Balance Patch 2.1

Reviving the thread here a bit… is there outstanding debate to be had? So far I’ve seen

  • Definitely not for Jail at 2 cost. That makes sense to me
  • Maybe we hit MoLaC too hard
  • Some debate about proper Garrison changes (no haste? no draw for haste?)
  • Lots of ideas for Troq, no real agreement

I’ll give another run at proposing 2.2 changes, @Nekoatl @thehug0naut @zango @Dreamfire @Moby_Dick @Bryce_The_Rice please leave thoughts and maybe we still have time for a CAMS 2023?

Running proposal for “Forum Standard” Rules Addenda v 2.2 (CAPS23 Edition)

In addition to the 2.1 changes

Nerfs
Vandy Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Vandy Maxband loses targeting, changes to giving the weakest unit on each side +2/2
Flagstone Garrison Ability changes to “Your units can longer have haste. Whenever you play a unit, draw a card”
Deteriorate Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Buffs
General’s Hammer Cost reduced to 2
Might of Leaf and Claw Remove previous 2.1 changes. Gives +3/+3 and requires tapping and consuming 5 runes
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
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