STARTING HAND
Deteriorate
Dark pact
Discord
Terras Q, the Shackled
Hooded Executioner
Terras Q, the Shackled
Graveyard
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Discord
Skeleton Javelineer (1/1)
Metamorphosis
Metamorphosis
Sacrifice the Weak
Discard
Thieving Imp
Pestering Haunt (1/1)
Dark pact
Deteriorate
Terras Q, the Shackled
Terras Q, the Shackled
Graveyard
Discord
Blackhand Dozer
Blackhand Dozer
Tech 2 card(s)
Get Paid - ($8)
dark pact, draw 2, base to 14
deteriorate seer, pay for lookout - ($7)
boosted hooded executioner, kill tricycloid - ($2)
river - ($0)
vandy kills vir, river to lvl 3
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Hooded Executioner (3/3)
Lookout:
In Play:
Vandy, lvl 5, (4/2)
River, lvl 3, (2/4)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5
Heroesâ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 10
Gold:
Gold: 0
Workers: 8
Thoughts
ill have to go for meta hereâŚ
damnit, didnt get it. given his board, too risky to not attack. he can TD to get my base pretty quickly.
hopefully vandy survives to drop meta next turn.
putting HE in tech on teh off chance i draw a TQ. teching in some other demons to assist.
Tech 2 card(s)
Get Paid, tech draw - ($10)
Worker - ($9)
Hire Tricycloid - ($4)
Hire Max - ($2)
Tricycloid removes a rune twice to kill Vandy, max midbands - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Tricycloid(3/3+a)
Elite:
Scavenger:
Technician: L3 Max Geiger(2/4)sparkshot
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 11
Thoughts
That Vandy resist is really annoying, without it I could max band Max and reload tricycloid; kinda expecting sacrifice the weak at this point so defo on the back foot but possible double hyperion with 11 gold next turn so should be okay
Discord
Graveyard
Appel Stomp
Terras Q, the Shackled
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
garth - ($5)
make a skeleton - ($4)
sacrifice the weak, kill tricycloid and new skeleton - ($2)
river and hooded executioner kill max geiger, river maxbands and heals
sk jav for free
Float ($2)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton Javelineer (1/1)
Technician: Garth, lvl 1, (1/3)
Lookout:
In Play:
River, lvl 5, (3/4)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5
Heroesâ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 12
Disc: 0
Gold:
Gold: 2
Workers: 9
Thoughts
this game is a mess. i will be so happy if i can come out with a win. teching Appel Stomp to incrase my deck cycle.
Tech 1 card(s)
Get Paid - ($11)
no Worker
Hire Hyperion, it kills Garth, levelsfizzle, i draw - ($6)
Hire Immortal - ($0)
Float ($0)
Discard 5, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Immortal(6/5) indestructible
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Hyperion(5/3)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 11
Thoughts
immortal so it cant be sacrificed, kinda wanted to warp gate it out as its expensive but at least its here to stay now, probs gonna lose the hype to an executioner but im used to it nowđ
Sacrifice the Weak
Appel Stomp
Thieving Imp
Blackhand Dozer
Discard
Discord
Dark pact
Appel Stomp
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid + float - ($11)
tech draw
Worker - ($10)
Terras Q, summon 4 warlocks on your side - ($4)
discord, kill all warlocks on your side, remove the shackles from Terras - ($2)
Appel stomp, sideline immortal, draw 1, put Appel Stomp on top of deck - ($1)
river hits your base to 14, takes 1
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Terras Q (15/15+A) resist 3
Elite:
Scavenger: Skeleton Javelineer (1/1)
Technician:
Lookout:
In Play:
River, lvl 5, (3/3)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5
Heroesâ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
well, thatâs the best i could hope for. letâs see if itâs enough.
Tech 2 card(s)
Get Paid - ($11)
No Worker
Hire and maxband Prynn - ($3)
pay three and remove 2 time runes to trash Terras Q - ($0)
Kill Skeleton with Hyperion, takes 1, i draw, kill River with Immortal, takes 3
Float ($0)
Discard 6, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Hyperion(5/2)
Immortal(5/2) indestructible
L7 Prynn(3/5) fading ** (trashed: your Terras Q)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
soo good thing i made that extra worker, i could also kill the terras but it would be costly unit wise and leave me with a much emptier board to face his still scary board; main fear right now is doomgrasp, he hasnât used it at all over the last three games so he might well have teched it; only hope is that he didnât think heâd need it with hooded executioner and sacrifice the weak
Warp Gate Disciple
Hyperion(5/1)
Temporal Distortion
Time Spiral
Discard
Hyperion(5/2)
Now!
Argonaut
Tricycloid2(3/3)
Tech 0 card(s)
Get Paid - ($11)
No Worker
Hire Tricycloid, remove two runes to deal 2 to dozer, immortal finishes him off - ($6)
Hire Seer, add time rune to Tricycloid, now on two runes (5/5) - ($5)
Hire Max Geiger - ($3)
Now! Tricycloid - ($2)
Tricycloid kills Vandy, takes 4, max mid bands
Max band Max, resummon Tricycloid - ($0)
Remove two runes and attack with Prynn to destroy t2, base to 12
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Tricycloid(4/4)*
Technician: Seer(3/1)
Lookout:
In Play:
Battle Suits
L5 Max Geiger(3/4) sparkshot
Immortal(5/5) indestructible
L7 Prynn(3/5) fading ** (trashed: your Terras Q)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 11
Thoughts
Feeling confident now. Oddly he didnât tech so perhaps doesnât think doomgrasp is worth it at this point or he will draw it soon; i guess he doesnât shuffle for a turn so no point in teching until u have more info, unless he has a second terras to summon (which i can at least sideline with prynn) i feel i might win soonâŚ
STARTING HAND
Pestering Haunt (1/1)
Blackhand Dozer
Terras Q, the Shackled
Metamorphosis
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Metamorphosis
Graveyard
Terras Q, the Shackled
NextHand
Hooded Executioner (3/1)
Discord
Sacrifice the Weak
Discord
Tech 1 card(s)
Get Paid - ($10)
tech draw
tech in 1 card
rebuild tech 2, my base to 12
pestering haunt
max garth, summon recently teched twilight baron from discard - ($2)
deteriorate seer
worker - ($1)
make a skeleton - ($0)
Tech 0 card(s)
Get Paid, Prynn fades to 1 rune - ($11)
Worker - ($10)
Time spiral, Prynn to 2 runes - ($9)
Remove two runes to trash baron, prynn dies, baron and terras q returned on your side and i get four warlocks trapping TQ
Tricycloid kills Garth, takes 3
Remove a rune from Tricycloid to kill skeleton, tri dies - ($8)
Hire Hyperion - ($3)
Hyperion, Immortal and Max deal 13 to your base, GG!