Bobo's Matchup Laboratory

Whoops. Corrected in my spreadsheet.

1 Like

T5 :

Gold +TCN (9 )
Worker (8 )
River (6)
Discord, bye bye warlocks (4)
Bone Collector (2)
Haunt
Vandy ()

dc2 , d4,

Patrol:
Leader: 3/3A Bone Collector
Elite:
Scavenger: 1/1 Javelineer
Technician: 2/3 L1 River
Lookout:

Other - 15/15 TerrasQ , 2/3 L1 Vandy , 1/1 Haunt

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4
Demonology II: 5

Economy:
Workers: 10
Spare gold: 0
Hand: 4
Deck: 0
Discard: 5

Summary

H: played + imp/rog*SoFK
T: ,grasp , meta
Thoughts:

"P1T6


Tech StartingHand Workers

TECH
Immortal
Judgement Day


STARTING HAND
Battle Suits
Stewardess of the Undone
Hardened Mox
Nullcraft
Injuction
Neo Plexus (2/2)


WORKERS
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer


NextHand

Fading Argonaut (2/3A), fading 2
Injunction
Judgement Day
Argonaut
Immortal


Discard

Injuction
Argonaut (3/3), readiness
Nullcraft
Neo Plexus (3/2)
Hardened Mox
Immortal
Judgement Day


Tech 2 card(s)
Get Paid - ($9)
scav + tech - ($10)
Bigby casts Injunction on your t2 - ($7)
Battlesuits - ($5)
Argonaut trades with Bone Collector
Stewardess of the Undone, targeting Haunt - ($2)
Summon Geiger - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/4)
  • :psfist: [I]Elite[/I]: L1 Max Geiger (3/3), Sparkshot
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Must. Keep. Bigby. Alive.

"

1 Like

T6 :

Gold (10 )
Haunt
L3 River (8)
River sidelines Stewardess
L3 Vandy > Geiger, maxbands, dooms Javelineer & Stewardess (6)
Jav > Scribe
StW, Stwardess + Javelineer die (4)
Dark Pact, my base to 18, d2
Imp, you disc #2 (1)
Worker ()

dc2 , d4

Patrol:
Leader:
Elite:
Scavenger:
Technician: 2/2 Imp
Lookout:

Other - 15/15 TerrasQ , 4/5 Max Vandy , 1/1 Haunt , 2/4 L3 River

Buildings:
Base: 18
Tech I: 5
Heroes Hall: 4
Demonology II: 5

Economy:
Workers: 11
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Summary

H: played + grave*/meta/
T:
Thoughts: Injunction is really annoying =b

1 Like

what did you sacrifice to StW?

Javelineer, so both of the doomed units got sacā€™d

"P1T7


Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Injunction
Argonaut
Judgement Day
Immortal
Fading Argonaut (2/3A), fading 2
Hardened Mox


WORKERS
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer


NextHand

Judgement Day
Argonaut (3/3), readiness
Injuction
Nullcraft
Neo Plexus (3/2)


Discard

Injunction
Stewardess of the Undone (3/4)
Scribe (1/3)
Judgement Day
Fading Argonaut (2/3A), fading 2
Argonaut
Hardened Mox
Origin Story
Origin Story


Tech 2 card(s)
Get Paid - ($9)
tech draw
discard #2
Bigby casts Judgement Day - ($5)
Immortal - ($0)
Bigby slaps your Heroā€™s Hall for 3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Immortal (5/5)
    [B]In Play:[/B]
  • L5 Bigby (3/3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well Iā€™m out of the woods on threat one, but if heā€™s got Metamorphosis now Iā€™m SOL without a tower or other detection options. Also should have put Geiger in Scav.

"

1 Like

T7 :

Gold (11 )
Garth (9)
Vandy tutors for Metamorphosis, Garth + River Maxband, Garthā€™s Maxband summons a Gargoyle (2)
River hits your base to 14
Make a Skeleton (1)

dc3 , d5

Patrol:
Leader: 5/6 Max Demon Garth
Elite:
Scavenger:
Technician: 5/6 Max Demon River
Lookout:

Other - 6/7 Max Demon Vandy , 0/2 Gargoyle

Buildings:
Base: 18
Tech I: 5
Heroes Hall: 1
Demonology II: 5

Economy:
Workers: 11
Spare gold: 1
Hand: 5
Deck: 0
Discard: 8

Summary

H: played + disc/sofk/grasp
T:
Thoughts: should be game

yep, gg. reacted to threat #1 ok but didnā€™t react to threat #2 fast enough. Does Chronofixer stop Metamorphosis?

It stops the leveling up part but not the buffs, I believe. They are still invisible ready beefy jerks

3 Likes

wasnā€™t sure about thatā€¦ good to know, would have helped some, at least.

Original plan was the combo/lock of Origin Story, Chronofixer and Censorship Councilā€¦ Iā€™ve pulled it off a few times but I think that plan is too slow for the type of aggression you put on early, e.g., not hero basedā€¦ it works fine if someone is trying to derp around with Rook and birds or whatever.

I also probably over-teched my terras q counters and should have been more ready for the next thing.

2 Likes

Thatā€™s a decent lock, but it requires both a Tech II and Tech Lab, which means itā€™s not happening until T5 or so, and until then, youā€™re quite vulnerable to rushdown. Also, with the current heroes youā€™re using, your deck doesnā€™t have much in terms of early game pressure, which means the opponent can build up fairly easily.

Yeah, definitely seems like itā€™s better against slower specs. None of the heroes are very scary and other than argonauts and origin story bouncing a rook thereā€™s not much for tempo. Part of me wonders if the censorship council is really worth it. Itā€™s almost win-more if you can manage to protect a chronofixer already.

1 Like

Of the two, Chronofixer seems like the winmore card. If you get a Council out, it limits everything an opponent does, a Chronofixer merely hinders hero based strategies, and is the more vulnerable of the two.

1 Like

Hmmmm. So keep law/past, then add some spec to provide pressure and some strong units to replace argonaut and stuff like immortal and Hyperionā€¦ or go a whole new direction and use white starter with SnapBack as some hero control and mix up the rest of the line up

Feral or discipline seem reasonably early pressure options, as does demonz

Youā€™ve got some redundancies. Past and Law both have unit board-wipes. Iā€™m not sure you need Snapback when you have Origin Story. Or, phrased another way, Iā€™m not sure you need Past if you have Snapback and Judgment Day.

1 Like

Maybe http://codexcarddb.com/deck/strength/present/law

Both Censorship Council and Chronofixer are win-more, I think.

You need to be in a really good position before you use either one.

In past games the council acted as the win more, and playing origin story then chronofixer was really the turning point, granted both those games were against Rook.