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[XCAPS20] ROUND4 Shadow_Night_Black Monopurple vs Dwarddd Monopurple

Hey @dwarddd! I think this is my first mono purple mirror :slight_smile: which is gonna be interesting. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Fading Argonaut
Temporal Research
Tinkerer
Hardened Mox


WORKERS
Hardened Mox


NextHand

Neo Plexus
Battle Suits
Plasmodium
Nullcraft
Forgotten Fighter


Discard

Temporal Research
Tinkerer
Time Spiral


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

The mirror breaks a lot of the normal rules for purple. Battlesuits can be assimilated, mox get bounced by stewardess etc. Would love to get a plasmo on the field t1, but no such luck. Im going first, which means second to tech 2 which isnt great. Geiger only having one life is also pretty bad, can’t commit as heavily to their spells, or have to play super carefully with them (only play yhem when I can break tech 2…)

1 Like

Yep new matchup for me too, should be interesting!

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Hardened Mox
Tinkerer
Time Spiral
Temporal Research


WORKERS
Hardened Mox


NextHand

Nullcraft
Plasmodium
Battle Suits
Forgotten Fighter


Discard

Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire tinkerer - ($2)
Hire Neo Plexus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus(2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer(1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

now i would go tinkerer and hero, with an aim to making him have to try to keep fargo around, butttt, getting a hero out early is scary; my current thought is to aim for past, so counter the Present i feel coming from them, but idk. future is safer in the face of rune medling, present is good as player two if you manage ur deck carefully

1 Like

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Plasmodium
Forgotten Fighter
Nullcraft
Neo Plexus
Battle Suits


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Time Spiral
Stewardess of the Undone
Stewardess of the Undone
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Battle suits - ($2)
Nullcraft - ($0)
Nullcraft deals 1 to Neo

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Seer
Argonaut


STARTING HAND
Forgotten Fighter
Battle Suits
Plasmodium
Nullcraft


WORKERS
Hardened Mox
Battle Suits


NextHand

Fading Argonaut
Seer
Temporal Research
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap tinkerer to remove rune from your fargo
Tech 1 - ($4)
Hire Plasmodium - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer(1/2)
  • Plasmodium(4/4) forecast 3

Buildings:

  • :heart: Base HP: 20
    Tech 1: 5hp

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

this is actually the first time ive ever tapped a tinkerer, and i think it’s the best use I’m gonna get for a while. gonna float the gold so i can (hopefully) argonaut and tech 2 next turn. with three units out the chances arent so bad on the draw

P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Neo Plexus
Time Spiral


WORKERS
Hardened Mox
Forgotten Fighter
Time Spiral


NextHand

Temporal Research
Plasmodium
Tricycloid
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Fargo Fades
Stewardess, bounce tinkerer - ($3)
Nullcraft deals 1 to tech 1
Worker - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Playing Neo is likely to just get it bounced, and even in LO they will still have enough for tech 2, so just going to set up for my own next turn.

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Fading Argonaut
Temporal Research
Argonaut
Seer


WORKERS
Hardened Mox
Battle Suits
Fading Argonaut


NextHand

Forgotten Fighter
Temporal Research
Time Spiral
Tinkerer(1/2)
Nullcraft


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Past - ($4)
Argonaut - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a) readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(2/1)
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
    tech 2 5hp

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

if i dont have tinkerer to make plasmo arrive this turn i dont think seer is worth the card, let’s see if i cant get a tech 2 out next turn

edited to show tech 2 hp

this is with burialgrounds, correct?

1 Like

Correct, i guess one of us should have made that clear, there is a reason neither of us hv a hero out yet :sweat_smile:

2 Likes

Sorry for the delay, been a rather busy week for me. Should be able to make regualr turns again.

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Unphase


STARTING HAND
Tinkerer
Plasmodium
Temporal Research
Tricycloid


WORKERS
Hardened Mox
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Fading Argonaut (3/3 + A, Fading 2)
Stewardess of the Undone
Hyperion
Neo Plexus


Discard

Tricycloid
Temporal Research
Temporal Distortion
Unphase


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Nullcraft kills Neo, you draw
Tinkerer - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Hmm past? Teching in 1 unphase to get past some patrollers to deal with rememberers/slow time generators.

Oh boy here comes Present
And no worries, busy weeks happen

P2T4


Tech StartingHand Workers

TECH
Shimmer Ray
Vortoss Emblem


STARTING HAND
Nullcraft
Time Spiral
Forgotten Fighter
Tinkerer(1/2)
Temporal Research
Seer
Yesterday’s Golgort
Yesterday’s Golgort


WORKERS
Hardened Mox
Battle Suits
Fading Argonaut
Forgotten Fighter


NextHand

Neo Plexus(2/1)
Vortoss Emblem
Temporal Research
Tinkerer(1/2)
Time Spiral


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Prynn - ($6)
Temporal research, draw 2 (because even after the technician draw i whiffed on my teched cards xd) - ($4)
Hire Seer, plasmodium arrives - ($3)
Hire Yesterday’s Golgurt - ($0)
Plasmodium kills SotU, takes 3
Argonaut readily kills tinkerer, takes 1

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4a) fading 2 gain rune when i dmg building
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician:
  • :target: Lookout: Prynn(1/3)fading 4

In Play:

  • Plasmodium(4/1)
  • Argonaut(3/3) readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

gotta protect against tricycloid and hype, barring him have two hypes in hand i think i can trade favourably next turn; shimmer ray cos flying 3/4 for 1g :0 and vortoss emblem because whilst prynn is here i might as well try and mess with max’s spells and tricyloid’s shots

Not sure how good present is with only one geiger life. but thought Future was too slow as player 1 (made worse by 1 geiger life), and past would lose the tech 3 race.

P1T5


Tech StartingHand Workers

TECH
Now!
Warp Gate Disciple


STARTING HAND
Stewardess of the Undone
Fading Argonaut (3/3 + A, Fading 2)
Hyperion
Neo Plexus
Temporal Research
Stewardess of the Undone (3/3 + A)


WORKERS
Hardened Mox
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus


NextHand

Fading Argonaut (3/3 + A, Fading 2)
Temporal Distortion
Tinkerer (1/2)
Unphase
Tricycloid


Tech 2 card(s)
Get Paid + float - ($10)
Tech Draw
Hyperion - ($5)
Hyperion trades with golgort, I Draw
Stewardess, Bounce Plasmo to your hand - ($2)
Nullcraft kills Seer, you get a scav gold
Worker - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hope to keep them down until I can get a break on that tech 2. Got to watch for remembers/Tech 3.

What you just said was, unsurprisingly, very similar to my thoughts about this matchup… apart from i don’t lose the tech race if i go for past :sweat_smile:

P2T5


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Time Spiral
Vortoss Emblem
Neo Plexus(2/1)
Temporal Research
Tinkerer(1/2)


WORKERS
Hardened Mox
Battle Suits
Fading Argonaut
Forgotten Fighter
Plasmodium(4/1)


NextHand

Nullcraft
Shimmer Ray
Seer(2/1)
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
tech 3 - ($4)
Hire tinkerer - ($2)
Hire Neo Plexus - ($0)
prynn attaches a vortoss emblem to your stewardess

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer(1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(3/3) readiness
  • :target: Lookout: Neo Plexus(2/2)

In Play:

  • Vortoss Emblem(putting it here to keep track of my cards, attached to your SotU) fading 3
  • Prynn(1/3)fading 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
    Tech 3 5hp
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

if I’d drawn just one nice tech 2 this would be an easy decision to build tech 3 and defend as much as i can… as it is im forced to decide between temporal research to get my tech 2s or tech up and build a weedy defence (never a good idea to rely on week defence against present :frowning: thoughts behind this defence: unless he teched and drew his second hyperion (meaning he could never distortion it out), there is no way he can get a tricycloid to shoot without wasting either a distortion on SotU or wasting two shots to kill it; if they did draw a hyperion, still can’t reach my tech buildings so that’s fine

Sorry for the delay, that Emblem has thrown me for a loop…

1 Like

That’s why i teched it! I think it’s a slightly underused card tbh, im waiting for the day that i get to put it on one of my units against a drill sargeant

You seem particularly stuck, SNB.

3 Likes

Well, I guess it comes down to if you have the rememberer + seer or the raw archon.

P1T6


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Tricycloid
Unphase
Temporal Distortion
Tinkerer (1/2)
Fading Argonaut (3/3 + A, Fading 2)


WORKERS
Hardened Mox
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus


NextHand

Now!
Stewardess of the Undone
Temporal Research
Warp Gate Disciple
Hyperion


Discard

Temporal Distortion
Stewardess of the Undone (3/3 + A)
Unphase
Tinkerer (1/2)
Fading Argonaut (3/3 + A, Fading 2)
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Stewardess kills tinker
Geiger - ($8)
TD Stewardess for a Glaxx - ($6)
Tric - ($1)
Tric pings Prynn to death, Geiger to lvl 3
Nullcraft pings tech 3 for 1

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Glaxx(4/4, Can’t be bounced)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tricycloid (3/3)

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Geiger (2/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

lucky for you, neither!

P2T6


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Yesterday’s Golgort
Shimmer Ray
Nullcraft
Seer(2/1)


WORKERS
Hardened Mox
Battle Suits
Fading Argonaut
Forgotten Fighter
Plasmodium(4/1)


NextHand

Ebbflow Archon
Time Spiral
Ebbflow Archon


Discard

Tinkerer(1/2)
Vortoss Emblem(putting it here to keep track of my cards, attached to your SotU)
Argonaut(3/3) readiness
Neo Plexus(2/2)
Nullcraft
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid - ($10)
Argonaut and plexus trade with Glaxx
Hire Golgurt - ($7)
Hire Shimmer Ray - ($6)
Build tower - ($3)
Hire Seer rune to shimmer - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray(3/4a) fading 3
  • :psfist: Elite: Seer(2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Golgurt(6/4) fading 2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

man… can’t even try Vir’s peek because it would cost too much; poor deck management has lost this for me I think; for defending: wall up obviously, I think killing glaxx may be worth it as otherwise it could take out a golgurt; defending with heroes is annoying as it it allows him to double-5-cost and maxband Max, a noticeable difference from having to pick maxband max or another 5-cost…; yeah this is guaranteed im losing a tech building… literally adding a hero just allows him to hit it with something, maxband max and use that tricycloid/hyperion again. and i’m not getting out 2 heros id rather lose a tech building i think

fixing turn

1 Like

@Shadow_Night_Black geiger would have died to seer because 2atk + elite+ tower = 4 hp
gonna have to redraw that hype draw too I think?
kinda the only reason I built the tower :sweat_smile:

2 Likes

In the future, when you put a unit in elite, please calculate its final attack value, as I think that may have caused the oversight.

That said, yup, shadow’s gotta go back a step :slight_smile:

1 Like