Bob199 (Setsy + Grave & Orpal) vs Shadow_Night_Black ( Garth + Prynn & Vir)

P2T5


Tech StartingHand Workers

TECH
Rememberer
Yesturday’s Golgahort


STARTING HAND
Thieving Imp (2/2)
Summon Skeletons
Second Chances


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


NextHand

Sacrifice the Weak
Deteriorate
Doom Grasp


Discard

Thieving Imp (2/2)


Tech 2 card(s)
Get Paid - ($9)
Rememberer Fades, Bringing a Rememberer from Discard)
Prynn Fades
Tap Graveyard for Seer, Removing rune from Rememberer #1, Bringing a Yesturday’s Golgahort from Discard
Worker - ($8)
Tech 3 - ($3)
Second Chances - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (2/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth (2/3, lvl 7, -1/-1 rune)
  • :pschip: [I]Technician[/I]: Prynn (1/3 + A, lvl 3, Fading 3)
  • :target: [I]Lookout[/I]: Yesturday’s Golgahort (6/4)
    [B]In Play:[/B]
  • Rememberer #1 (3/3, Fading 1)
  • Graveyard (-/4,)
  • Second Chances
  • Rememberer #2 (3/3, Fading 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts
2 Likes

gg, even if I board wipe this turn, I can’t gain any momentum off of it

2 Likes

Query, how would you manage to wipe this board? You’ve got 4 attackers max (2 on board, Zane and Messenger). Second Chances hates on spell based removal, so to remove the remembers you need to kill them 3 times with spells (then kill both seer and Golhahort to break graveyard).

Not a full wipe, but a lowers your board to something managable level wipe:

$$ (11)
Maxband Orpal (4)
Sac Ironman to rune Seer, it dies, Rememberers gain runes, Seer gets a second chance
Gorgon = Golgari
Spreading Plague kills Rememberers & Garth ()

fair enough, another game?

It’s REALLY cool watching past do its thing. Purple so often goes present because Hyperions have so much value, and Past is usually used only for its bounce and Archons. But seeing Fading in full effect? So cool. And you managed to play Second Chances to cement the engine! I don’t think I’ve ever seen it played before!

Thanks!

5 Likes

The problem I have with Past Tech 2, is if it ever get board wiped, you have such a long reset time (as both rememberers are in the discard and then all your fading units are in the deck after the reshuffle. Past really seems like it is set up to ignore the engine and just rush tech 3 (as being able to guarantee it, the turn after you build it is really good). With such an idea, it also seems wrong to ever have two rememberer in play as if they both get killed, your engine takes several turns to get reset up (having to reshuffle, redraw your remembers, and then get your fading units back into the discard).

Disease, I have learnt, is an excellent counter to Past for this reason (I think if Bob had kept playing, having wiped my board it would have lead to his win, I was down to 3 cards, all my engine was in my discard, and I had nothing good in hand [all my good units just got wiped, and garth died so my doom grasp is useless]), plus he has a maxband Orpal in play, so could do it all again if I managed to rebuild.

1 Like

Got something to try, Cala + Drakk & Vandy

Post a T1 when you’re ready

I swaped out to mono purple (I need to learn how to be aggressive with the purple starter)

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Tinkerer
Neo Plexus
Nullcraft
Hardened Mox


WORKERS
Tinkerer


NextHand

Time Spiral
Forgotten Fighter
Plasmodium
Temporal Research
Fading Argonaut


Discard

Battle Suits
Neo Plexus
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestrutable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Purp doesn’t have the heroes / units for early game aggro like other specs

T1:

Gold (5)
Rich Earth (2)
Worker
Cala ()

dc3, d5

Patrol:
Leader: 2/3A L1 Cala
Elite:
Scavenger:
Technician:
Lookout:

Other -
Rich Earth

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
Verdant * /
Prosp / cub
Re / spore
@$@!
*
)@#I%
!#*!
%@

This seems like a fun idea,

P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Forgotten Fighter
Time Spiral
Fading Argonaut
Plasmodium
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Knight of the Conclave
Temporal Research
Knight of the Conclave
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Plasmodium - ($3)
Fading Argnonaut - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + A, Indestrutable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (Forecast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

T2:

Gold (6)
Worker
Ironwood (3)
Tech I (1)

dc3, rs, d5

Patrol:
Leader: 1/2AAA Ironwood
Elite:
Scavenger: 2/3 L1 Cala
Technician:
Lookout:

Other -
Rich Earth

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 3
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
Iron /
grow / favor *
trent / pand
@$@!
*
)@#I%
!#*!
T: blustz
%@

@Bob199 Actual turn
P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Knight of the Conclave
Knight of the Conclave
Temporal Research
Battle Suits
Nullcraft
Time Spiral
Neo Plexus


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus


NextHand

Temporal Research
Seer
Seer
Nullcraft
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
Fargo fades, Plasmodium Projects
Knight of the Conclave #1
Knight of the Conclave #2
Prynn - ($4)
Temporal Research, Draw 3 - ($2)
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + A, Indestrutable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, Fading 2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (Forcast 2)
  • Prynn (1/3, lvl 1, Fading 4)
  • Knight of the Conclave #1 (4/4, Resist 1, Forcast 3)
  • Knight of the Conclave #2 (4/4, Resist 1, Forcast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts
2 Likes

Well then, that’s quite an army you might have at some point =b

T3:

Gold +F (8)
L3 Cala sneaks by your patrol to eat Prynn, Maxbands (6)
Worker
Blood II (2)

dc2, d3, rs , d1

Patrol:
Leader:
Elite:
Scavenger:
Technician: 1/2AA Ironwood
Lookout:

Other - 4/5 Max Cala (Units gain Resist 1)
Rich Earth

Buildings:
Base: 20
Tech I: 5
Blood II: 5

Economy:
Workers: 8
Spare gold: 2
Hand: 4
Deck: 5
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
blust /
grow / prosp *
cub / pand
@$@!
*
)@#I%
!#*!
T: recruiterz
%@

2 Likes

P1T4


Tech StartingHand Workers

TECH
Unphase
Argonaut


STARTING HAND
Temporal Research
Seer
Nullcraft
Seer
Battle Suits
Time Spiral
Argonaut


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Nullcraft


NextHand

Fading Argonaut (3/3, Fading 1)
Argonaut
Seer
Temporal Research
Unphase


Tech 2 card(s)
Get Paid + float - ($8)
Argo Fades, Plasmodium and Knights Project
Vir - ($6)
Battle suits - ($4)
Seer, Removing Rune from Plasmodium, It Arrives! - ($3)
Plasmodium Kills Ironwood, you draw
Mox and Argo trade with Cal, Vir to lvl 3
Temporal Research, draw 2 - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (3/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir (2/3, lvl 3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Knight of the Conclave #1 (5/4, Resist 1, Forcast 2)
  • Knight of the Conclave #2 (5/4, Resist 1, Forcast 2)
  • Plasmodium (4/3, Haste)
  • Hardened Mox (2/1 + A, Indestrutable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts
1 Like

T4:

Gold +F +TCN (10)
Drakk (8)
Ogre Recruiter (3)
Bloodlust Recruiter & Drakk (1)
Drakk = Seer, your base to 19, Vir to L5
Recruiter > Vir, gain control of Plasmodium
Recruiter dies from anger management issues at end of turn

dc2, d4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 4/3 Plasmodium
Rich Earth

Buildings:
Base: 20
Tech I: 5
Blood II: 5

Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 1
Discard: 7

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
blust /
recruit / trent
spore / recruit
@$@!
*
)@#I%
!#*!
T: kidnap , allies
%@

1 Like

Your summery spoiler is broken (thanks to the large amount of punctuation I didn’t see any spoilers :stuck_out_tongue: )

And that’s why I do it lol

1 Like

Confused about why you didnt hit me/patrol with the Plamodium
P1T5


Tech StartingHand Workers

TECH
Now!
Void Star


STARTING HAND
Fading Argonaut (3/3, Fading 1)
Unphase
Seer
Temporal Research
Argonaut


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Nullcraft
Fading Argonaut (3/3, Fading 3)


NextHand

Unphase
Temporal Research
Seer (3/1)
Time Spiral


Tech 2 card(s)
Get Paid - ($8)
Scav - ($9)
Worker - ($8)
Tech 2 (Future) - ($4)
Seer, removing rune from KotC #1, It arrives! - ($3)
Argonaut - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1 , Indestrutable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Knight of the Conclave #1 (5/4 + A, Resist 1)
  • Knight of the Conclave #2 (5/4, Resist 1, Forcast 1)
  • Argonaut (4/4, Readiness)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts
1 Like

Because it was still exausted from when you attacked with it

T5:

Gold +F (9)
L3 Vandy + Cala (3)
Worker
Tiger Cub (1)

dc2, d1 , rs , d3

Patrol:
Leader: 4/3A Plasmodium
Elite: 4/4 L3 Vandy
Scavenger: 2/2 Tiger Cub
Technician: 2/3 L1 Cala
Lookout:

Other -
Rich Earth

Buildings:
Base: 20
Tech I: 5
Blood II: 5

Economy:
Workers: 9
Spare gold: 1
Hand: 4
Deck: 8
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
panda* /
grow / cub
spore / recruit
@$@!
*
)@#I%
!#*!
T: kidnap , crash
%@

3 Likes