Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Felt like I might need a change - thought I’d have a go of P1 this time!

Also, apologies for my wall of text above, sometimes I get a touch too intense about my ideas :sweat_smile:

Test 3 Nerfs
Deteriorate Cost → 1g, Cannot target illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting

P1T1


StartingHand Workers

STARTING HAND

Building Inspector → Worker (Unplayable vs Deteriorate)
Lawful Search
Bluecoat Musketeer
Traffic Director
Jail


WORKERS

Building Inspector


NextHand

Arrest
Spectral Aven
Porkhand Magistrate
Reputable Newsman
Manufactured Truth


Discard

Bluecoat Musketeer
Lawful Search
Jail


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1 [Untargetable]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru 2/3 [Frenzy 1]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Oni + Director is the most aggressive opener so let’s play that. Nice to get rid of Building Inspector turn 1 too, I think it’s one of the worst Blue cards vs Black

Edit: Added commentary explaining worker selection