[XCAFS20] Round7: zhavier [Balance/Feral]/Blood vs charnel_mouse [Balance]/Blood/Strength

Your draws line up and mine fail. Sigh.

"P1T7


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Kidnapping


STARTING HAND
Rampant Growth
Young Treant
Playful Panda
Tiger Cub


WORKERS
Spore Shambler
Ironbark Treant
Merfolk Prospector
Forest’s Favor
Bloodlust
Rampant Growth


NextHand

Tiny Basilisk
Rich Earth


Tech 2 card(s)
Get Paid + float - ($11)
young treant - ($9)
Worker - ($8)
tap mine - ($11)
tech 3 - ($6)
Playful Panda - ($4)
Tiger Cub - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:

  • Rickety Mine
  • Verdant Tree
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
    "

With Young Treant as the only practical way to draw, it’s a pretty unforgiving match for bad draws. Don’t forget to remove the Mine.

P2T7

Starting hand: 3

Wandering Mimic
Potent Basilisk
Rich Earth

Thoughts
Teched cards: 0

T2: Rickety Mine, Tiny Basilisk
T3: Potent Basilisk, Wandering Mimic
T4: Bloodlust, Faerie Dragon
T5: Circle of Life, Wandering Mimic


Get paid - (10)
Wandering Mimic #2, Drakk gives it haste - (6)
Fliers destroy Tech buildings II and III, and Verdant Tree, your base to 13
Potent Basilisk, Mimics become untargetable - (2)
Drakk kills Young Treant
Discard 1, draw 3


:psblueshield: Young Treant 0/2+1A (can’t attack)
:exhaust: Potent Basilisk 3/5 (Drakk: frenzy 1; untargetable)

Drakk L6 3/3 (dies: 1 to your base; units get frenzy +1; first unit played from hand gets haste; 1 damage)
Midori L1 2/3
Faerie Dragon 4/1 (Drakk: frenzy 1; flying; 1 damage)
Wandering Mimic #1 4/4 (Drakk: frenzy 1; copying flying, haste, untargetable; copies flying, overpower, haste, sparkshot, untargetable, and stealth)
Wandering Mimic #2 4/4 (Drakk: frenzy 1; haste; copying flying, untargetable; copies flying, overpower, haste, sparkshot, untargetable, and stealth)

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tower HP: 4


Hand: 3

Spore Shambler
Tiger Cub
Circle of Life

Deck: 3

Tiny Basilisk
Bloodlust
Playful Panda

Discard: 1

Rich Earth

Trash: 1 (opponent-viewable)

Rickety Mine

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 in trash
5 on board
3 in hand
3 in deck
1 in discard
5 in workers
Total: 18


Gold: 2
Workers: 10

5 x start
T1: Ironbark Treant
T2: Verdant Tree
T3: Forest’s Favour
T4: Merfolk Prospector
T5: Rampant Growth

I’ll GG there. Well played. @FrozenStorm

2 Likes

Well played to you, too! I was surprised at the second Mine, Balance II + Drakk mirror is pretty demanding on hand size as it is.

2 Likes

Yea, i definitely didnt play the mirror matches as well as I needed to. You did have some spot on draws though. Your tech timing wasnt going to be beat.

2 Likes