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Bob199 (Setsy + Grave & Orpal) vs Shadow_Night_Black ( Garth + Prynn & Vir)

I think you’ll find that I confiscated that after the damage it caused.

2 Likes

P1T7


Tech StartingHand Workers

TECH
Hooded Executioner
Wight


STARTING HAND
Sacrifice the Weak
Bone Collector (2/2, -1/-1 rune)
Skeleton Javelineer (1/1, Jav rune)
Wight
Skeletal Lord


WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Skeleton Javelineer (1/1, Jav rune)


NextHand

Assimilate
Doom grasp
Necromancer
Summon Skeletons


Discard

Sacrifice the Weak
Hooded Executioner
Wight
Skeletal Lord
Bone Collector (2/2, -1/-1 rune)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth summons a skeleton and sacs it to draw - ($6)
Garth and Zombie kill Grave, Vir to lvl 5
Horror Trades with IPN
Sacrifice the Weak, killing your crow - ($4)
Wight - ($0)
Vir breaks your tech 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wight (4/4+A, Death touch/Unstoppable attacking Heros)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Vir (3/2, lvl 5)
  • Plague Lab (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

T6:

Gold +SCV +TCN +F (13)
RB Disease II
Maxband Setsy (6)
Sensei (5)
Smoker (4)
Orpal (2)

dc3 , d5

Patrol:
Leader: 1/1A Smoker
Elite: 4/4 Max Setsy
Scavenger: 1/1 Sensei
Technician: 1/3 L1 Orpal
Lookout:

Other -

Buildings:
Base: 15
Tech I: 5
Disease II: 5
Tech III: 5
Tower: 4

Economy:
Workers: 10
Spare gold: 2
Hand: 5
Deck: 3
Discard: 6

Summary

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%(
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played/ curse/versitile
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I%
T:
!#*!
%@

You can’t play a crow with your tech 2 dead

Indeed, turn fixed

P1T8


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Necromancer
Doom grasp
Summon Skeletons
Assimilate


WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Skeleton Javelineer (1/1, Jav rune)
Summon Skeletons


NextHand

Hooded Executioner
Lich’s Bargain
Lord of Shadows
Skeletal Lord


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vir taps to play the top card of my deck
Bone Collector - ($6)
Necromancer - ($2)
Wight trades with Sets, Necromancer summons a skeleton
Max Vir - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Vir (3/5, lvl 7)
  • Plague Lab (-/4)
  • Necromancer (3/3, Long range)
  • Mech (6/7, forcast 2, untargetable)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

T6:

Gold +F (12)
L4 Orpal hits BC, it gains a rune (9)
Smoker hits your base to 11
Maxband Orpal (7)
Sac smoker to give Skeleton a Rune, it dies, Collector & Necromancer gain a Rune
Abomb, all other units get -1/-1, Collector , Replacement skeleton, and Sensei all die (1)
Convert Tower into a Ninjitsu Tech Lab ()

dc3 , d1 , rs , d4

Patrol:
Leader: 6/6A Abomb
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/5 Max Orpal

Buildings:
Base: 13
Tech I: 5
Disease II: 5
Tech III: 5
Ninjitsu Lab: 4

Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 9
Discard: 0

Summary

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^()
$
%^$
%(
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played/ snap /flag/dd/sav
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I%
T: Jade , Glorious
!#*!
%@

1 Like

And the age old question, break tech 3/tech lab or Orpal?

P1T9


StartingHand Workers

STARTING HAND
Hooded Executioner
Lich’s Bargain
Skeletal Lord
Lord of Shadows
Assimilate


WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Skeleton Javelineer (1/1, Jav rune)
Summon Skeletons


NextHand

Wight
Skeletal Lord
Hooded Executioner
Lord of Shadows
Wight (4/4+A, Death touch/Unstoppable attacking Heros)


Discard

Bone Collector (2/2, -1/-1 rune)
Lord of Shadows
Assimilate
Lich’s Bargain


Tech 0 card(s)
Get Paid - ($10)
Tech Draw
Mech gets a little bit closer
Boosted Hooded Executioner, ABom dies - ($5)
Prynn - ($3)
Vir and Necromancer kill Opral, Prynn to lvl 3
Skeletal Lord - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeletal Lord (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Vir (1/3, lvl 7, 2 -1/-1 runes)
  • Plague Lab (-/4)
  • Necromancer (2/2, Long range, -1/-1 rune)
  • Prynn(1/3, lvl 3, Fading 4)
  • Mech (6/7, forcast 1, untargetable)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts
3 Likes

gg, Prynn can phase out any sort of defense I can come up with.

Changing team to Troq + Orpal & Zane , lmk if you want to switch as well

1 Like

Nah, I’m sticking with this, it’s doing better then expected (The main thing I wanted to see was if I needed Present for a tech 2 plan, but Past/Necro seem to work well). Your turn to go first

1 Like

Past is one of the best specs for a reason =b

T1:

Gold (4)
Worker (3)
Zane and Timely Messager hit your base to 17 ()

dc4, d5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/2 L1 Zane, 1/1 Messager

Buildings:
Base: 20

Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Summary

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%(
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Spark* /
Messager
/ ninja
/ ODB /
Tenderfoot
@$@!
*
)@#I%
!#*!
%@

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Graveyard
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth summons a skeleton - ($1)
Deteriorate Timely Messenger

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

I would disagree on Past being one of the better specs, It’s not a bad spec, but I wouldn’t put it above average (unless you combo it with Peace, then the synergy of the two really shine). Like most of the Purple specs, it’s a spec that forces your opponent to play differently, as they are all really good in one specific area, but generally quite bad (Future + Assimilate/Omegacron, Present + Temporal Distortion/Geiger Flicker with Hyperions/ Tricycloids, Past and Stewardess of the Undone/Undo/Origin Story/Prynn Trash)

T2:

Gold (5)
Worker (4)
Tech I (2)
Wither Garth ()

dc3, rs , d5

Patrol:
Leader: 2/2A L1 Zane
Elite:
Scavenger:
Technician:
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 5
Discard:

Summary

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%(
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other 1/2
Flag*
@$@!
*
)@#I%
!#*!
T: Ironmen
%@

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Seer


STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Seer
Summon Skeletons
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Thieving Imp (Discard #1 of 5) - ($1)
Garth makes a skeleton - ($0)
Pesturing Haunt

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (0/2, lvl 1, -1/-1 rune)
  • Pestering Haunt (1/1, unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

T3:

Gold -imp (6)
Maxband Zane, SQLeleton gets shoved aside (1)
Zane > SCVeleton, both of us +$ (2)
Worker (1)

dc3, d5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 4/3 Max Zane

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 0
Discard: 5

Summary

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%$
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^()
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%^$
%(
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-iron/brick/wither/bloom/turtle*
spark* Flag* Turtle*
@$@!
*
)@#I%
!#*!
T: plague , Sharks!
%@

1 Like

P2T3


Tech StartingHand Workers

TECH
Seer
Rememberer


STARTING HAND
Seer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Bone Collector
Deteriorate
Graveyard
Skeleton Javelineer


Discard

Pestering Haunt (1/1, unstoppable)
Thieving Imp (2/2)
Sacrifice the Weak
Summon Skeletons
Seer
Rememberer


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Past) - ($3)
Seer - ($2)
Haunt and Imp trade with Zane, Garth to lvl 3
Garth makes a skeleton - ($1)
Mid band Garth - ($0)
Garth hits Tech 1 for 1

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3, lvl 4, -1/-1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech 2 (Past) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

T4:

Gold +F (8)
Worker (7)
Disease II (3)
Tenderfoot (2)
Orpal ()

dc3, rs, d5

Patrol:
Leader: 1/2A Tenderfoot
Elite:
Scavenger: 1/3 L1 Orpal
Technician:
Lookout:

Other -

Buildings:
Base: 20
Tech I: 4
Disease II: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 0

Summary

!
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%
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!
%$
!

@
!
^()
$
%^$
%(
%
other 1/2
spark* Flag* Turtle* fruit*
@$@!
*
)@#I%
!#*!
T: Gorgonz
%@

P2T4


Tech StartingHand Workers

TECH
Second Chances
Doom Grasp


STARTING HAND
Bone Collector
Graveyard
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


NextHand

Second Chances
Summon Skeletons
Thieving Imp (2/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Garth, Summoning a Rememberer from Discard - ($4)
Deterioate Tenderfoot
Garth kills Tenderfoot
Graveyard - ($2)
Prynn - ($0)
Seer and Skeleton Trade with Orpal, Prynn to lvl 3

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn (1/3 + A, lvl 3, Fading 4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (2/3, lvl 7, -1/-1 rune)
  • Rememberer (3/3, Fading 3)
  • Graveyard (-/4, Seer)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

T4:

Gold +SCV (9)
Worker (8)
Gorgon (5)
Ironman (2)

dc2, d4

Patrol:
Leader: 2/4A Gorgon
Elite:
Scavenger:
Technician: 3/4 Ironman
Lookout:

Other -

Buildings:
Base: 20
Tech I: 4
Disease II: 5

Economy:
Workers: 9
Spare gold: 2
Hand: 4
Deck: 2
Discard: 5

Summary

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%
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!
%$
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@
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^()
$
%^$
%(
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brick bloom gorg iron iron
spark* Flag* Turtle* fruit* brick*
@$@!
*
)@#I%
!#*!
T: Pirateshipz
%@