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Bob199 (Setsy + Grave & Orpal) vs Shadow_Night_Black ( Garth + Prynn & Vir)

I don’t think anyone thinks it’s weak. I think it’s expensive, and I think keeping Orpal alive long enough to get him to maxband and keep him there and be able to afford D&D is kinda hard, and so it scares a lot of people away from attempting it.

Death Rites, on the other hand, one could argue is weak in a way similar to Maximum Anarchy.
MA is only useful if you have a decent hand after you play it, and you’ll only be able to play it if you’ve managed to mostly control the board (keeping max Zane alive). Which means you don’t really need to play it, because you probably already have max Zane facing an enemy’s empty board.

Death Rites allows you to have your weenies take out much bigger opponents, or turns their trades into 2-for-ones. But to do that you really have had to maintain a large board of weenies and keep max Garth alive. If you can do that, do you really need the ult? It’s situational, and if you end up with a surprisingly empty board, it’s useless.

2 Likes

dude, u had a mech from the first vir maxband (the one that u maxed with training G)

Prynn was the only one who got trained up on Shadow’s side.

Vir midbanded on T6, when he assimilated the Training Grounds. Then he died to D&D. Then Prynn got trained up on T7. Then Training Grounds died to D&D (and Prynn died from combat). Then Vir got maxxed the hard way on T8.

1 Like

Yeah, but it’s still forecast and I don’t have any of my seers to cheat it out

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Pestering Haunt
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Graveyard
Skeletal Archery


Discard

Poisonblade Rogue
Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Garth summons a skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth (1/3, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstopable
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

T1:

Gold (5)
Worker (4)
Orpal (2)
Sensei (1)

dc3, d5

Patrol:
Leader: 1/3A L1 Orpal
Elite:
Scavenger:
Technician:
Lookout: 1/1 Sensei

Other -

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 0
Discard: 3

Summary

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%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
smok /
hook*
/ cookie
/ sensei /
sav
@$@!
*
)@#I%
!#*!
%@

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Lich’s Bargain


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Graveyard


NextHand

Sacrifice the Weak
Lich’s Bargain
Deteriorate
Skeletal Archery
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Deteroriate Sensei - ($1)
Garth summons a skeleton - ($0)
Haunt hits your base for 1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth (1/3 +A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

T1:

Gold (7)
Worker (6)
Tech I (4)
Viper (2)

dc3 , rs , d5

Patrol:
Leader: 1/3A L1 Orpal
Elite:
Scavenger: 2/1 Viper
Technician:
Lookout:

Other -

Buildings:
Base: 19
Tech I: 5

Economy:
Workers: 7
Spare gold: 2
Hand: 5
Deck: 5
Discard: 0

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
other half
hook* safe*
@$@!
*
)@#I%
T: Plague Lab, IPN
!#*!
%@

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Doom grasp


STARTING HAND
Lich’s Bargain
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


WORKERS
Jandra, the Negator
Graveyard


NextHand

Summon Skeletons
Thieving Imp
Bone Collector


Discard

Deteriorate
Pestering Haunt (1/1, Unstopable
Lich’s Bargain
Sacrifice the Weak
Bone Collector
Doom grasp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Viper
Skeletal Archery - ($3)
Skeletons 1 + 2, haunt and garth kill Orpal, Garth to lvl 3
Garth summons a skeleton - ($2)
Lich’s Bargain - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zombie (2 /2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (0/2, lvl 3, -1/-1 rune)
  • Skeletal Archery
  • Skeleton # 1 (1/1)
  • Skeleton # 2 (1/1)
  • Skeleton # 3 (1/1)
  • Skeleton # 4 (1/1)
  • Horror (3/3, Deathtouch)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

T3:

Gold +F +SCV (10)
Worker (9)
Disease II (5)
IPN (2)
Grave ()

dc3 , d5

Patrol:
Leader: 5/5A IPN
Elite:
Scavenger: 2/3 L1 Grave
Technician:
Lookout:

Other -

Buildings:
Base: 19
Tech I: 5
Disease II : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 6

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
IPN / Sensei /Flag/Cookie/PRimus
hook* safe* Primus*
@$@!
*
)@#I%
T: curse / Abomb
!#*!
%@

Rise my Pretties, Rise!
P1T4


Tech StartingHand Workers

TECH
Skeletal Lord
Assimilate


STARTING HAND
Summon Skeletons
Thieving Imp
Bone Collector


WORKERS
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Skeleton Javelineer
Skeletal Lord
Pestering Haunt (1/1, Unstopable


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Horror Trades with IPN
Bone Collector - ($3)
Garth summons a skeleton - ($2)
Skeletons 1-3 kill Grave, Garth to lvl 5
Max Garth, summoning a Bone Collector from the discard - ($0)
Garth, skeleton 4 and Zombie break Tech 1

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (2/3, lvl 7, -1/-1 rune)
  • Skeletal Archery
  • Skeleton # 1 (1/1)
  • Skeleton # 2 (1/1)
  • Skeleton # 3 (1/1)
  • Skeleton # 4 (1/1)
  • Skeleton # 5 (1/1)
  • Zombie (2 /2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

LOOK AT ALL OF THEM! So cute.

3 Likes

T4:

Gold +SCV (9)
RB Tech I
Worker (8)
Plague Lab, Fall your pretties, Fall! , all your units get a -1/-1 rune (5)
Orpal (3)
Savior (1)

dc2 , rs, d4

Patrol:
Leader:
Elite: 2/3 L1 Orpal
Scavenger: 2/2 Savior
Technician:
Lookout:

Other -

Buildings:
Base: 17
Tech I: 5
Disease II: 5
Plague Lab: 4

Economy:
Workers: 9
Spare gold: 1
Hand: 4
Deck: 5
Discard: 0

Summary

!
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%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played/ smoker/snap/vip
hook* safe* Primus* vip*
@$@!
*
)@#I%
T: Crowz
!#*!
%@

2 Likes

You teched that in turn 2?!?! And got the 50/50 of not drawing it turn 3?

Well, F**K me. Note to self, Bob is a predictive God, and next time assume he has exactly what he needs and blow up tech 2 not tech 1.

4 Likes

Not sure why you would take down Tech I in this situation anyways. If I had another IPN, you have StW/units/anything else you may have teched in. Disease II has Lab & Abomb, both of which deal with any sort of token horde.

Yes, but I knew that I wouldn’t have sac the weak/other things this turn, you hadn’t reshuffled since your turn 2 techs, so they are the only ones in your hand/deck, and I thought only a mad man would tech a plague lab/ABom on turn 2, as they have a large chance of drawing it turn 3 etc. IPN + a tower would also have dealt with my skeleton horde really well as I would need to break Tech 2 this turn to stop Abom etc coming down.

1 Like

P1T5


Tech StartingHand Workers

TECH
Wight
Skeletal Lord


STARTING HAND
Skeleton Javelineer
Skeletal Lord
Pestering Haunt (1/1, Unstopable


WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable


NextHand

Lich’s Bargain
Deteriorate
Assimilate


Discard

Bone Collector (2/2, -1/-1 rune)
Bone Collector (2/2, -1/-1 rune)
Skeletal Lord
Wight
Skeletal Lord


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Necromancy) - ($2)
Skeletal Jav - ($1)
Garth summons a skeleton - ($0)
Bone Collector #1 and Zombie trade with Orpal
Bone Collector #2 trades with Savior Monk
Garth hits Tech 2 for 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton #1 (1/1)
  • :pschip: [I]Technician[/I]: Skeleton #2 (1/1)
  • :target: [I]Lookout[/I]: Skeleton #3 (1/1)
    [B]In Play:[/B]
  • Garth (2/3, lvl 7, -1/-1 runes)
  • Skeletal Archery
  • Skeleton Javelineer (1/1, Jav rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

T5:

Gold +SCV +F (11)
Tower (8)
Setsy (6)
IPN (3)
Sensei (2)
Worker (1)

dc1 , d3

Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger: 1/3 L1 Setsy
Technician: 4/4 IPN
Lookout:

Other -

Buildings:
Base: 17
Tech I: 5
Disease II: 3
Tower: 4
Plague Lab: 4

Economy:
Workers: 10
Spare gold: 2
Hand: 3
Deck: 2
Discard: 4

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played/ flag/cookie
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I%
T: versitile , Lord
!#*!
%@

P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Necromancer


STARTING HAND
Lich’s Bargain
Assimilate
Deteriorate
Summon Skeletons
Doom grasp


WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Deteriorate


NextHand

Bone Collector (2/2, -1/-1 rune)
Skeleton Javelineer (1/1, Jav rune)
Wight
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Vir - ($6)
Vir Assimilates your Plague Lab - ($3)
Garth kills Senei
Skeletons 1-3 trade with Sets, Vir to lvl 3)
Sac Skeleton Jav to draw
Lich’s Bargain - ($1)
Sac Skeleton to draw
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3, Death touch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Zombie (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (2/1, lvl 7, -1/-1 runes)
  • Skeletal Archery
  • Vir (2/3, lvl 3)
  • Plague Lab (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts
1 Like

T6:

Gold +SCV +F (12)
Tech III (7)
Grave (5)
Crow (2)

dc2 , d2 , rs , d2

Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger: 3/3 Crow
Technician: 4/4 IPN
Lookout:

Other -

Buildings:
Base: 17
Tech I: 5
Disease II: 3
Tech III: 5
Tower: 4

Economy:
Workers: 10
Spare gold: 2
Hand: 4
Deck: 6
Discard: 0

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played/ abomb/curse
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I%
T: D&D
!#*!
%@