[Balance Testing] FrozenStorm (Various Bashing /Miracle grow) vs Penatronic (various)

Game 4 Player 2, Turn 6

P2 Bash squad vs P1 Strength/Balance/Anarchy

Starting Hand

Iron Man
Glorious Ninja
Wither
The Boot

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Porcupine, The Boot
Porcupine, Bird’s Nest
Glorious Ninja, The Boot
Glorious Ninja, Fox’s Den School
Iron Man, Fuzz Cuddles


Main:

  • Older Brother suicides into Big Rook
  • Glorious Ninja (new one is Gaiden, old one is Kage), kills Rook, Sets to level 3 (4)
  • GN Kage kills Midori, Sets to level 5, you draw 1
  • Setsuki swift strikes down GPT
  • Iron Man (1)
  • maxband sets (0)
  • skip worker again
Workers

Spark, Timely Messenger, Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Ninjutsu

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4a )
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Fuzz Cuddles (2/3)

In Play:

  • Setsuki Hiruki (3/4 lvl 6)
  • Glorious Ninja Kage (4/3)
  • Glorious Ninja Gaiden (4/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fruit Ninja
Bloom
Fox’s Den School
Porcupine

End of Turn Discard
My Thoughts

Well I guess we aren’t using invis this turn lol. And Hook getting Midori + midband Rook was pretty stronk. I think maybe skipping worker and Midori to maxband Rook might have been better? Idk. Glad I made the right call not breaking the tech2 though. RS now so probably some tech2 stuff, but wiping the board and protecting maxband sets makes the most sense to me. I spose tower would be kinda nice but Iron Man is better. Chameleon Lizzo trading with Sets isn’t even that bad a trade for me. Feeling in strong position.


@Penatronic friendly poke action to you :slight_smile:

@Penatronic Please lmk if you’re still wanting to finish the game or just need more time busy w/ life things. No worries either way!

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sorry, we were traveling over the weekend and my toddler managed to get me a sinus infection along the way, so I’ve been out of it for a couple reasons since last thursday.

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I don’t think there is anything I can do about the ninjas, only thing I can think I could have done was to get farie dragons into the deck sooner.

P1T7


StartingHand Workers

STARTING HAND
Chameleon Lizzo
Tiny Basilisk (1/2)
Chameleon Lizzo
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Aged sensei (1/1)
Savior Monk (2/2)
Smoker
Fox Viper (2/1)


NextHand

Pirate Gunship
Entangling Vines
Bird’s Nest
Sensei’s Advice


Discard

Chameleon Lizzo
Chameleon Lizzo
Snapback


Tech 0 card(s)
Get Paid - ($10)
Tiny Basilisk - ($8)
Chameleon Lizzo trades with sets - ($4)
Chamelon Lizzo hits fuzz cuddles, returns to hand - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Oof sorry to hear about the sinus infection, no sweat.

I spose that’s a decent way to deal with Glorious Ninja, yeah

This costs 1 to attack Sets backline, you’d need to skip Tiny B or the Second lizzo

Ah forgot about that piece of text. Even if I did have the extra gold I don’t think there’s anything I can do to stop you from overrunning my Tech buildings at this point, so I’ll just call it.

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GG WP! I agree I think I’m in winning position.

Want to do one more matchup or done for now?

new decks? I’m down. what do you have in mind?

I’m thinking strongly about running back nightmare for the tourney balance changes, as a “control” of sorts for the experiment, but also thinking about miracle grow or past peace anarchy / future peace necro. Pick one of those for me and w/e you want

I’ve felt plenty of the pain of nightmarish shinanegans recently so I’d rather see one of the others… did molac get played in the last tournament? I think that nerf needs testing.

I was day dreaming some more meme-ey stuff but maybe I need to try something a little more competitive. I’ll make a decision soon.

It did get played (two players I think? Zhav was definitely one of them), I’ll try ASG then, pick a deck and start us up at your leisure :slight_smile:

Yeah, we had a single growth player in zhavier, but MoLaC didn’t get teched in once

what’s ASG? Anarchy Strenght Growth?

Yup, miracle grow but faster to type :wink:

I’m gonna try finesse/demonology/peace. Tempting to try bashing but I think that’s an unfair counter pick.

P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Tenderfoot
Bloom
Spark
Wither


WORKERS
Helpful Turtle


NextHand

Brick Thief
Timely Messenger
Fruit Ninja
Granfalloon Flagbearer
Older Brother


Discard

Bloom
Spark
Wither


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3A) frenzy
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

Assuming we’re playing w/ the tourney finalized patch, lmk if you wanted different

Changeset: 

MoLaC loses runes when no units in play
Vandy no resist
DP 1g
Gunship: no obliterate
Bird's Nest: regen 1 bird per turn

GL HF @Penatronic !

Game 5 Player 2, Turn 1

P2 Miracle Grow-ish vs P1 Finesse/Demon/Peace

Starting Hand

Mad Man
Bloodburn
Bloodrage Ogre
Scorch
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Rook (3)
  • Bloodrage Ogre (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (2/4)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Pillage
Makeshift Rambaster
Careless Musketeer
Nautical Dog
Charge

End of Turn Discard
My Thoughts

Arrright let’s play some miracle grow!


1 Like
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Timely Messenger
Brick Thief


WORKERS
Helpful Turtle
Granfalloon Flagbearer


NextHand

Fruit Ninja
Bloom
Timely Messenger
Wither
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
T1 - ($2)
Brother - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Onimaru (2/3) frenzy

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Game 5 Player 2, Turn 2

P2 Miracle Grow-ish vs P1 Finesse/Demon/Peace

Starting Hand

Pillage
Makeshift Rambaster
Careless Musketeer
Nautical Dog
Charge

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Bird’s Nest


Main:

  • Rook to level 6 (1)
  • Bloodrage Ogre trades with odb
  • Rook walks past tenderfoot and kills Oni, maxbands
  • Worker (0)
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bombaster
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Mad Man

End of Turn Discard
My Thoughts

Think getting the kill is worth here, birds into growth tech 2, don’t even have to go earthquake if it looks sketchy


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Timely Messenger
Overeager Cadet
Bloom
Wither
Fruit Ninja


WORKERS
Helpful Turtle
Granfalloon Flagbearer
Fruit Ninja


NextHand

Brave Knight
Discord
Spark
Brick Thief


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Overeager Cadet
River - ($3)
Wither Rook - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • River L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

didn’t see that coming, I guess I’m going for the Terras/Discord combo now. Hopefully he doesn’t draw bombaster.