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[XCAFS20] Round1: FrozenStorm [Bashing]/Discipline/Ninjutsu vs bansa [Law]/Peace/Finesse

Hey @bansa! I’m going to kick the thread off (per tourney rules this time around) with our particular decks’ “changelogs”, and I’ll post turn 1 in a bit

GL HF!

Neutral Starter:

Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1

Bashing:

Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/1hp until your next upkeep”
Final Smash cost reduced to 3

Discipline:

Versatile Style has these 4 abilities (improved, still costs 2):

  • Destroy an Upgrade
  • Disable a Hero, or a Unit with Flying
  • Repair 4 damage from a building
  • Your Discipline hero is a Detector until your next turn

Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborn has Haste in addition to his other abilities

Ninjitsu:

Fuzz Cuddles is a 3/3
Inverse Power Ninja ability adds: “up to a maximum of -5/5”, so it bottoms out as a 1/1 with a board flood and can’t get itself killed
Flying Fox is a 3/2
Masked Raccoon is much improved: 2 cost, 3/4. “Masked Raccoon has Swift Strike while you control another Ninja. Masked Raccoon is Invisible while you control another Cute Animal”



Blue Starter:

Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)

Law:

Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Finesse:

Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)

1 Like

GL HF @bansa!

XCAFS20 Round1 Player 1, Turn 1

P1 Bashing/Discipline/Ninjutsu vs P2 Law/Peace/Finesse

Starting Hand

Bloom
Granfalloon Flagbearer
Timely Messenger
Wither
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Grave (2)
  • Timely Messenger, hit your base to 19 (1)
  • Worker (0)
Workers

Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Tenderfoot
Fruit Ninja
Older Brother
Helpful Turtle
Spark

End of Turn Discard
My Thoughts

Psyched to try this deck out! I think Fruit Ninja will make for some fun Ninjutsu shenanigans!


@FrozenStorm Thanks for hosting again!!

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Traffic Director
Porkhand Magistrate
Arrest
Bluecoat Musketeer


WORKERS
Porkhand Magistrate


NextHand

Reputable Newsman
Jail
Building Inspector
Manufactured Truth


Discard

Arrest
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Spectral Aven - ($1)
Tech I - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

oni is likely not going to survive… aven and wither trade is prolly the best worst case scenario

XCAFS20 Round1 Player 1, Turn 2

P1 Bashing/Discipline/Ninjutsu vs P2 Law/Peace/Finesse

Starting Hand

Tenderfoot
Fruit Ninja
Older Brother
Helpful Turtle
Spark

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Martial Mastery, Fuzz Cuddles


Main:

  • Grave kills TD
  • Midband Grave (3)
  • Tenderfoot (2)
  • Worker (1)
  • Tech1 (0)
Workers

Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Timely Messenger (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Spark
Older Brother
Fuzz Cuddles
Fruit Ninja
Wither

End of Turn Discard
My Thoughts

Hmmm bansa doesn’t really have any hero hate, perhaps I should play for HH / TG. Using IPN against Blue starter also isn’t super advisable. Okay, I’ll go Fuzz Cuddles and Martial Mastery in anticipation of a hero-heavy plan. Wither that stupid Aven next turn hopefully.


P2T2


Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Building Inspector
Manufactured Truth
Jail
Reputable Newsman
Lawful Search
Tax Collector


WORKERS
Porkhand Magistrate
Jail


NextHand

Tax Collector
Arrest
Traffic Director
Bluecoat Musketeer


Discard

Lawful Search
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid + draw 1 - ($6)
Lawful Search, look at hand, draw 1 - ($5)
Aven kills Messenger
Tax Collector, steals 1 - ($4)
Reputable Newsman, #2 - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tax Collector (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Reputable Newsman (0/3), #2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

phew no wither and nice tc draw…

1 Like

Nice Taxer pull

XCAFS20 Round1 Player 1, Turn 3

P1 Bashing/Discipline/Ninjutsu vs P2 Law/Peace/Finesse

Starting Hand

Spark
Older Brother
Fuzz Cuddles
Fruit Ninja
Wither

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fuzz Cuddles, Rambasa Twin
Martial Mastery, Fuzz Cuddles


Main:

  • Maxband Grave, kill Taxer (2)
  • Sword rune down the aven
  • Tenderfoot tickles the newsman to 2hp
  • Fuzz Cuddles (0)
Workers

Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (4/1 lvl 7, no sword)
  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Brick Thief
Bloom
Martial Mastery
Rambasa Twin
Spark

End of Turn Discard
My Thoughts

rrrggg newsman and taxer… Neutering my wither countermeasure. I think maybe just skipping a worker to maxband Grave here is a good bet, so I spose I’ll do that. Grabbing Rambasa and the other Fuzz Cuddles, infinite healing glitch activated lol


P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Tax Collector
Bluecoat Musketeer
Traffic Director
Arrest


WORKERS
Porkhand Magistrate
Jail
Arrest


NextHand

Spectral Aven
Tax Collector
Building Inspector
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II (Peace) - ($3)
Onimaru - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Onimaru (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/2), #2, -1
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

shoot didnt think about the healing

I’m going to spark + kill newsman with tenderfoot and then Martial mastery, would you kindly inform me of your techn draw?

1 Like

Of course it is Bluecoat Musketeer

So now we just hope

XCAFS20 Round1 Player 1, Turn 4

P1 Bashing/Discipline/Ninjutsu vs P2 Law/Peace/Finesse

Starting Hand

Brick Thief
Bloom
Martial Mastery
Rambasa Twin (discarded to MM)
Spark
Fruit Ninja + Wither (MM)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Grave heals
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds, Young Lightning Dragon
Fuzz Cuddles, Rambasa Twin
Martial Mastery, Fuzz Cuddles


Main:

  • Spark Newsman, tenderfoot kills
  • Martial Mastery, dc 1 draw 2 check your hand out (5)
  • Bloom Fuzzy, kills Oni and takes 3 (3)
  • Grave hits your tech2 to 1hp
  • Brick Thief, destroy your tech2, your base to 17 (1)
  • Worker (0)
Workers

Fruit Ninja, Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 1 draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Grave (4/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fuzz Cuddles (4/1)
  • Brick Thief (2/1)
  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand
End of Turn Discard
My Thoughts

Okay, I have a tech 2 kill in hand with Bloom + Spark + Brick Thief, I’ll dig a little just to cycle (if I get fuzzy and there doesn’t seem to be a big threat maybe I do that instead of thief, and I want something else to worker). Plan next turn to Fuzzy or wither (or maybe HH) + worker + tech up.


P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Lawful Search
Spectral Aven
Tax Collector
Building Inspector
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail
Arrest
Lawful Search


NextHand

Traffic Director
Drill Sergeant
Tax Collector
Flagstone Garrison


Discard

Reputable Newsman
Spectral Aven
Manufactured Truth
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float + draw 1 - ($9)
Worker - ($8)
Rebuild Tech II
River - ($6)
Tax Collector - ($4)
Bluecoat Musketeer - ($2)
Building Inspector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2A)
  • :psfist: Elite: L1 River (3/3)
  • :ps_: Scavenger: Tax Collector (3/3)
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

XCAFS20 Round1 Player 1, Turn 5

P1 Bashing/Discipline/Ninjutsu vs P2 Law/Peace/Finesse

Starting Hand

Brick Thief
Bloom
Martial Mastery
Rambasa Twin (discarded to MM)
Spark
Fruit Ninja + Wither (MM)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Grave & fuzzy heal
  • Tech 2 cards in (except turn 1)
All Teched Cards

Focus Master, Hidden Ninja
Training Grounds, Young Lightning Dragon
Fuzz Cuddles, Rambasa Twin
Martial Mastery, Fuzz Cuddles


Main:

  • Fuzzy kills SQL, takes 1
  • Grave kills river (levels fizzle) and sparkshots TC, takes 3
  • Brick Thief trades with TC, deals 1 to your tech1, you get 1g
  • Tenderfoot kills BI, you draw 1
  • Fuzz Cuddles (5)
  • Worker (4)
  • Tech 2 Discipline (0)
Workers

Fruit Ninja, Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (4/2 lvl 7)
  • :target: Lookout:

In Play:

  • Fuzz Cuddles (4/2)
  • Tenderfoot (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Focus Master
Training Grounds

End of Turn Discard
My Thoughts

Can’t get through that without reversal, bummer, but I can clear it out and keep a pretty sizable board. We’ll see if it’s Garrison + Alpha or what.


P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Nimble Fencer


STARTING HAND
Flagstone Garrison
Traffic Director
Drill Sergeant
Tax Collector
Spectral Aven
Overeager Cadet
Building Inspector
Reputable Newsman
Overeager Cadet
Manufactured Truth
Tax Collector


WORKERS
Porkhand Magistrate
Jail
Arrest
Lawful Search
Spectral Aven


NextHand

Reputable Newsman
Nimble Fencer
Tax Collector
Drill Sergeant
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float + scav + draw - ($11)
Flagstone Garrison - ($8)
Drill Sergeant, draw 1 - ($5)
Overeager Cadet, draw 1, rune 1
Traffic Director, draw 1, rune 1 - ($4)
Building Inspector, draw 1, rune 1 - ($3)
Overeager Cadet, draw 1, rune 1
Tax Collector, draw 1, rune 1 - ($1)
Worker - ($0)
Move 2 runes to TC

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (5/5A), (++)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Drill Sergeant (6/6), (+++)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Building Inspector (1/1), resist 1

In Play:

  • Flagstone Garrison (4)
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

peace engine is on, this patrol should hold

I think this is over lol… I should have taken the chance on you not drawing the garrison w/ your lawful search

XCAFS20 Round1 Player 1, Turn 6

P1 Bashing/Discipline/Ninjutsu vs P2 Law/Peace/Finesse

Starting Hand

Wither
Focus Master
Training Grounds

Events of Turn:


Upkeep:

  • Get Gold (8)
  • lots of healing
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students x2
Focus Master, Hidden Ninja
Training Grounds, Young Lightning Dragon
Fuzz Cuddles, Rambasa Twin
Martial Mastery, Fuzz Cuddles


Main:

  • Setsuki (6)
  • Wither SQL (4)
  • Focus Master (2)
  • Training Grounds, pay you one (0)
  • Grave kills SQL, takes 4, sparkshots OC
  • Tenderfoot kills BI, takes 1
  • Buff Fuzzy kills Elite, takes 3
  • Regular Fuzzy kills techn, you draw 1
Workers

Fruit Ninja, Helpful Turtle, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader: Grave (5/1+2armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Focus Master (4/3+1armor)
  • :target: Lookout:

In Play:

  • Fuzz Cuddles (3/1)
  • Fuzz Cuddles (4/1)
  • Tenderfoot (1/1)
  • Setsuki Hiruki (2/3 lvl 1)
  • Training Grounds (4hp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Spark
Bloom

End of Turn Discard
My Thoughts

Yikes, peace engine still strong… probably game


Is reshuffle limited to once per main phase? or that’s only for Research and Development

Once per main phase, the text on R&D is just a reminder. The card’s rulings on codexcarddb mention this.

2 Likes

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Drill Sergeant
Tax Collector
Nimble Fencer
Manufactured Truth
Overeager Cadet
Tax Collector
Overeager Cadet
Star-Crossed Starlet
Building Inspector
Star-Crossed Starlet


WORKERS
Porkhand Magistrate
Jail
Arrest
Lawful Search
Spectral Aven


NextHand

Star-Crossed Starlet
Tax Collector
Overeager Cadet
Manufactured Truth
Reputable Newsman


Tech 2 card(s)
Get Paid + draw 1 + inspection gold - ($11)
Drill Sergeant 2, rs, draw 1, rune 1 - ($8)
Nimble Fencer, draw 1, rune 2 - ($6)
Overeager Cadet, draw 1, rune 2
Overeager Cadet, draw 1, rune 2
Star-Crossed Starlet, draw 1, rune 2 - ($4)
Building Inspector, draw 1, rune 2 - ($3)
Onimaru - ($1)
Manufactured Truth Cadet into Starlet - ($0)
Copy of Starlet trades with Grave, Oni to L3
Drill Sergeant kills Master
DS moves 1 to Starlet
Starlet destroys Training Ground
Director trades with buffed Cuddles
DS moves 1 to Fencer
Fencer kills Cuddles
DS #2 moves 2 runes to Inspector

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant #2 (6/6A), (+3)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (3/3), (++)
  • :pschip: Technician:
  • :target: Lookout: Overeager Cadet (2/2), resist 1

In Play:

  • Flagstone Garrison (4)
  • Drill Sergeant (10/6), -4 (+7)
  • L3 Onimaru (2/3)
  • Nimble Fencer (3/1), -3, (+)
  • Star-Crossed Starlet (4/3), (+)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

You have to pay to do that.

Still that said, there’s no real coming back here. GG WP! I screwed up not setting up the tech2 break for the next turn, should have had Brick thief hit your tech1. Also should have realized you built tech1 on turn 1 and were trying to set up a 40/60 pull, would have attacked with Messenger if I had been paying attention

1 Like

Oops on Hiruki, GG! yeah I thought I lost this game when you dropped the first Cuddles. Didn’t think you would skip a worker to do that. It snowballed into big Grave and I didn’t have an answer to it. Was only hoping to survive till Garrison.

That may have been hasty on my part too, skipping that worker, not sure. Felt like I had to do something to stem the tide of the early tech1 unit and aven though, and the plan of wither to pop it did not anticipate Newsman.

LS + Newsman is super good with these buffs