Bobo's Matchup Laboratory

Ahoi all,

I’m creating a thread where people can test out MU’s and get analysis on it. If you’re wanting to test out a MU, just post which specs you want me to play, if I’m P1 or P2, and we’ll go from there.

I’ll only be playing one game at a time, so it’s first come, first serve.

Who has something they want to try out?

2 Likes

I have ideas but as a noob I’ll wait to see if anyone with a little more seasoning has anything they want to try before I throw up an idea

It’s been a day, and you’re the only one to have responded, go ahead and start up a game

1 Like

Well I’d like to play [Past]/Present/Law against a top tier deck of your choosing.

Ok, I’ll play Vandy + Garth / River

Post a T1 when ready

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Hardened Mox
Nullcraft
Temporal Research


WORKERS
Temporal Research


NextHand

Battle Suits
Plasmodium
Forgotten Fighter
Time Spiral
Neo Plexus


Discard

Nullcraft
Hardened Mox
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3), fading 3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

glhf

T1:

Gold (5)
Worker (4)
Vandy (2)
Haunt (2)

dc3, d5

Patrol:
Leader: 2/3A L1 Vandy
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Haunt

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 2
Hand: 5
Deck: 0
Discard: 3

Summary

H: det/stw/haunt/jan*/imp
Thoughts: No hero means I can take initiative rather early

"P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Forgotten Fighter
Neo Plexus
Plasmodium
Time Spiral
Battle Suits


WORKERS
Temporal Research
Time Spiral


NextHand

Nullcraft
Battle Suits
Plasmodium
Argonaut
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
t1 - ($3)
Fargo to 2 counters
play neo plexus - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3A), fading 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

T2:

Gold +F (8)
Worker (7)
Tech I (6)
Javelineer (5)
Haunt hits your base to 19
Heroes Hall (3)

dc3, rs, d5

Patrol:
Leader: 2/3A L1 Vandy
Elite:
Scavenger: 1/1 Javelineer
Technician:
Lookout:

Other - 1/1 Haunt

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4

Economy:
Workers: 7
Spare gold: 3
Hand: 5
Deck: 3
Discard: 0

Summary

H: other half, archery*
T: discord , bone collector
Thoughts: easy T2 and possible T3 coming

"P1T3


Tech StartingHand Workers

TECH
Scribe
Stewardess of the Undone


STARTING HAND
Tinkerer
Argonaut
Nullcraft
Battle Suits
Plasmodium


WORKERS
Temporal Research
Time Spiral
Plasmodium


NextHand

Forgotten Fighter
Hardened Mox
Argonaut
Battle Suits
Scribe


Tech 2 card(s)
Get Paid + float - ($7)
Fargo to 1 rune
Worker - ($6)
play argonaut - ($3)
summon Bigby - ($1)
Fargo and plexus attack and kill Vandy
Bigby to lvl3

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4A), readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Bigby (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Argonaut (2/1), fading 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Btw, your base is at 19 from Haunt poke on T2

T3:

Gold +F (10)
Worker (9)
Demonology II (5)
Garth (3)
Haunt = Fargo
Garth summons a skeleton (2 )
StW, Argo & token die ()

dc3 , d3 , rs , d2

Patrol:
Leader: 1/3A L1 Garth
Elite:
Scavenger: 1/1 Javelineer
Technician:
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4
Demonology II: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Summary

H: stw/bc/disc/sum*/rog
T: TerrasQ , SoFK
Thoughts:

"P1T4


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Forgotten Fighter
Hardened Mox
Argonaut
Battle Suits
Scribe
Tinkerer


WORKERS
Temporal Research
Time Spiral
Plasmodium
Tinkerer


NextHand

Fading Argonaut (2/1), fading 1
Hardened Mox
Neo Plexus (2/2)
Nullcraft
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
play scribe - ($5)
battlesuits - ($3)
argonaut kills Garth forken
Bigby to lvl5

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/3A), readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L5 Bigby (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
Thoughts

I’ve been pretty confused about how he’s been playing, but now I think it’s terras q… I think with Bigby spells I can hold that at bay. going to skip t2 for this turn to play scribe and maximize chances of getting injunction, then put in immortals and judgement day I think (quite a departure from my original plan of origin story / chronofixer / censorship council lock. shit didn’t draw it.

"

All you had left in play after my turn was a L3 Bigsby, Fargo & Argonaut both died, so Garth would still be alive

Bob, your T3 StW killed your Javelineer, or am I missing something ? :x

1 Like

Or I can just summon the token beforehand so Jav lives

1 Like

Sorry about that, need to get to a desktop to fix it easier

sorry that took a while to fix, I had to redo several turns and fix the draws to make it straight.

"P1T4


Tech StartingHand Workers

TECH
Injunction
Injuction


STARTING HAND
Forgotten Fighter
Hardened Mox
Argonaut
Neo Plexus (2/2)
Battle Suits
Nullcraft
Stewardess of the Undone


WORKERS
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter


NextHand

Injunction
Fading Argonaut (2/3A), fading 2
Argonaut
Neo Plexus (2/2)
Tinkerer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
scribe - ($5)
argonaut - ($2)
Bigby to lvl5 - ($0)
tap bigby to draw a card

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (3/4), readiness
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby lvl3
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

tapped Bigby to increase my chances of getting an Injunction.

"

No worries

T4 :

Gold (8 )
Worker (7 )
TerrasQ, you get 4x 0/1 tokens (1 )
Garth summons a skeleton ( )

dc3 , d5 ,

Patrol:
Leader: 1/1A skeleton
Elite:
Scavenger: 1/1 Javelineer
Technician: 1/3 L1 Garth
Lookout:

Other - 15/15 TerrasQ

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4
Demonology II: 5

Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 0
Discard: 5

Summary

H: stw/bc/disc/sum*/rog
T: ,zmonde , pact
Thoughts:

"P1T5


Tech StartingHand Workers

TECH
Immortal
Judgement Day


STARTING HAND
Neo Plexus (2/2)
Tinkerer
Injunction
Fading Argonaut (2/3A), fading 2
Argonaut


WORKERS
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer


NextHand

Battle Suits
Injuction
Hardened Mox
Nullcraft
Stewardess of the Undone


Discard

Injunction
Neo Plexus (2/2)
Argonaut
Fading Argonaut (2/3A), fading 2
Immortal
Judgement Day


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bigby casts injunction on your t2 - ($5)
build t2 - ($1)
Bigby kills sql skele
Argo kills Garth, levels fizzle

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]: Warlock (1/1)
  • :ps_: [I]Scavenger[/I]: Warlock (0/1)
  • :pschip: [I]Technician[/I]: Warlock (0/1)
  • :target: [I]Lookout[/I]: Argonaut (3/3), readiness
    [B]In Play:[/B]
  • L5 Bigby (3/3)
  • Warlock (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

judgement day and immortal seems fun.

"

1 Like

Just to clarify @Penatronic Injunction costs 3, so you are not floating :wink:

1 Like