[Balance Testing] FrozenStorm (Various Bashing /Miracle grow) vs Penatronic (various)

Care to elaborate why you spent these two gold and a unit for no gain at all? I was under the impression that a tower can detect something once per turn which in my understanding is once in P1T7 and once in P2T7. Is that wrong? If instead it is once in P*T7 this would have a tremendous effect on how the P1/P2 ordering influences the usability of the tower’s detector ability and does not go in line with my understanding of “until end of turn” effects.

2 Likes

OMG I forgot to write that glorious ninja breaks the tower! I’ll fix it

1 Like

I was confused when I first saw that you didnt attack. I’m pretty much SOL, my hand has two detonates but I can’t see the school so I think I am locked. Without a second source of detector school just seems to basically be a GG if you can’t win the game immediately.

The initial blunder on the birds was really the game.

1 Like

GG WP! The birds + techup blunder was indeed a major one. Do you wanna redo this game to see if we can avoid that and notice more the balance differences? Otherwise happy to just swap sides and play again, or switch up decks, w/e you prefer

If I could easily revert my spreadsheet to that boardstate I would, but I think at this point it’ll be a PITA. I felt like I was in a really good position before that mistake for being P2, but maybe I had no good way to keep Rook alive that turn anyways. I’ll start a new one.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Sensei’s Advice
Grappling Hook
Snapback
Morningstar Flagbearer
Safe Attacking


WORKERS
Morningstar Flagbearer


NextHand

Aged Sensei
Fox Primus
Savior Monk
Fox Viper
Smoker


Discard

Safe Attacking
Snapback
Grappling Hook


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook (2/4)

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Seems that you mixed up Sensei’s Advice with Safe Attacking. The latter is the upgrade, the former is a spell.

1 Like

Thanks, mistaken copy paste

Reminder on the changes

Troq:
Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building

The Boot:
Cost moves to 4
New text: Select one of the following:
  Destroy a Tech 0 AND a Tech 1 unit
  Move an enemy hero to level 1
  Destroy an Upgrade or Ongoing Spell

Gunship: no obliterate
Bird's Nest: Sac birds when it leaves

GL HF @Penatronic !

Game 4 Player 2, Turn 1

P2 Bash squad vs P1 Strength/Balance/Anarchy

Starting Hand

Granfalloon Flagbearer
Older Brother
Wither
Spark
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Rook (3)
  • Older Brother (1)
  • Worker (0)
Workers

Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a)
  • :psfist: Elite:
  • :pspig: Scavenger: Older Brother (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Helpful Turtle
Timely Messenger
Bloom
Tenderfoot
Fruit Ninja

End of Turn Discard
My Thoughts

Good times!


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Tiny Basilisk


STARTING HAND
Savior Monk
Fox Viper
Fox Primus
Aged Sensei
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Aged Sensei
Fox Viper
Tiny Basilisk
Sensei’s Advice
Smoker


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Game 4 Player 2, Turn 2

P2 Bash squad vs P1 Strength/Balance/Anarchy

Starting Hand

Helpful Turtle
Timely Messenger
Bloom
Tenderfoot
Fruit Ninja

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Iron Man, Fuzz Cuddles


Main:

  • Tenderfoot (5)
  • Tech 1 (4)
  • Bloom Rook, kills SQL (2)
  • Worker (1)
Workers

Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Rook (3/3 lvl 1, +)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Wither
Bloom
Iron Man
Timely Messenger

End of Turn Discard
My Thoughts

Going with the ninja plan again, seems good to me!


"P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Tiny Basilisk


STARTING HAND
Aged Sensei
Sensei’s Advice
Fox Viper
Smoker
Tiny Basilisk


WORKERS
Morningstar Flagbearer
Fox Primus
Aged sensei (1/1)


NextHand

Tiny Basilisk
Snapback
Bird’s Nest
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tiny Basilisk - ($3)
Fox viper - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Viper (2/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

Game 4 Player 2, Turn 3

P2 Bash squad vs P1 Strength/Balance/Anarchy

Starting Hand

Wither
Bloom
Iron Man
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Glorious Ninja, Fox’s Den School
Iron Man, Fuzz Cuddles


Main:

  • Tenderfoot trades with Viper, you draw 1
  • Rook kills Tiny B
  • Iron Man (5)
  • Wither Tiny B (3)
  • Worker (2)
Workers

Timely Messenger, Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Rook (3/3 lvl 1, +)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Spark
Fuzz Cuddles
Fruit Ninja

End of Turn Discard
My Thoughts

Ooof Tiny B is a good call. I think I’ll wither it though. I could break the tech 1 with ODB but then I either have to play TM as well so I can leave 2 in patrol, OR risk Rook walking by Iron man to merc my Rook. Could also kill the enemy rook, but idk that’s the answer either. Invites Zane out, begs for Snapback. Think it’s better to just put the tech 1 in the dangah zaoone and stay open. Float 2, tech up next turn, maybe also a Tower or Tech Lab or hell even Surplus


Rook is still at topband as far as I can tell.

1 Like

Right you are! I’m here thinking he’s 3 attack so he has that ability, but that is not the case here :wink: In that case I spose we’ll just have Rook kill the weakened basilisk, I’ll edit above

1 Like
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Entangling Vines
Surprise Attack


STARTING HAND
Bird’s Nest
Snapback
Grappling Hook
Tiny Basilisk
Savior Monk (2/2)


WORKERS
Morningstar Flagbearer
Fox Primus
Aged sensei (1/1)
Savior Monk (2/2)


NextHand

Gunpoint Taxman
Sensei’s Advice
Entangling Vines
Smoker


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
Tower - ($2)
Bird’s nest - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Big bird (1/1)
  • :pschip: Technician: Tweety (1/1)
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Safe Attacking
  • Rook (2/4)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

awkward tech, not sure what the right move is.

Game 4 Player 2, Turn 4

P2 Bash squad vs P1 Strength/Balance/Anarchy

Starting Hand

Spark
Fuzz Cuddles
Fruit Ninja

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in except turn 1
All Teched Cards

Glorious Ninja, The Boot
Glorious Ninja, Fox’s Den School
Iron Man, Fuzz Cuddles


Main:

  • Iron man trades with Tiny B
  • Rook to level 6 (5)
  • Rook kills your Rook, birds die, you get a card and 1g, my Rook maxbands
  • Tech 2 Ninjutsu (1)
  • Worker (0)
Workers

Spark, Timely Messenger, Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Ninjutsu

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Rook (5/7 lvl 8, +)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Brick Thief
Fuzz Cuddles
Glorious Ninja
Tenderfoot

End of Turn Discard
My Thoughts

Birds out again, I think they are worth risking the Snapback and sacking Iron Man to take out. I won’t go Earthquake this time, The Boot should help swab the deck of these basilisks, another GN for bread and butter ninja stuff


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Smoker
Gunpoint Taxman
Sensei’s Advice
Entangling Vines
Tiny Basilisk (1/2)


WORKERS
Morningstar Flagbearer
Fox Primus
Aged sensei (1/1)
Savior Monk (2/2)
Smoker


NextHand

Snapback
Surprise Attack
Grappling Hook
Fox Viper (2/1)


Discard

Bird’s Nest
Tiny Basilisk (1/2)
Sensei’s Advice
Entangling Vines
Chameleon Lizzo
Chameleon Lizzo


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Tech 2 - ($4)
Tiny basilisk - ($2)
Taxman - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’m not sure if Lizzo or Monkey is the right tech, but I’m gonna go ahead with lizards for a sick repitle theme.

Game 4 Player 2, Turn 5

P2 Bash squad vs P1 Strength/Balance/Anarchy

Starting Hand

Brick Thief
Fuzz Cuddles
Glorious Ninja
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Porcupine, Bird’s Nest
Glorious Ninja, The Boot
Glorious Ninja, Fox’s Den School
Iron Man, Fuzz Cuddles


Main:

  • Glorious Ninja, kills SQL takes 1 from tower (4)
  • Rook walks past GPT and breaks your tower, takes 1, your base to 18
  • Troq (2)
  • Fuzz Cuddles (0)
  • skip worker
Workers

Spark, Timely Messenger, Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Ninjutsu

In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Older Brother (2/2)

In Play:

  • Rook (5/6 lvl 8, +)
  • Fuzz Cuddles (2/3)
  • Glorious Ninja (4/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Iron Man
Glorious Ninja
Wither
The Boot

End of Turn Discard
My Thoughts

What am I really afraid of / expecting here? Certainly Snapback, so probably Rook + that + … Disguised Monkey? Not that bad. Maybe Sharks or Monkey + Chaos Mirror would be the worst thing, killing GN? Even that isn’t so bad. I think putting pressure to rebuild the tower is the best I can do, and try to keep Fuzzy safe for using up invis if needed. The dual threat of Ninja and Rook should prove pretty unstoppable, Pena should probably be able to take out Rook w/ Snapback but that leaves nothing to take out GN


"P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Surprise Attack
Fox Viper (2/1)
Snapback
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Primus
Aged sensei (1/1)
Savior Monk (2/2)
Smoker
Fox Viper (2/1)


NextHand

Chameleon Lizzo
Chameleon Lizzo
Tiny Basilisk (1/2)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rook - ($6)
Rook Snapbacks Rook, brings out sets - ($3)
Grappling hook torq to scav
Taxman kills torq, steals your scav gold, rook to lvl3 - ($4)
Midori - ($2)
Rook to lvl5 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl5 (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori lvl1 (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Gunpoint Taxman (3/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "