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[XCAFS20] Round7: zhavier [Balance/Feral]/Blood vs charnel_mouse [Balance]/Blood/Strength

@charnel_mouse

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Tiger Cub
Spore Shambler
Rampant Growth
Rich Earth


WORKERS
Spore Shambler


NextHand

Merfolk Prospector
Verdant Tree
Forest’s Favor
Ironbark Treant
Playful Panda


Discard

Tiger Cub
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
1 Like

Apparently my rep level has dropped again, or I’d move this for you, but you probably meant for this to go into Codex > PbF?

2 Likes

GLHF!

P2T1

Starting hand: 5

Playful Panda
Ironbark Treant
Spore Shambler
Rampant Growth
Rich Earth

Thoughts

OK, Rich Earth in the opening hand, which is nice. zhavier hits Tech I first this time, though, so I might quickly run into trouble. Workering Ironbark Treant, it won’t do much good if zhavier’s going for Tiny Basilisks too this time. Let’s see if all these starting Wisps can threaten to punish his low-board start.


Get paid - (5)
Rich Earth, Wisp arrives - (2)
Worker
Playful Panda, Wisp #2 arrives - (0)
Discard 2, draw 4


:ps_: Wisp #1 0/1
:exhaust: Wisp #2 0/1

Playful Panda 2/2

Rich Earth (workers cost no gold; 10+ workers: exhaust to summon a Wisp)

Base HP: 20


Hand: 4

Tiger Cub
Young Treant
Forest’s Favour
Verdant Tree

Deck: 1

Merfolk Prospector

Discard: 2

Spore Shambler
Rampant Growth

Card-count check (opponent-viewable)

Expected: 10
2 on board
4 in hand
1 in deck
2 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x start
T1: Ironbark Treant

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Rickety Mine


STARTING HAND
Forest’s Favor
Verdant Tree
Merfolk Prospector
Playful Panda
Ironbark Treant


WORKERS
Spore Shambler
Ironbark Treant


NextHand

Merfolk Prospector
Tiger Cub
Young Treant
Rickety Mine
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Playful Panda - ($4)
Cala - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda
  • Calamandra 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2

Starting hand: 4

Tiger Cub
Young Treant
Forest’s Favour
Verdant Tree

Thoughts

I could bring out midband Drakk to kill off Calamandra, but I’d be delaying Turn 1 to do so. I’d have 3/4+1A Drakk vs. 2/2 Playful Panda when zhavier’s on 7 gold, and I can expect a Tiny Basilisk. Let’s not do that. I’ll just use Young Treant for a cleaner reshuffle, that leaves me with very little counter-attack damage but getting Tech I cards down early is probably going to be really important here.

Passing on killing a Wisp to have Panda in patrol instead of Tiger Cub. That could prove to be a mistake, but I’m hoping it’s worth threatening midband Midori if zhavier doesn’t get a Tiny Basilisk down.

Teched cards: 2

T2: Rickety Mine, Tiny Basilisk


Get paid - (6)
Worker
Tech I - (4)

Young Treant, I draw - (2)

Merfolk Prospector

Tiger Cub - (0)
Discard 2, reshuffle, draw 4


:psblueshield: Young Treant 0/2+1A (can’t attack)
:exhaust: Playful Panda 2/2

Tiger Cub 2/2
Wisp #1 0/1
Wisp #2 0/1

Rich Earth (workers cost no gold; 10+ workers: exhaust to summon a Wisp)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Spore Shambler
Rickety Mine
Tiny Basilisk
Forest’s Favour

Deck: 2

Rampant Growth
Merfolk Prospector

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
4 on board
4 in hand
2 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x start
T1: Ironbark Treant
T2: Verdant Tree

1 Like

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Tiny Basilisk


STARTING HAND
Rickety Mine
Tiger Cub
Merfolk Prospector
Forest’s Favor
Young Treant
Tiny Basilisk


WORKERS
Spore Shambler
Ironbark Treant
Merfolk Prospector


NextHand

Forest’s Favor
Tiger Cub
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Rickety Mine - ($2)
tap mine - ($5)
Tiny Basilisk - ($3)
Mid Cala, kills YT - ($1)
Worker

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Playful Panda 2/2
  • :target: Lookout: Tiny Basilisk 1/2

In Play:

  • Rich Earth
  • Rickety Mine :heart: 3, 1 ore
  • Calamandra 3/4, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P2T3

Starting hand: 4

Spore Shambler
Rickety Mine
Tiny Basilisk
Forest’s Favour

Thoughts
  1. Don’t tech up. Mine, Basilisk, midband Midori, kill all of zhavier’s Tech 0 units with a single Wisp loss. I patrol with Midori and Basilisk. If Basilisk goes in front, zhavier probably deals with it comfortably by trading Basilisks, and levelling / buffing Cal. That leaves him with 6 gold and 2 cards, so he could tech up but wouldn’t have much of a board on the next turn. I’d only have my Panda + Cub left, though, so that might not be too bad for him. Alternatively, I put Midori in front, so I probably lose the buff, but he needs to hit Midori with the Basilisk or put Rampant Growth on Cal. If he has it, I’m in trouble. If he doesn’t, Basilisk trades with Midori, but then he has to deal with my Basilisk. OK, let’s leave one Wisp at home to go in front, then zhavier needs to do Cal -> Wisp, Bas -> Bas, and I think he can’t reach Midori without using stealth. His Wisps aren’t too dangerous while Cal is his only hero, and he can’t easily sacrifice her into my Basilisk either with a Wisp in the way, so no easy sneaking in Drakk/Midori.
  2. Tech up. Mine, Basilisk, 2 gold on something, maybe Rook to sit in front of my Basilisk? Sit tight.
  3. Don’t tech up. Take midband Drakk instead of midband Midori, but then I can’t kill the Panda with a single Wisp.

Option 1, I guess? I don’t like the likely response, but I think it’s the best I’ve got.

Teching into Tech II now, since my cycle is pretty slow now.

Teched cards: 2

T2: Rickety Mine, Tiny Basilisk
T3: Potent Basilisk, Wandering Mimic


Get paid - (7)
Worker
Master Midori - (5)
Rickety Mine - (3)
Rickety Mine exhausts for gold - (6)
Tiny Basilisk - (4)
Midband Midori - (0)
Tiger Cub kills Young Treant
Wisp #2 trades with Playful Panda, you draw
Playful Panda kills Elite Wisp, takes 1 damage
Discard 1, draw 2, reshuffle, draw 1


:psblueshield: Wisp #1 2/2+1A (Midori: +2/+1)
:exhaust: Tiny Basilisk 1/2 (deathtouch, can’t be attacked or blocked by Tech 0 units)

Midori L5 3/4 (units without printed abilities get +2/+1)
Playful Panda 2/1 (1 damage)
Tiger Cub 4/3 (Midori: +2/+1)

Rich Earth (workers cost no gold; 10+ workers: exhaust to summon a Wisp)

:heart: Rickety Mine HP: 3 (1 ore rune)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Rampant Growth
Merfolk Prospector
Spore Shambler

Deck: 3

Young Treant
Potent Basilisk
Wandering Mimic

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
5 on board
3 in hand
3 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Ironbark Treant
T2: Verdant Tree
T3: Forest’s Favour

P1T4


Tech StartingHand Workers

TECH
Rickety Mine
Potent Basilisk


STARTING HAND
Rampant Growth
Verdant Tree
Forest’s Favor
Tiger Cub
Bloodlust


WORKERS
Spore Shambler
Ironbark Treant
Merfolk Prospector
Forest’s Favor


NextHand

Tiny Basilisk
Tiny Basilisk
Bloodlust


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Tap mine go boom - ($11)
basilisk kills wisp
cal kills basilisk
Drakk - ($6)
tiger cub - ($4)
bloodlust tiger cub and your panda - ($2)
Verdant Tree - ($0)
Tiger Cub trades with Midori, Drakk to Max

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 3/4, lvl 6
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

You should probably note that you midbanded Drakk after you summoned him.

2 Likes

money talks :smiley:

Yeah, you can infer it from the gold. I did do a double take and re-read when I saw the Cub killing Midori, though.

I should have noteed it better :slight_smile:

Yeah I had to read it three times

1 Like

Playful panda was dead cause it took a point of damage and then bloodlust damage

1 Like

Ah, forgot about the first damage. I’ll redo later.

P2T4

Starting hand: 3

Rampant Growth
Merfolk Prospector
Spore Shambler

Technician draw: 1

Potent Basilisk

Thoughts

Well, this sucks. I can’t reach zhavier’s Drakk without delaying Tech II, but I have no Tech I units to block with if he hastes a Tiny Basilisk. I’ll try and delay with Spore Shambler, in Elite with a Tower so he can make Mimics trade.

Teched cards: 2

T2: Rickety Mine, Tiny Basilisk
T3: Potent Basilisk, Wandering Mimic
T4: Bloodlust, Faerie Dragon


Get paid - (8)
Worker
Tech II Balance - (4)
Rickety Mine exhausts for gold, trashes, our bases to 18 - (7)
Tower - (4)
Spore Shambler - (1)
Tiger Cub kills Wisp
Discard 2, draw 1, reshuffle, draw 3


:psfist: Spore Shambler 1+2/3 (++)

Tiger Cub 2/2

Rich Earth (workers cost no gold; 10+ workers: exhaust to summon a Wisp)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tower HP: 4


Hand: 4

Young Treant
Wandering Mimic
Tiny Basilisk
Rampant Growth

Deck: 4

Playful Panda
Bloodlust
Faerie Dragon
Potent Basilisk

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 in trash
3 on board
4 in hand
4 in deck
0 in discard
4 in workers
Total: 16


Gold: 1
Workers: 9

5 x start
T1: Ironbark Treant
T2: Verdant Tree
T3: Forest’s Favour
T4: Merfolk Prospector

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Wandering Mimic


STARTING HAND
Tiny Basilisk
Tiny Basilisk
Bloodlust


WORKERS
Spore Shambler
Ironbark Treant
Merfolk Prospector
Forest’s Favor
Bloodlust


NextHand

Rickety Mine
Tiger Cub
Potent Basilisk


Discard

Tiny Basilisk
Tiny Basilisk
Bloodlust
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Worker
Tiny Basilisk, gains haste, trades with Spore Shambler - ($6)
Drakk kills Tiger
Tap Tree insta Tech 2 Balance - ($2)
Calamandra - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra 2/3
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree
  • Drakk 3/1, lvl 6

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P2T5

Starting hand: 4

Young Treant
Wandering Mimic
Tiny Basilisk
Rampant Growth

Thoughts

It might be worth trying to draw the Bloodlust with Young Treant here. If I do get it, I can do Bloodlust on both Drakks, Mimic kills Cal, Drakk damages Tech II. If not, I either have two Balance II units to work with, or I put down several lower-tech units. There’s a chance that I draw the Dragon when I don’t want to start flying, though. I’ll just have to take the risk.

Teching the second Mimic. I’m not sure what else, the other Tiny Basilisk? Bloodlust? Chameleon? Circle of Life? Maybe Circle of Life to keep myself flexible, I might be able to get by without another round of teching.

Teched cards: 2

T2: Rickety Mine, Tiny Basilisk
T3: Potent Basilisk, Wandering Mimic
T4: Bloodlust, Faerie Dragon
T5: Circle of Life, Wandering Mimic


Get paid + float - (10)

Young Treant, I draw - (8)

Potent Basilisk

Thoughts

That’ll do, I can’t kill zhavier’s heroes but I can destroy his Rich Earth and be difficult to attack. I have Faerie Dragon ready to play next turn, to kill off any stragglers, at least if zhavier doesn’t bring out Potent Basilisk + Wandering Mimic immediately. There’s a good chance he has Bloodlust in hand again, so I might be facing a lot of attackers at once. Maybe I put the Basilisk in front, so it can take a single frenzied Mimic? If it dies, it goes into the reshuffle.

Potent Basilisk, your Rich Earth is destroyed - (4)
Wandering Mimic - (0)
Worker
Rich Earth exhausts, Wisp arrives
Discard 1, draw 3


:psblueshield: Potent Basilisk 3/5+1A (deathtouch; untargetable)
:ps_: Wisp 0/1
:exhaust: Young Treant 0/2 (can’t attack)

Wandering Mimic 4/4 (copying untargetable; copies flying, overpower, haste, sparkshot, untargetable, and stealth)

Rich Earth (workers cost no gold; 10+ workers: exhaust to summon a Wisp)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tower HP: 4


Hand: 3

Playful Panda
Bloodlust
Faerie Dragon

Deck: 0
Discard: 5

Spore Shambler
Tiger Cub
Circle of Life
Wandering Mimic
Tiny Basilisk

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 in trash
4 on board
3 in hand
0 in deck
5 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Ironbark Treant
T2: Verdant Tree
T3: Forest’s Favour
T4: Merfolk Prospector
T5: Rampant Growth

P1T6


Tech StartingHand Workers

TECH
Wandering Mimic
Tyrannosaurus Rex


STARTING HAND
Potent Basilisk
Tiger Cub
Rickety Mine


WORKERS
Spore Shambler
Ironbark Treant
Merfolk Prospector
Forest’s Favor
Bloodlust


NextHand

Rampant Growth
Young Treant


Discard

Tiny Basilisk
Tiny Basilisk
Bloodlust
Wandering Mimic
Rich Earth
Tiger Cub
Wandering Mimic
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($9)
Drakk heals
Rickety Mine - ($7)
Tap Mine - ($10)
Tiger Cub, gains Haste - ($8)
Potent Basilisk, you also discard Rich Earth - ($4)
Tiger Cub and Drakk kill your Potent Basilisk, your base to 17
Cala kills Wisp
Midori - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk 3/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori 2/3, lvl 1
  • :target: Lookout:

In Play:

  • Rickety Mine
  • Verdant Tree
  • Calamandra 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 9
1 Like

Nice fork!

P2T6

Starting hand: 3

Playful Panda
Bloodlust
Faerie Dragon

Thoughts

Midband Drakk, Faerie Dragon, Bloodlust on Faerie Dragon + something. Dragon kills Basilisk, Mimic kills something. I can’t destroy both Verdant Tree and Tech II, which is unfortunate because the Mine probably means that zhavier is gunning for Tyrannosaurus Rex. He has enough gold to build Tech III and a Rex this turn, but he’d have had to tech it in on Turn 4, which I highly doubt. So, I’ve got a grace turn, and I can focus on whittling down his board.

Given the above, I think I have the Mimic kill Midori, then I Bloodlust Drakk and have him kill Calamandra. That’s a complete hero wipe, so no way for zhavier to hit back. It does give him a Technician draw, hopefully he doesn’t draw well for Tech II units. It also lets me save some gold on Drakk levels, so I can bring in Midori too. Hopefully that’s enough air presence to quickly snowball before zhavier can play a T-Rex.

Teched cards: 0

T2: Rickety Mine, Tiny Basilisk
T3: Potent Basilisk, Wandering Mimic
T4: Bloodlust, Faerie Dragon
T5: Circle of Life, Wandering Mimic


Get paid + scavenger - (11)
Drakk Ramhorn - (9)
Faerie Dragon, no feather rune, Wandering Mimic takes to the air - (5)
Bloodlust on Drakk and Faerie Dragon - (3)
Wandering Mimic kills Midori, you draw, Drakk hits level 3
Midband Drakk - (2)
Faerie Dragon kills Potent Basilisk
Drakk kills Calamandra, hits level 6 (maxband)
Master Midori - (0)
Discard 1, reshuffle, draw 3
Faerie Dragon and Drakk take lust damage


:psblueshield: Young Treant 0/2+1A
:exhaust: Midori L1 2/3

Drakk L6 3/3 (dies: 1 to your base; units get frenzy +1; first unit played from hand gets haste; 1 damage)
Wandering Mimic 4/4 (copying flying; copies flying, overpower, haste, sparkshot, untargetable, and stealth)
Faerie Dragon 4/1 (flying; 1 damage)

:heart: Base HP: 17
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tower HP: 4


Hand: 3

Wandering Mimic
Potent Basilisk
Rich Earth

Deck: 6

Spore Shambler
Tiger Cub
Circle of Life
Tiny Basilisk
Bloodlust
Playful Panda

Discard: 0
Trash: 1 (opponent-viewable)

Rickety Mine

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 in trash
3 on board
3 in hand
6 in deck
0 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Ironbark Treant
T2: Verdant Tree
T3: Forest’s Favour
T4: Merfolk Prospector
T5: Rampant Growth