I think you’ll find that I confiscated that after the damage it caused.
P1T7
Tech StartingHand Workers
TECH
Hooded Executioner
Wight
STARTING HAND
Sacrifice the Weak
Bone Collector (2/2, -1/-1 rune)
Skeleton Javelineer (1/1, Jav rune)
Wight
Skeletal Lord
WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Skeleton Javelineer (1/1, Jav rune)
NextHand
Assimilate
Doom grasp
Necromancer
Summon Skeletons
Discard
Sacrifice the Weak
Hooded Executioner
Wight
Skeletal Lord
Bone Collector (2/2, -1/-1 rune)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth summons a skeleton and sacs it to draw - ($6)
Garth and Zombie kill Grave, Vir to lvl 5
Horror Trades with IPN
Sacrifice the Weak, killing your crow - ($4)
Wight - ($0)
Vir breaks your tech 2
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wight (4/4+A, Death touch/Unstoppable attacking Heros)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Vir (3/2, lvl 5)
- Plague Lab (-/4)
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
T6:
Gold +SCV +TCN +F (13)
RB Disease II
Maxband Setsy (6)
Sensei (5)
Smoker (4)
Orpal (2)
dc3 , d5
Patrol:
Leader: 1/1A Smoker
Elite: 4/4 Max Setsy
Scavenger: 1/1 Sensei
Technician: 1/3 L1 Orpal
Lookout:
Other -
Buildings:
Base: 15
Tech I: 5
Disease II: 5
Tech III: 5
Tower: 4
Economy:
Workers: 10
Spare gold: 2
Hand: 5
Deck: 3
Discard: 6
Summary
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played/ curse/versitile
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I%
T:
!#*!
%@
You can’t play a crow with your tech 2 dead
Indeed, turn fixed
P1T8
Tech StartingHand Workers
TECH
Lord of Shadows
Lord of Shadows
STARTING HAND
Necromancer
Doom grasp
Summon Skeletons
Assimilate
WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Skeleton Javelineer (1/1, Jav rune)
Summon Skeletons
NextHand
Hooded Executioner
Lich’s Bargain
Lord of Shadows
Skeletal Lord
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vir taps to play the top card of my deck
Bone Collector - ($6)
Necromancer - ($2)
Wight trades with Sets, Necromancer summons a skeleton
Max Vir - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Vir (3/5, lvl 7)
- Plague Lab (-/4)
- Necromancer (3/3, Long range)
- Mech (6/7, forcast 2, untargetable)
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
T6:
Gold +F (12)
L4 Orpal hits BC, it gains a rune (9)
Smoker hits your base to 11
Maxband Orpal (7)
Sac smoker to give Skeleton a Rune, it dies, Collector & Necromancer gain a Rune
Abomb, all other units get -1/-1, Collector , Replacement skeleton, and Sensei all die (1)
Convert Tower into a Ninjitsu Tech Lab ()
dc3 , d1 , rs , d4
Patrol:
Leader: 6/6A Abomb
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/5 Max Orpal
Buildings:
Base: 13
Tech I: 5
Disease II: 5
Tech III: 5
Ninjitsu Lab: 4
Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 9
Discard: 0
Summary
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played/ snap /flag/dd/sav
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I%
T: Jade , Glorious
!#*!
%@
And the age old question, break tech 3/tech lab or Orpal?
P1T9
StartingHand Workers
STARTING HAND
Hooded Executioner
Lich’s Bargain
Skeletal Lord
Lord of Shadows
Assimilate
WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Skeleton Javelineer (1/1, Jav rune)
Summon Skeletons
NextHand
Wight
Skeletal Lord
Hooded Executioner
Lord of Shadows
Wight (4/4+A, Death touch/Unstoppable attacking Heros)
Discard
Bone Collector (2/2, -1/-1 rune)
Lord of Shadows
Assimilate
Lich’s Bargain
Tech 0 card(s)
Get Paid - ($10)
Tech Draw
Mech gets a little bit closer
Boosted Hooded Executioner, ABom dies - ($5)
Prynn - ($3)
Vir and Necromancer kill Opral, Prynn to lvl 3
Skeletal Lord - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hooded Executioner (3/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeletal Lord (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Vir (1/3, lvl 7, 2 -1/-1 runes)
- Plague Lab (-/4)
- Necromancer (2/2, Long range, -1/-1 rune)
- Prynn(1/3, lvl 3, Fading 4)
- Mech (6/7, forcast 1, untargetable)
[B]Buildings:[/B] - Base HP: 11
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
gg, Prynn can phase out any sort of defense I can come up with.
Changing team to Troq + Orpal & Zane , lmk if you want to switch as well
Nah, I’m sticking with this, it’s doing better then expected (The main thing I wanted to see was if I needed Present for a tech 2 plan, but Past/Necro seem to work well). Your turn to go first
Past is one of the best specs for a reason =b
T1:
Gold (4)
Worker (3)
Zane and Timely Messager hit your base to 17 ()
dc4, d5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/2 L1 Zane, 1/1 Messager
Buildings:
Base: 20
Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
Summary
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Spark* /
Messager
/ ninja
/ ODB /
Tenderfoot
@$@!
*
)@#I%
!#*!
%@
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
WORKERS
Jandra, the Negator
NextHand
Pestering Haunt
Graveyard
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
Discard
Deteriorate
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth summons a skeleton - ($1)
Deteriorate Timely Messenger
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth (1/3, lvl 1)
[B]Buildings:[/B] - Base HP: 17
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thoughts
I would disagree on Past being one of the better specs, It’s not a bad spec, but I wouldn’t put it above average (unless you combo it with Peace, then the synergy of the two really shine). Like most of the Purple specs, it’s a spec that forces your opponent to play differently, as they are all really good in one specific area, but generally quite bad (Future + Assimilate/Omegacron, Present + Temporal Distortion/Geiger Flicker with Hyperions/ Tricycloids, Past and Stewardess of the Undone/Undo/Origin Story/Prynn Trash)
T2:
Gold (5)
Worker (4)
Tech I (2)
Wither Garth ()
dc3, rs , d5
Patrol:
Leader: 2/2A L1 Zane
Elite:
Scavenger:
Technician:
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 5
Discard:
Summary
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other 1/2
Flag*
@$@!
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)@#I%
!#*!
T: Ironmen
%@
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Seer
STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Seer
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Thieving Imp (Discard #1 of 5) - ($1)
Garth makes a skeleton - ($0)
Pesturing Haunt
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Thieving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth (0/2, lvl 1, -1/-1 rune)
- Pestering Haunt (1/1, unstoppable)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
T3:
Gold -imp (6)
Maxband Zane, SQLeleton gets shoved aside (1)
Zane > SCVeleton, both of us +$ (2)
Worker (1)
dc3, d5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Other - 4/3 Max Zane
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 0
Discard: 5
Summary
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%(
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-iron/brick/wither/bloom/turtle*
spark* Flag* Turtle*
@$@!
*
)@#I%
!#*!
T: plague , Sharks!
%@
P2T3
Tech StartingHand Workers
TECH
Seer
Rememberer
STARTING HAND
Seer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
NextHand
Bone Collector
Deteriorate
Graveyard
Skeleton Javelineer
Discard
Pestering Haunt (1/1, unstoppable)
Thieving Imp (2/2)
Sacrifice the Weak
Summon Skeletons
Seer
Rememberer
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Past) - ($3)
Seer - ($2)
Haunt and Imp trade with Zane, Garth to lvl 3
Garth makes a skeleton - ($1)
Mid band Garth - ($0)
Garth hits Tech 1 for 1
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Seer (2/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth (1/3, lvl 4, -1/-1 rune)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech 2 (Past) HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
T4:
Gold +F (8)
Worker (7)
Disease II (3)
Tenderfoot (2)
Orpal ()
dc3, rs, d5
Patrol:
Leader: 1/2A Tenderfoot
Elite:
Scavenger: 1/3 L1 Orpal
Technician:
Lookout:
Other -
Buildings:
Base: 20
Tech I: 4
Disease II: 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 0
Summary
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other 1/2
spark* Flag* Turtle* fruit*
@$@!
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)@#I%
!#*!
T: Gorgonz
%@
P2T4
Tech StartingHand Workers
TECH
Second Chances
Doom Grasp
STARTING HAND
Bone Collector
Graveyard
Skeleton Javelineer
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
NextHand
Second Chances
Summon Skeletons
Thieving Imp (2/2)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Garth, Summoning a Rememberer from Discard - ($4)
Deterioate Tenderfoot
Garth kills Tenderfoot
Graveyard - ($2)
Prynn - ($0)
Seer and Skeleton Trade with Orpal, Prynn to lvl 3
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Prynn (1/3 + A, lvl 3, Fading 4)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth (2/3, lvl 7, -1/-1 rune)
- Rememberer (3/3, Fading 3)
- Graveyard (-/4, Seer)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
T4:
Gold +SCV (9)
Worker (8)
Gorgon (5)
Ironman (2)
dc2, d4
Patrol:
Leader: 2/4A Gorgon
Elite:
Scavenger:
Technician: 3/4 Ironman
Lookout:
Other -
Buildings:
Base: 20
Tech I: 4
Disease II: 5
Economy:
Workers: 9
Spare gold: 2
Hand: 4
Deck: 2
Discard: 5
Summary
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%(
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brick bloom gorg iron iron
spark* Flag* Turtle* fruit* brick*
@$@!
*
)@#I%
!#*!
T: Pirateshipz
%@