CAFS 2016: Castanietzsche (Mono Blue) vs. CarpeGuitarrem (Mono Red)

Hi @CarpeGuitarrem ! Good luck and have fun !

P1T1

[details=Secrets]

Discard : 5
Hand : Building Inspector, Reputable Newsman, Lawful Search, Arrest, Spectral Aven

Thoughts : [spoiler]Ok I won my precedent game against Mono-Red but I was kinda lucky in sense my opponent feared a Truth spec and went for a Jaina + Spells based gameplan. If I face Blood this time, it will be far more difficult.

Let’s continue the Brave Knight tech choice, but this time mixed with a money-saving tech choice, such as Overeager Cadet or Spectral Hound. Money saving units seem to have a good synergy with an onimaru based gameplan, as the Flagstone General is very expensive to maxband and Boot Camp is card-neutral. But 2 hp units are so weak against Red… Maybe the Tax Collector will worths the try ? Idk…[/spoiler][/details]


Get 4 Gold (4)
Worker (3)
Spectral Aven (1)
Discard 3, Draw 5


[details=Secrets]

Workers : 4 + Lawful Search

New Hand : Porkhand Magistrate, Bluecoat Musketeer, Jail, Manufactured Truth, Traffic Director[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Spectral Aven (2/2)
    Board :

Base : 20

  • Discard : 3 + Tech
  • Deck : 0
  • Workers : 5

Same to you, @Castanietzsche!

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bombaster
Bloodburn
Careless Musketeer
Scorch


WORKERS
Careless Musketeer


NextHand

Pillage
Charge
Mad Man
Bloodrage Ogre
Nautical Dog


Discard

Scorch
Makeshift Rambaster
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodburn - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (no runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

First techs are probably Calypso Vystari and Bloodlust. Until Blue gets to Macciatus, Bloodlust is a cheap, premium way to deal with Truth’s Tech I’s. Furthermore, a lot of the Blue starter is weak 1-health stuff that Bloodlust can kill. Kidnapping will eventually deal with Macciatus if Blue goes Truth, so I’m covered there. Though, Gunpoint Taxman is also going to be needed to deal with Spectral Aven.

I should probably not focus on Truth, because Red has so many natural counters to that spec.

Vystari will eventually be good to deal with some of the beefier units in Peace, as will Kidnapping.

Law is going to be a pain. I don’t have any good answers to Injunction, other than having a variety of T1 and T2 units.

P1T2
Sorry for the delay, I’ve been very busy this week. :sweat_smile:

[details=Secrets]

Discard : Tax Collector, Brave Knight + 3
Hand : Porkhand Magistrate, Bluecoat Musketeer, Jail, Manufactured Truth, Traffic Director

Thoughts : Wow I’m so lucky to have Jail in hand :smile_cat:
With Bloodburn on I don’t want to spend ressources on illusions and low hp units, let’s tech Tax Collector and Brave Knight (even if Brave Knight may go to discard if finished with Bloodburn). I really don’t want to tech spells too early against Red, because summoning heroes means giving to my opponent the possibility to grab free levels for Zane. Let’s just temporize the game as much as I can !
[/details]


Get 5 Gold (6)
Worker (5)
Jail (2)
Tech I (1)
Spectral Aven deals 2 damages to your base
Discard 3, RS, Draw 5


[details=Secrets]

Workers : 4 + Lawful Search + Porkhand Magistrate

New Hand : Brave Knight, Reputable Newsman, Traffic Director, Tax Collector, Arrest[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board : Spectral Aven (2/2)

Base : 20
Tech I : 5

  • Discard : 0 + Tech
  • Deck : 3
  • Workers : 6

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Detonate


STARTING HAND
Pillage
Mad Man
Bloodrage Ogre
Charge
Nautical Dog


WORKERS
Careless Musketeer
Bloodrage Ogre


NextHand

Mad Man
Detonate
Charge
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Jaina Stormborne - ($4)
Cast Pillage, deal 1 damage to your base, steal your 1 gold
Build Tech I - ($3)
Summon Nautical Dog - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina Stormborne L1 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (no runes)
  • Nautical Dog 1/1 (in Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

Quick question, since I’ve never played against Blue before: do units coming out of Jail have summoning fatigue?

1 Like

yes, they do

1 Like

P1T3

[details=Secrets]

Discard : Boot Camp, Boot Camp
Hand : Brave Knight, Reputable Newsman, Traffic Director, Tax Collector, Arrest

Thoughts : Ok I’m in kinda good position actually ! I don’t need to build a tower, let’s focus on keeping card advantage for the Tech II phase ![/details]


Get 6 Gold (6)
Worker (5)
Tax Collector, stealing you one gold (4)
Brave Knight (1)
Spectral Aven deals 2 damages to your base @16
Discard 2, Draw 3, RS, Draw 1


[details=Secrets]

Workers : 4 + Lawful Search + Porkhand Magistrate + Traffic Director

New Hand : Manufactured Truth, Bluecoat Musketeer, Building Inspector, Boot Camp[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Tax Collector (2/3)
  • :target: Lookout:
    Board : Spectral Aven (2/2)

Base : 20
Tech I : 5

  • Discard : 0 + Tech
  • Deck : 3
  • Workers : 7
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Detonate
Mad Man
Makeshift Rambaster
Charge


WORKERS
Careless Musketeer
Bloodrage Ogre
Charge


NextHand

Scorch
Bombaster
Pillage


Discard

Detonate
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
(Stolen gold) - ($7)
Build Tower - ($4)
Summon Mad Man to jail, Nautical Dog is freed - ($3)
Summon Makeshift Rambaster to jail, Mad Man is freed - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man 1/1 + a
  • :psfist: [I]Elite[/I]: Nautical Dog 2/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Jaina Stormborne L1 2/3
    [B]In Play:[/B]
  • Bloodburn (no runes)
  • Makeshift Rambaster 1/2 (in jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P1T3

[details=Secrets]

Discard : Air Hammer, Air Hammer + 0
Hand : Manufactured Truth, Bluecoat Musketeer, Building Inspector, Boot Camp

Thoughts : Ok let’s rush to his base ![/details]


Get 7 Gold (8)
Worker (7)
Tech II Peace (3)
Building Inspector (2)
Bigby Hayes (0)
Spectral Aven kills your Nautical Dog, taking 1 from tower
Stash
Discard 1, Draw 3


[details=Secrets]

Workers : 4 + Lawful Search + Porkhand Magistrate + Traffic Director + Bluecoat Musketeer

New Hand : Boot Camp (stashed), Boot Camp, Reputable Newsman, Arrest[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector (2/3)
  • :exhaust: Technician:
  • :target: Lookout: Building Inspector (1/1)
    Board : Spectral Aven (2/1), lvl 1 Bigby (2/3)

Base : 20
Tech I : 5
Tech II Peace : 5

  • Discard : 3 + Tech
  • Deck : 0
  • Workers : 8
  • Hand : 4
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Chaos Mirror
Surprise Attack


STARTING HAND
Bombaster
Pillage
Scorch


WORKERS
Careless Musketeer
Bloodrage Ogre
Charge
Pillage


NextHand

Gunpoint Taxman
Detonate
Scorch


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Bombaster to Jail - ($6)
Build Tech II – Blood - ($1)
Attack Makeshift Rambaster into Brave Knight, destroying its armor and adding a rune to Bloodburn
Exhaust Bloodburn to kill Spectral Aven

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man 1/1 + a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina Stormborne L1 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (1 rune)
  • Bombaster 2/2 (in jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P1T5 (edited)

[details=Secrets]

Discard : Injunction, Flagstone Garrison + 4
Hand : Boot Camp (stashed), Boot Camp, Reputable Newsman, Arrest

Thoughts : If he plays Blood, my better weapon is Community Service. But I don’t think I could afford a 5 gold cost card in the next turns and he already is low on card so let’s tech Injunction ! I hesitated to poke his tower this turn but let’s assume he has Crashbarrows/Sharks in hand and let’s wait a bit ![/details]


Get 8 Gold (8)
Worker (7)
Onimaru (5)
Bigby kills Mad Man, taking 2 damages
Brave Knight kills Jaina, taking 2 damages + 1 from Tower, turning back in hand. Bigby levels up twice, midbands and heals (edited because forgot tower last turn)
Boot Camp on Bigby, I RS and draw 1 (4)
Boot Camp on Bigby, I draw 1 (3) (edited draw)
Reputable Newsman, shouting (FIVE!) (1)
Float 1
Stash
Discard 2, Draw 4


[details=Secrets]

Workers : 4 + Lawful Search + Porkhand Magistrate + Traffic Director + Bluecoat Musketeer + Arrest

New Hand : Flagstone Garrison (stashed), Air Hammer, Manufactured Truth, Injunction, Spectral Aven[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3), “FIVE !”
  • :exhaust: Technician: lvl 1 Onimaru (2/3)
  • :target: Lookout: Building Inspector (1/1)
    Board : lvl 3 Bigby (4/6)

Base : 20
Tech I : 5
Tech II Peace : 5

  • Discard : 4 + Tech
  • Deck : 0
  • Workers : 9
  • Hand : 5

dude that is impossible. Booth camp gets discarded only after its effect resolves, so u play it, rs, draw, then discard it. @EricF @zhavier plz confirm

1 Like

You resolve a spell, then discard the card, so Legion is correct, you will not be able to draw boot camp from itself with an empty deck.

2 Likes

Ok will redo my turn this evening, thanks !

Yeah, sorry, I mentally calculated Building Inspector when planning the turn, but forgot to adjust the cost when entering in the spreadsheet.

I edited my previous turn. Also forgot tower’s damages, sorry ^_^"
Thanks for your patience ! :slight_smile:

1 Like
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Ogre Recruiter
Ogre Recruiter


STARTING HAND
Gunpoint Taxman
Scorch
Detonate


WORKERS
Careless Musketeer
Bloodrage Ogre
Charge
Pillage


NextHand

Nautical Dog
Makeshift Rambaster
Surprise Attack


Discard

Mad Man
Scorch
Ogre Recruiter
Ogre Recruiter
Bombaster


Tech 2 card(s)
Get Paid + float - ($11)
Summon Zane - ($9)
Summon Gunpoint Taxman - ($7)
Level Zane to L4 - ($4)
Attack Tax Collector with Zane (he takes 2 damage, TC takes 3), exhaust Bloodburn and remove 2 runes to finish off TC
Cast Detonate, trashing Jail and Detonate - ($1) [EDIT: didn’t want to have to figure out the re-ordering of money amounts, but I’m now casting this before I summon Gunpoint Taxman.]

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Zane L4 3/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

@Castanietzsche

P1T6

Wasn’t Gunpoint Taxman trashed along with Jail ? @EricF
Because Jail wasn’t destroyed (as written on the card) but trashed, I don’t know if trash is one type of destroy effect or if it isn’t. I’m going to ask in the Q&A thread too.


[details=Secrets]

Discard : Injunction, Community Service + 5
Hand : Flagstone Garrison (stashed), Air Hammer, Manufactured Truth, Injunction, Spectral Aven

Thoughts : Injunction is great against Blood ![/details]


Get 9 Gold (10)
Worker (9)
Manufactured Truth : Reputable Newsman becomes a Gunpoint Taxman (8)
Bigby kills your Gunpoint Taxman, taking 4 damages
Reputable Taxman attacks your Bombaster, both die, I steal your gold (9)
Building Inspector atacks Zane, both die, Bigby maxbands and heals
Injunction on your Tech II (6)
Air Hammer (2)
Onimaru hits your Base for 3, taking 1 damage from tower
No Stash
Discard 1, RS, Draw 3


[details=Secrets]

Workers : 4 + Lawful Search + Porkhand Magistrate + Traffic Director + Bluecoat Musketeer + Arrest + Spectral Aven

New Hand : Manufactured Truth, Tax Collector, Community Service[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Air Hammer (3/3)
  • :target: Lookout:
    Board : lvl 5 Bigby (5/6), lvl 1 Onimaru (2/2)

Base : 20
Tech I : 5
Tech II Peace : 5

  • Discard : 0 + Tech
  • Deck : 7
  • Workers : 10
  • Hand : 3

@CarpeGuitarrem (you don’t need to write @Castanietzsche because I’m watching the thread with the forum option anyway ^_^)

1 Like

when jail leaves play, anything in jail goes to discard, regardless of how jail leaves play.

3 Likes

Ok, thanks zhavier ! It wasn’t that obvious actually !

@CarpeGuitarrem you might want to redo your turn, please feel free to do it ! I’ll edit mine tonight !

Yeah, I’m gonna have to go do that. I have not been on top of things at all; I should’ve just re-checked Jail. Assumed that destroying it would release units.