Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Ahh I see. I asked:

And you answered:

So I thought you only meant half of your change, hence my summary. The comps for choosing without targeting would be Manufactured Truth, Chaos Mirror and Eyes of Chancellor so there is precedent.

If it helps you decide which way seems fairer, I wasn’t using Elite to stop that particular effect hitting Flagbearer, it was for StW/Hoodie protection. On the other hand, I also think forced weakest feels more in keeping with Black than choosing without targeting.

That all said, I think as your turn is written you’d have to StW the Flagbearer not the Aven, Aven has 4 attack when you play StW compared to Flagbearer’s 3.

Okay gotcha, apologies for the confusion, I meant it as a shorthand for what I had described.

StW prioritizes lower tech over lower attack power so I’m confused why you’d suggest it needs to be Flagbearer (a tech 1) over Aven (a tech 0). “The lowest tech unit with the least attack” is Aven, as it is the only tech 0 unit.

EDIT I’ve re-read the Flagbearer text as well and Flagbearer only requires it be the choice of targets “when using a targeting spell or ability”. So I don’t think I’d need to chose it with Vandy maxband even if we were still making it my choice of tech 0 or tech 1 unit. I still like the weakest unit text better, like you said it fits with Black and adds a drawback potential of buffing opposing units on their turn.

So I think my turn is good, anything else you see that we’d be missing?

1 Like

Aaah I think I just forgot all about the lowest tech part of weakest. Yes turn is good and if you’re happy then I’m happy and I’ll take a look at my next turn plans

Edit: there is one issue, I’m playing Lawful Search but you don’t have any end of turn hand - copypasta?

1 Like

Yep, since there were three cards in my deck and I was drawing three cards, I mentally skipped the “paste your new hand into the next hand part” phase of posting my turn :slight_smile: updated now!

P1T7


Tech StartingHand Workers

TECH

Jurisdiction (Let’s me choose the optimal spell for each situation. Probably Injunction or Free Speech)
Jurisdiction (Ditto)


STARTING HAND

Spectral Flagbearer
Reputable Newsman
Surplus Draw → Lawful Search
Lawful Search Draw → Injunction
Bigby Draw → The Art of War


WORKERS

Building Inspector
Porkhand Magistrate
Jail
Bluecoat Musketeer


NextHand

Reputable Newsman
Manufactured Truth
The Art of War


Discard

Spectral Hound
Flagstone Garrison
Flagstone Garrison
Traffic Director
Arrest
General’s Hammer
General’s Hammer
Spectral Aven
Lawful Search
The Art of War
Injunction
Jurisdiction
Jurisdiction


Tech 2 card(s)
Surplus Draw
Get Paid - ($8)
Lawful Search, I draw a card and look at your hand - ($7)
Exhaust Bigby, draw a card
The Art of War, Super Saiyan Oni annihilates Vandy, levels whiff - ($4)
Spectral Flagbearer - ($3)
Injunction your Tech II - ($0)

Float ($0)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru 6/5AAA [Swift Strike, Readiness, Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes 1/2 [-- Stash]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Phew! I thought I was never going to draw that Art of War :sweat_smile:

Lawful Search really helped figure out the best plan for board control. I didn’t see much use for Bigby outside of spell casting so giving me even more cards to work with seems like a plan. I think without Vandy and his Tech II disabled he’s in a lot of trouble, he can only draw one card with Garth so I don’t see how he gets rid of both Flagbearers and gets to Oni. I’ve teched Jurisdiction because I think Bigby is a low priority for him to kill and I’d like to have access to Free Speech on my next turn if possible. Newsman is a good substitute though, hence Stashing him.

Well, I got very lucky on the technician draw, thanks for that!

Game 3 Player 2, Turn 7

P2 Black Prime Take 3 (see link below) vs P1 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch, No Vandy maxband target just lowest attack lowest tech unit

Starting Hand

Shadow Blade
Doom Grasp
Crypt Crawler
Sickness (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • rs draw 1 techn
  • No techs
All Teched Cards

Cursed Ghoul, Sickness
Cursed Crow, Gorgon
Gorgon, Doom Grasp
Sickness, Shadow Blade
Crypt Crawler, Hooded Executioner


Main:

  • Orpal (8)
  • Sickness, pop both flagbearers, you get 1g and draw 1 (6)
  • Make a skeleton (5)
  • Doom Grasp, sacrifice skeleton, kill Onimaru, Garth to level 3 (1)
  • Garth to level 4, kill Bigby, Orpal to level 3 (0)
  • Pestering Haunt hits the Surplus to 3hp
Workers

Jandra, the Negator, Graveyard, Summon Skeletons, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 4
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 4)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Gorgon
Deteriorate
Thieving Imp
Hooded Executioner

End of Turn Discard
My Thoughts

Very fortunate technician here breaks the game wide open, glad I teched the second Sickness. Probably should have gotten Nether Drain and Hoodie too, but happy to be lucky :slight_smile: Up two workers and a tech building and now big board presence, I think it should be all but over


@thehug0naut friendly poke :point_left: hope you have a great weekend!

Well that’s one way to turn the tables! Thought I had you locked down. Don’t think I properly considered the HH though

One more turn but I’m probably throwing in the towel after, unless you’ve really whiffed :sweat_smile:

P1T8


Tech StartingHand Workers

TECH

Judgment Day (last ditch comeback attempt)
Judgment Day (same)


STARTING HAND

Reputable Newsman
The Art of War
Manufactured Truth → Worker (Don’t think it can help me now)
Surplus → Flagstone Garrison
Technician → General’s Hammer


WORKERS

Building Inspector
Porkhand Magistrate
Jail
Bluecoat Musketeer
Manufactured Truth


NextHand

Spectral Hound
Spectral Aven
Spectral Flagbearer
The Art of War
Jurisdiction


Discard

The Art of War
Flagstone Garrison
General’s Hammer
Judgment Day
Judgment Day


Tech 2 card(s)
Reshuffle, Surplus Draw
Technician Draw
Get Paid + Scavenger - ($9)
Worker - ($8)
Tech II Peace - ($4)
Quince + Mirror - ($2)
Reputable Newsman, choose 2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirius Quince 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That was pretty brutal. My low hand size and bottom decking AoW absolutely killed me this game

I was in trouble without that draw, for sure.

Game 3 Player 2, Turn 8

P2 Black Prime Take 3 (see link below) vs P1 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch, No Vandy maxband target just lowest attack lowest tech unit

Starting Hand

Gorgon
Deteriorate
Thieving Imp
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card
All Teched Cards

Cursed Crow
Cursed Ghoul, Sickness
Cursed Crow, Gorgon
Gorgon, Doom Grasp
Sickness, Shadow Blade
Crypt Crawler, Hooded Executioner


Main:

  • Midband Orpal, hit Quince to near nothingness (9)
  • Garth kills Quince, Orpal maxbands
  • Maxband Garth, fetch Cursed Crow (6)
  • Vandy (4)
  • Gorgon (1)
  • Haunt kills Mirorr, you get 1g
  • Make a skeleton (0)
Workers

Jandra, the Negator, Graveyard, Summon Skeletons, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 4
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Gorgon (2/4)
  • Cursed Crow (3/3)
  • Orpal (2/5 lvl 6)
  • Garth (3/4 lvl 7)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Cursed Ghoul
Cursed Crow
Sickness
Gorgon
Sacrifice the Weak

End of Turn Discard
My Thoughts

Well I don’t quite have the firepower to end things here, but next turn I should be in pretty good shape. We’ll see what comes out though!


@thehug0naut :point_left:

@FrozenStorm I’m sorry I’ve been so rubbish these last few weeks. Work has really been overwhelming with my boss off sick and I’m on just getting it under control. Will work on getting back to more regular posting

P1T9


Tech StartingHand Workers

TECH

Overeager Cadet (Cheap draw)
Overeager Cadet (Ditto)

STARTING HAND

Spectral Aven
Jurisdiction
The Art of War
Spectral Flagbearer
Spectral Hound
Surplus → Jurisdiction → Stash


WORKERS

Building Inspector
Porkhand Magistrate
Jail
Bluecoat Musketeer
Manufactured Truth


NextHand

Traffic Director
Arrest
Spectral Flagbearer
Jurisdiction


Discard

The Art of War
Flagstone Garrison
General’s Hammer
Judgment Day
Judgment Day
Overeager Cadet
Overeager Cadet
Jurisdiction
Free Speech
The Art of War


Tech 2 card(s)
Surplus Draw
Get Paid + Scavenger - ($10)
Bigby - ($8)
Jurisdiction, fetch and cast Free Speech - ($4)
Spectral Hound - ($3)
Spectral Flagbearer - ($2)
Spectral Aven - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3A
  • :psfist: Elite: Spectral Aven 3/2 [Flying]
  • :ps_: Scavenger: Reputable Newsman 0/3 [2]
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes 2/3 [Stash]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Gotta hope I can stay alive to Hammer his base

It’s all good man, it’s nice to have a game goin’ still, since I’ve had to step away from regular tournament hosting and others also have gotten busy it’s been a little light here :confused:

Game 3 Player 2, Turn 9

P2 Black Prime Take 3 (see link below) vs P1 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch, No Vandy maxband target just lowest attack lowest tech unit

Starting Hand

Cursed Ghoul
Cursed Crow
Sickness
Gorgon
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in
All Teched Cards

Death and Decay x2
Cursed Crow
Cursed Ghoul, Sickness
Cursed Crow, Gorgon
Gorgon, Doom Grasp
Sickness, Shadow Blade
Crypt Crawler, Hooded Executioner


Main:

  • Cursed Ghoul, Aven gets -1/-1 target and dies (6)
  • Cursed Crow (3)
  • Gorgon kills SQL, takes 3
  • Garth kills scav, you get 1g
  • Orpal kills techn, takes 2, you draw 1
  • Midband Vandy, she haunt and skele break your tech2, your base to 16 (1)
  • Cursed Crow breaks Surplus, your base to 14
Workers

Jandra, the Negator, Graveyard, Summon Skeletons, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 4
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Cursed Ghoul (4/5)

In Play:

  • Gorgon (2/1)
  • Cursed Crow (3/3)
  • Cursed Crow (3/3)
  • Orpal (2/3 lvl 6)
  • Garth (3/4 lvl 7)
  • Vandy (3/4 lvl 3)
  • Pestering Haunt (1/1)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Skeleton Javelineer
Crypt Crawler
Doom Grasp
Gorgon
Deteriorate

End of Turn Discard
My Thoughts

This should be GG


Well I wouldn’t mind hosting another tournament but will not be able to play for myself and I hesitated with intervening in a proper way to bring the necessary balance changes to a new agreement. If you manage the latter I would love to do the former…

2 Likes

We could give that a shot, for sure! I’m fearful we’ve lost momentum of folks not as regularly checking in, though…

2 Likes

Happy to resign there. No way I recover from that big swing.

Obviously I went too low hand in this game, I thought I would be able to recover faster than I did but then each turn I felt like I needed to keep up the card spend to keep you on the back foot. I also kept expecting to draw Art of War but I’d bottom decked it!

I think we should play some more games to evaluate our changes further. Do you want me to stick as P1 or should we switch back to P1 Black and focus on that matchup?

1 Like

GGWP!

I agree, down on cards was aggro and with better luck might have worked out, plus a timely draw of sickness for me makes me think we’re on the right track with the nerfs here. Go ahead and start another game and let’s see where this lies after a couple more!

1 Like

P1T1


StartingHand Workers

STARTING HAND

Manufactured Truth
Spectral Aven → Stash (Want it next turn, not good to play on its own vs StW)
Arrest
Lawful Search
Porkhand Magistrate → Worker (Bad vs StW)


WORKERS

Porkhand Magistrate


NextHand

Bluecoat Musketeer
Spectral Aven
Jail
Traffic Director
Building Inspector


Discard

Lawful Search
Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bigby - ($1)

Float ($1)
Stash 1, Discard 3, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes 2/3 [Stash]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Annoying that my split is so backward but I’ll use Bigby to Stash the Aven for T2

GL HF!

Game 4 Player 2, Turn 1

P2 Black Prime Take 3 (see link below) vs P1 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Skeleton Javelineer (2)
  • Worker (1)
  • Pestering Haunt
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue

End of Turn Discard
My Thoughts

Interesting, just Bigby, I think I can bully him off


1 Like

I think I’ll need it :sweat_smile:

P1T2


Tech StartingHand Workers

TECH

Scribe (Card draw is needed)
Spectral Hound (Value play)


STARTING HAND

Spectral Aven
Traffic Director
Jail → Worker (Expensive and beaten by Graveyard)
Bluecoat Musketeer
Building Inspector


WORKERS

Porkhand Magistrate
Jail


NextHand

Reputable Newsman
Spectral Hound
Lawful Search


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Spectral Aven - ($2)
Traffic Director - ($1)
Building Inspector - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A [Untargetable]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes 2/3 [Stash]
  • Spectral Aven 2/2 [Flying]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think the way to play this is let Vandy kill Bigby which might force her to buff the Aven. Still won’t be able to kill her but at least she’ll be left on 1HP

Game 4 Player 2, Turn 2

P2 Black Prime Take 3 (see link below) vs P1 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Crypt Crawler, Dark Pact


Main:

  • Vandy kills SQL, takes 1
  • Jav hucks his spear at techn, you draw 1
  • Midband Vandy (5)
  • Poisonblade Rogue (3)
  • Tech 1 (2)
  • Worker (1)
  • Pestering Haunt hits your tech1 to 4hp
Workers

Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1 no rune)
  • Pestering Haunt (1/1)
  • Vandy (3/4 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Thieving Imp
Sacrifice the Weak
Hooded Executioner
Graveyard

End of Turn Discard
My Thoughts

Well cards are low, can’t stay totally safe from Aven unless I StW him. It’s an option I spose but I think I’ll risk it and put PBR out