger

  • Worker: Helpful Turtle
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 4 gold (4)
  • Main phase:
  • Summon Rook (2)
  • Summon Timely Messenger (1)
  • Hire a worker (0)
  • Timely Messenger hits your base for 1
  • End of turn:
  • Discard 3, draw 5

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L1 Rook (2/4)
  • Timely Messenger (1/1)
  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Bloom, Fruit Ninja, Wither, Older Brother, Tenderfoot

Discard

Spark, Brick Thief, Granfalloon Flagbearer

2 Likes

GL HF friend!

P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Tiger Cub
Young Treant
Rich Earth
Spore Shambler


WORKERS
Rich Earth


NextHand

Ironbark Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree
Rampant Growth


Discard

Spore Shambler
Young Treant
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Tiger Cub - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2

[details=Turn secrets]* Hand: Bloom, Fruit Ninja, Wither, Older Brother, Tenderfoot

  • Worker: Fruit Ninja
  • Tech:
  • Thoughts: Worked long and hard on this turn. I could have invested 2 cards and 4 gold into clearing lettuce’s board but would have had to skip TechI/Hero’s Hall.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 5 gold (5)
  • Main phase:
  • Summon Older Brother (3)
  • Summon Tenderfoot (2)
  • Hire a worker (1)
  • Construct Tech I Building (0)
  • End of turn:
  • Discard 2, reshuffle, draw 4

Patrol:

  • :psblueshield: Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

Board:

  • Characters:
  • L1 Rook (2/4)
  • Timely Messenger (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Bloom, Wither, Brick Thief, Nimble Fencer

[details=Discard][/details]

P2T2


Tech StartingHand Workers

TECH
Huntress
Tiny Basilisk


STARTING HAND
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree
Rampant Growth


WORKERS
Rich Earth
Verdant Tree


NextHand

Merfolk Prospector
Playful Panda
Tiny Basilisk
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Ironbark Treant - ($1)
Calamandra attacks Tenderfoot, both take 1 dmg - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

I hope this ends up being worth the card disadvantage.

P1T2

[details=Turn secrets]* Hand: Bloom, Wither, Brick Thief, Nimble Fencer

  • Worker: Brick Thief
  • Tech: Discord, Two-Step
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Summon Nimble Fencer (4)
  • Cast Wither on Ironbark Treant (2)
  • Hire a worker (1)
  • Tenderfoot, Timely Messenger and Older Brother team up to kill Ironbark Treant
  • Nimble Fencer kills Tiger Cub, taking 2 damage; you get 1 gold
  • Rook kills Calamandra, taking 2 damage and gaining 2 levels
  • End of turn:
  • Discard 1, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L3 Rook (2/2)
  • Nimble Fencer (2/1)
  • Older Brother (2/2)
  • Tenderfoot (1/1)
  • Timely Messenger (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 4
New hand

Spark, Granfalloon Flagbearer, Bird’s Nest

Discard

Discord, Two-Step, Wither, Bloom

P2T3


Tech StartingHand Workers

TECH
Centaur
Potent Basilisk


STARTING HAND
Merfolk Prospector
Playful Panda
Tiny Basilisk
Forest’s Favor
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Huntress
Young Treant
Rampant Growth
Forest’s Favor
Centaur


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tiny Basilisk - ($6)
Max Argagarg - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1A)
  • :psfist: [I]Elite[/I]: Argagarg lvl 5 (2/5)
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4

[details=Turn secrets]* Hand: , Granfalloon Flagbearer, Bird’s Nest

  • Worker: Spark
  • Tech: Nimble Fencer, Two-Step
  • Thoughts: Seriously considered skipping the worker to recover my hand. Maybe I should have. I DID draw Two-Step though!
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold +1 float (8)
  • Main phase:
  • Level Rook to 5/mid (6)
  • Cast Bird’s Nest (4)
  • Hire a worker (3)
  • Construct a Heroes’ Hall (1)
  • Timely Messenger and Tenderfoot kill your Wisp
  • Rook kills the Waterelemental, taking 3 damage; you get 1 gold
  • End of turn:
  • Discard 1, reshuffle, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/1)
  • :target: Lookout:

Board:

  • Characters:
  • L5 Rook (3/2)
  • Bird (1/1 | flying)
  • Bird (1/1 | flying)
  • Tenderfoot (1/1)
  • Timely Messenger (1/1)
  • Spells/Upgrades:
  • Bird’s Nest
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 4
  • Discard: 0
New hand

Bloom, Two-Step, Granfalloon Flagbearer

[details=Discard][/details]

P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Huntress
Young Treant
Rampant Growth
Forest’s Favor
Centaur


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Forest’s Favor


NextHand

Potent Basilisk
Tiger Cub
Merfolk Prospector
Ironbark Treant
Centaur


Tech 2 card(s)
Get Paid + scav - ($9)
Young Treant - ($7)
Worker - ($6)
Build Tech II - Balance - ($2)
Huntress - ($0)

Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5A)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Huntress (3/3)
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Sorry, just realized I forgot to list Timely Messenger and Tenderfoot on my board. Where you aware of them surviving?

Thanks - changed my patrols a bit.

Okay, glad it didn’t mess with your turn in a major way.

I forgot to draw from young treant. Fixing that now

edit: really fixed

1 Like

I’d be okay with you doing your turn over in case that draw could have changed sth.

Same turn. I knew what I was supposed to get, I just forgot to click the button on the spreadsheet.

1 Like

Alright.
Since we are actively chatting right now and that may cause wrong expectations, let me make you aware that I won’t be posting my turn for a couple hours. I’m away from spreadsheets.

1 Like

P1T5

[details=Turn secrets]* Hand: Bloom, Two-Step, Granfalloon Flagbearer

  • Worker: Granfalloon Flagbearer
  • Tech: Earthquake, Apple Stomp
  • Thoughts: Could have destroyed Tech 2 but would have cost me more of my board. I think I can keep up the pressure even if he drew a Tech 2 unit. I hope there won’t be no Moment’s Peace bullshit. In retrospect, it might have been better not to kill the Technician and just patrol with Fencer. It didn’t really achieve anything but letting lettuce draw a card.

P.S.: The bird is of course there to block hasty flying Mimics, I hope there won’t be 2 now…
[/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold +1 float (9)
  • Main phase:
  • Summon River (7)
  • Cast Two-Step on Tenderfoot and Timely Messenger (5)
  • The dance partners kill Arg, taking 1 damage each; Rook levels to 7
  • Level Rook to max (4)
  • Hire a worker (3)
  • Rook kills the Huntress; you get 1 gold
  • Nimble Fencer kills Tiny Basilisk; you draw 1 card
  • Older Brother kills Young Treant, taking 1 damage
  • One Bird deals 1 damage to your Tech 2 Building
  • End of turn:
  • Discard 1, draw 3
  • Float 3

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bird (1/1 | flying)
  • :target: Lookout:

Board:

  • Characters:
  • Max Rook (4/3 | two lives)
  • L1 River (2/3)
  • Dancing Tenderfoot (3/2)
  • Dancing Timely Messenger (3/2)
  • Older Brother (2/1)
  • Bird (1/1 | flying)
  • Spells/Upgrades:
  • Bird’s Nest
  • Two-Step (Timely Messenger + Tenderfoot)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 9
  • Gold: 3
  • Hand: 3
  • Deck: 1
  • Discard: 4
New hand

Two-Step, Wither, Nimble Fencer

Discard

Earthquake, Apple Stomp, Nimble Fencer, Bloom

P2T5


Tech StartingHand Workers

TECH
Circle of Life
Ferocity


STARTING HAND
Potent Basilisk
Tiger Cub
Merfolk Prospector
Ironbark Treant
Centaur
Potent Basilisk


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Forest’s Favor
Ironbark Treant


NextHand

Playful Panda
Rampant Growth
Wandering Mimic
Ferocity
Huntress


Tech 2 card(s)
Get Paid + scav - ($10)
Draw from technician - ($10)

Tech draw

Potent Basilisk

Worker - ($9)
Potent Basilisk, destroy Two Step, Timely Messenger and Tenderfoot die - ($5)
Potent Basilisk, destroy Bird’s Nest - ($1)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Potent Basilisk (3/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Ugh, I shouldn’t have killed that Technician.
I also have to apologize: My discard number was 1 to small. I forgot to kill Nimble Fencer on the spreadhseet. Btw.: You forgot to lower your T2 health to 4.

P1T6

[details=Turn secrets]* Hand: Two-Step, Wither, Nimble Fencer

  • Worker: Wither
  • Tech: Earthquake, Harmony
  • Thoughts: Could have cleared the board and killed T2 at the cost of 2 units and no Surplus…
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold +3 float (12)
  • Main phase:
  • Summon Nimble Fencer (10)
  • Cast Two-Step on the Birds (8)
  • Hire a worker (7)
  • Destroy Heroes’ Hall and build a Surplus (2)
  • The Birds kill SQL Potent Basilisk
  • Rook destroys your Tech II Building, your base takes 2 damage
  • End of turn:
  • Discard 0, draw 1, reshuffle, draw 1
  • Float 2

Patrol:

  • :psblueshield: Leader: Older Brother (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

Board:

  • Characters:
  • Max Rook (4/3 | two lives)
  • L1 River (2/3)
  • Dancing Bird (3/3 | flying)
  • Dancing Bird (3/3 | flying)
  • Spells/Upgrades:
  • Two-Step (2x Bird)
  • Buildings:
  • :psgem: Base (18)
  • :ps1gem: T1 (5)
  • :surplus: Surplus (5 4)

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 2
  • Deck: 9
  • Discard: 0
New hand

Discord, Earthquake

[details=Discard][/details]

This is probably game but let’s see…

P2T6


StartingHand Workers

STARTING HAND
Playful Panda
Rampant Growth
Wandering Mimic
Ferocity
Huntress


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Forest’s Favor
Ironbark Treant


NextHand

Young Treant
Circle of Life
Merfolk Prospector
Tiny Basilisk
Tiger Cub


Discard

Potent Basilisk
Ferocity
Wandering Mimic
Rampant Growth
Playful Panda


Tech 0 card(s)
Get Paid + float - ($11)
Huntress - ($9)
Calamandra - ($7)
Ferocity - ($5)
Tower - ($2)
Rebuild Tech II - ($2)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Huntress (3/3)
  • :pschip: [I]Technician[/I]: Calamandra (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10