GLHF - @Dreamfire
P1T1
Tech StartingHand DrawDeck Workers
TECH
STARTING HAND
Rampant Growth
Forest Favor
Playful Panda
Ironbark Treant
Tiger Cub
DRAW DECK (bottom of turn, unordered)
WORKERS
Playful Panda
NextHand
Spore Shambler
Merfold
Verdent Tree
Rich Earth
Young Treant
Discard
Rampant Growth
Forest Favor
Tiger Cub
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Ironbark Treant - ($0)
Float ($0)
Discard 3, Draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Ironbark Treant (3/2)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: -
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
tentative tech plan (subject to change)
Huntress + Tiny Basilisk
Centar + Behind the Ferns
Ferocity + Nature Reclaims
Potent Basilisk + Wandering Mimic
Feral Strike + Wandering Mimic
This is a strat build around behind the ferns. Everything but mimic has 3atk or less
and as long as something else is out mimic can copy their stealth.
Try to get to T3 and feral strike a pair of T-Rexs
Quick review of the green starter, looks like spore shambler and rampant growth
are my illusion poppers.
Huntress for aven, nature reclaims for garrison.
Enough death-touch heros shouldn’t get out of hand
Blue will prob have a tower, but given my stealth strat that would prob happen regardless.