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Black Balance Testing (Frozenstorm v zhavier)

Game 3, Player 1, Turn 7

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Speed of the Fox
Sensei's Advice
Savior Monk
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Jade Fox, Den’s Headmistress, Glorious Ninja
Fox’s Den Students, Earthquake
Speed of the Fox, Mind-Parry Monk
Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins


Main:

  • Rook kills Imp, crumbles
  • Grave kills Garth, you get a gold, Orpal to level 3
  • Setsuki, instamax by TG (7)
  • Worker (6)
  • Tech 3 (1)
  • Tech Lab Ninjutsu (0)
Workers

Grappling Hook, Morningstar Flagbearer, Fox Primus, Aged Sensei, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE
  • Tech Lab HP: 4 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (5/4 lvl 6)
  • Rook (6/6 lvl 8 crumbled)
  • Training Grounds (4hp)
  • Training Grounds (4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Mind-Parry Monk
Snapback
Rambasa Twin
Mind-Parry Monk

End of Turn Discard
My Thoughts

Blah. Don’t give him cards and let’s see what he decides to kill between the tech 3, tech lab, and Sets (I’m guessing he’s killing Sets)


Vandy can’t doom tech 2 units, (un)fortunately.

2 Likes

I appreciate the added emphasis :slight_smile: lmk what changed Zhav

Haha, oh well… That will require some thought.

P2T7


StartingHand Workers

STARTING HAND
Abomination
Abomination
Plague Lab


WORKERS
Graveyard
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeleton Javelineer


NextHand

Nether Drain
Bone Collector
Bone Collector
Cursed Ghoul


Discard

Thieving Imp
Cursed Crow
Abomination
Plague Lab


Tech 0 card(s)
Get Paid + Scav - ($11)
Vandy - ($9)
Crow and Orpal kill Setsuki, paying 2, vandy to lvl 3 - ($7)
Abomination, crow dies - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination 6/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 3/4, lvl 3
  • :target: Lookout:

In Play:

  • Plague Lab :heart: 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Game 3, Player 1, Turn 8

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Mind-Parry Monk
Snapback
Rambasa Twin
Mind-Parry Monk

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Jade Fox, Den’s Headmistress, Glorious Ninja
Fox’s Den Students, Earthquake
Speed of the Fox, Mind-Parry Monk
Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins


Main:

  • Snapback, swap Vandy out for Garth (6)
  • Mind-Parry Monk (1)
  • Rook walks past the Abom and kills Garth, levels fizzle
Workers

Grappling Hook, Morningstar Flagbearer, Fox Primus, Aged Sensei, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE
  • Tech3 HP: 5
  • Tech Lab HP: 4 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mind-Parry Monk (4/3)
  • :target: Lookout:

In Play:

  • Rook (6/5 lvl 8 crumbled)
  • Training Grounds (4hp)
  • Training Grounds (4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Speed of the Fox
Earthquake
Jade Fox, Den's Headmistress
Young Lightning Dragon

End of Turn Discard
My Thoughts

As expected. That’s fine though, I’ve locked him off heroes for a turn. Next turn we can bring the whole hero squad out, and we’ll see how he’s able to cope with that. Maybe even get lucky and get an Earthquake or SotF.

Nice!?? I drew the whole load, probably would have been good to space those out at least a touch, but no matter, we’ll work with what we got


I’ll scoop on that, i shoulda been in lookout for snapback, but that wouldn’t really have helped.

I’ll post my turn 1 shortly.

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Deteriorate


WORKERS
Deteriorate


NextHand

Pestering Haunt
Graveyard
Jandra, the Negator
Summon Skeletons
Thieving Imp


Discard

Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3 :stuck_out_tongue:

In Play:

  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "
1 Like

:joy:

It’s hard to feel sorry for Vandy, but losing to Snapback may be the most salinating experience in codex. I think it gets my vote for most obnoxious single card outside of gunships.

Oh and great series so far guys, loving following it. Keep up the good work!

1 Like

Thanks @thehug0naut :slight_smile: I only really feel bad about Snapback when you kill the snapped-in hero and completely lock the opponent off spells. It definitely feels awful to have even starter deck spells dead in hand.

Lucky me you didn’t also have Haunt for this opening, gl hf @zhavier!

Game 4, Player 2, Turn 1

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Aged Sensei
Morningstar Flagbearer
Snapback
Fox Viper
Smoker

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Smoker (2)
  • Aged Sensei (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout: Smoker (1/1)

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Grappling Hook
Savior Monk
Safe Attacking
Fox Primus

End of Turn Discard
My Thoughts

Rook is Vandy’s Kryptonite, this should pay well (especially considering I’m drawing into combat spells!)


P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Hooded Executioner


STARTING HAND
Graveyard
Jandra, the Negator
Pestering Haunt
Thieving Imp
Summon Skeletons


WORKERS
Deteriorate
Pestering Haunt


NextHand

Graveyard
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, hits 1 fo 4 - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Vandy 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Game 4, Player 2, Turn 2

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Aged Sensei
Morningstar Flagbearer
Snapback
Fox Viper
Smoker

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Inverse Power Ninja, Entangling Vines


Main:

  • Safe Attacking (5)
  • Smoker and Sensei safely kill Jav
  • Midband Rook, kill Vandy, Rook to level 7 (1)
  • Worker (0)
Workers

Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1)
  • Aged Sensei (1/1)
  • Rook (3/3 lvl 7))

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sensei's Advice
Grappling Hook
Snapback

End of Turn Discard
My Thoughts

Even with the grappling hook discard (ugh) taking the kill still makes sense I think. Pray he didn’t tech Sickness


P1T3


Tech StartingHand Workers

TECH
Nether Drain
Carrion Curse


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery


NextHand

Hooded Executioner
Sacrifice the Weak
Nether Drain
Shadow Blade
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Imp kills Sensei
Jandra, the Negator - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Chances seem decent he breaks my tech 1 here, but that would leave him pretty open to counterattack

Game 4, Player 2, Turn 3

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Sensei's Advice
Grappling Hook
Snapback

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Maxband Rook (6)
  • Smoker trades with Imp
  • Tech 1 (5)
  • Hero’s Hall (3)
  • Worker (2)
Workers

Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Morningstar Flagbearer
Inverse Power Ninja
Entangling Vines
Savior Monk

End of Turn Discard

Aged Sensei
Earthquake
Sparring Partner
Smoker
Snapback
Sensei's Advice

My Thoughts

Safe enough! This seems a strong position for me. Grabbing SP, might be maxing Sets next turn? We shall see!


"P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Nether Drain


STARTING HAND
Hooded Executioner
Shadow Blade
Summon Skeletons
Sacrifice the Weak
Nether Drain


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery
Shadow Blade


NextHand

Graveyard
Poisonblade Rogue
Carrion Curse
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy - ($6)
Hooded Executioner - ($4)
Tech 2 Demonology - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator 3/3
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 4, Player 2, Turn 4

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Sensei's Advice
Grappling Hook
Snapback

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Doubling Barbarbarian, Reversal
Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Grave (8)
  • Entangling Vines on Hooded Exec (5)
  • Rook kills Vandy, Grave midbands
  • Worker (4)
  • Tech 2 Strength (0)
Workers

Inverse Power Ninja, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/4 lvl 8)
  • Safe Attacking
  • Entangling Vines (attached to your Hoodie)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Savior Monk
Doubling Barbarbarian
Earthquake
Snapback

End of Turn Discard

Aged Sensei
Earthquake
Sparring Partner
Smoker
Snapback
Sensei's Advice

My Thoughts

Tech 2 Demonz eh? I need to generate pressure in a hurry to combat Zarra. Ninja is my fastest tech 2 but not necessarily effective against it. I’m going to go with Strength and a Doubling Barb (goes well with SP and Sensei’s Advice), and I’ll see what I can do from there. IPN is decent backup to the Barb eh?


"P1T5


Tech StartingHand Workers

TECH
Carrion Curse
Lich’s Bargain


STARTING HAND
Carrion Curse
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery
Shadow Blade
Graveyard


NextHand

Summon Skeletons
Blackhand Dozer
Nether Drain
Nether Drain


Discard

Carrion Curse
Sacrifice the Weak
Skeleton Javelineer
Carrion Curse
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Orpal - ($6)
Carrion Curse, bye bye earthquake and snapback - ($3)
Poisonblade Rogue - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hooded Executioner 3/3, entangled
  • Orpal 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Nice

Game 4, Player 2, Turn 5

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Savior Monk
Doubling Barbarbarian
Earthquake
Snapback

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Colossus, Doubling Barbarbarian
Doubling Barbarbarian, Reversal
Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Doubling Barbarbarian (6)
  • Setsuki (4)
  • Rook kills SQL
  • Grave kills Jandra, Hoodie dies as well, Vines to my discard along with it
  • Maxband Grave to heal him (0)
Workers

Morningstar Flagbearer, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Grave (4/5+1armor lvl 7 sword ready)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Doubling Barbarbarian (3/5)
  • :target: Lookout:

In Play:

  • Rook (4/2 lvl 8 two lives)
  • Setsuki (1/3 lvl 1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Reversal
Sparring Partner
Sensei's Advice

End of Turn Discard

Earthquake
Snapback
Entangling Vines
Doubling Barbarbarian
Colossus
Savior Monk

My Thoughts

Fingers crossed no StW, clearing up the board and boosting mine seems a good plan though


"P1T6


Tech StartingHand Workers

TECH
Blackhand Dozer
Zarramonde, the Obliterator


STARTING HAND
Blackhand Dozer
Summon Skeletons
Nether Drain
Nether Drain


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery
Shadow Blade
Graveyard
Summon Skeletons


NextHand

Thieving Imp
Carrion Curse


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Garth - ($7)
Nether drain rook twice Garth to Max with 4 lvls and rook dead - ($5)
Garth fetches Blackhand Dozer
Blackhand Dozer - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer 7/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blackhand Dozer 7/6
  • :target: Lookout:

In Play:

  • Garth 3/4, lvl 7
  • Orpal 1/3, lvl 1
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That sword rune is a problem… what do I fetch with nether drain… Oh, I have enough to make 2 dozers safe I think

"

Game 4, Player 2, Turn 6

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Reversal
Sparring Partner
Sensei's Advice

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Fox’s Den Students, Sparring Partner
Colossus, Doubling Barbarbarian
Doubling Barbarbarian, Reversal
Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Grave hucks his sword at the SQL, it and skeleton die
  • Reversal the Scav, it is disabled on the sidelines (6)
  • Sensei’s Advice to Barb, it kills Garth, Sets to level 3 (5)
  • Sparring Partner (4)
  • Maxband Sets, kill Orpal, levels fizzle (1)
Workers

Morningstar Flagbearer, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave (4/5 lvl 7 )
  • Setsuki (3/4 lvl 6)
  • Doubling Barbarbarian (3/4)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Aged Sensei
Smoker

End of Turn Discard

Earthquake
Snapback
Entangling Vines
Doubling Barbarbarian
Colossus
Savior Monk
Reversal
Sensei’s Advice
Sparring Partner
Fox’s Den Students

My Thoughts

Double Nether Drain hurts, but I can still burn him down! This should be in good shape