Hello! Sorry for the delay. Sorry also I am likely to be a little slow due to work this week, but I will try to keep up an acceptable pace. Here are the changes.
Porkhand Magistrate: ability costs 0 (instead of 1) to use.
Lawful Search: Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1).
Building Inspector: ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more).
Bluecoat Musketeer: can now be long range while 2 attack or less (instead of exactly 1).
Jurisdiction: gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of its effect.
Tax Collector: is a 3/3 (instead of 2/3).
Guardian of the Gates: is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units).
Arresting Constable: Gains “Haste” and can target any unit or hero with it’s ability.
General’s Hammer: costs 2 (instead of 3).
Drill Sergeant: gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient).
Debilitator Alpha: costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha).
Spectral Tiger: gains Resist 1.
Spectral Roc: gains Resist 1.
Hallucination: Changes to: Spell - Summon Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape: Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains “Tap: Create a Mirror Illusion (max 2)”. Still channeling, still cost 3.
Quince: Midband ability now costs 1 (instead of 2).
Mind Control: Cost reduced to 4 and can attach to any unit, including tech IIIs.
Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/1hp until your next upkeep”
Final Smash cost reduced to 3
Versatile Style has these 4 abilities (improved, still costs 2):
- Destroy an Upgrade
- Disable a Hero, or a Unit with Flying
- Repair 4 damage from a building
- Your Discipline hero is a Detector until your next turn