Reviving the thread here a bit… is there outstanding debate to be had? So far I’ve seen
- Definitely not for Jail at 2 cost. That makes sense to me
- Maybe we hit MoLaC too hard
- Some debate about proper Garrison changes (no haste? no draw for haste?)
- Lots of ideas for Troq, no real agreement
I’ll give another run at proposing 2.2 changes, @Nekoatl @thehug0naut @zango @Dreamfire @Moby_Dick @Bryce_The_Rice please leave thoughts and maybe we still have time for a CAMS 2023?
Running proposal for “Forum Standard” Rules Addenda v 2.2 (CAPS23 Edition)
In addition to the 2.1 changes
Nerfs | |
---|---|
Vandy | Midband changes to “①, ![]() |
Vandy | Maxband loses targeting, changes to giving the weakest unit on each side +2/2 |
Flagstone Garrison | Ability changes to “Your units can longer have haste. Whenever you play a unit, draw a card” |
Deteriorate | Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” |
Buffs | |
---|---|
General’s Hammer | Cost reduced to 2 |
Might of Leaf and Claw | Remove previous 2.1 changes. Gives +3/+3 and requires tapping and consuming 5 runes |
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |