[XCAFRR19 Round2] codexnewb [Demonology]/Necromancy/Finesse vs dwarddd [Past]/Present/Future

GLHF!

@dwarddd

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Deteriorate
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Graveyard
Skeletal Archery


Discard

Thieving Imp
Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
skeleton javlineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

this deck should do well against purple tech 2. hopefully i can get the fencers going early enough to break his tech 2.

1 Like

@codexnewb your turn!

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Time Spiral
Hardened Mox
Nullcraft
Neo Plexus
Battle Suits


Discard

Tinkerer
Temporal Research
Plasmodium


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Fargo - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3+a) fading ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Not gonna hire a hero as the 50% chance of him having sacrifice the weak is too high. With it he could leave himself a max-band vandy against my wiped board… sure he wouldn’t build a t1 but still not good

edit: float a gold (overpaid for tech 1)

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Graveyard
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Thieving Imp
Sacrifice the Weak
Nimble Fencer
Dark Pact
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
mid vandy - ($1)
skeleton javlineer uses spear to poke fargo’s armor off
vandy kills fargo
pestering haunt

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/2)
  • Pestering Haunt
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

teching dark pact and nimble fencer. ideal next turn is gg 6, worker 5, HH 3, nimble fencer 1.

with fargo in the discard, i should have a good shot at taking board control, keeping some units, and setting up river on turn 4.


that’s a nice reshuffle. can’t ask for better.

T1 costs 1 gold. One-color codex @codexnewb

ahhh! good point. totally forgot. ill just float the gold!

1 Like

does neutral finesse not count as a second colour then?

1 Like

when there are two same mono-colors (demon and necro are both black starter) then a neutral, it does not count for the multicolor penalty.

huh seems powerful but fair enough :+1:

P2T2


Tech StartingHand Workers

TECH
Argonaut
Seer


STARTING HAND
Time Spiral
Battle Suits
Neo Plexus
Hardened Mox
Nullcraft


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Plasmodium
Fading Argonaut(2/3+a) fading ***
Tinkerer
Nullcraft(1/1) flying, haste


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($6)
Hire Neo-Plexus - ($4)
Hire Max Geiger - ($2)
Research battlesuits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger(2/3) sparkshot
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Gonna have to bring this one back a little, teching an argonaut for the defence, should be able to make good trades with hasty virtuosos with them

had t think long and hard about this one…gotta love battle suits.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Nimble Fencer
Maestro


STARTING HAND
Nimble Fencer
Thieving Imp
Sacrifice the Weak
Deteriorate
Dark Pact
Skeletal Archery
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Graveyard
Summon Skeletons
Sacrifice the Weak
Nimble Fencer


Tech 2 card(s)
Get Paid+float - ($7)
Worker - ($6)
dark pact, my base to 18, draw 2
deteriorate neo
nimble fencer, kills neo, takes 2 - ($4)
theiving imp, you discard (random # generator says #3 of 4) - ($1)
haunt pings your tech 1

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/2)
  • Pestering Haunt (1/1)
  • nimble fencer (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, this is a tough turn…well, here are some of the options i see.

  1. fencer/haunt -> neo, vandy-> geiger - garth on sql
  2. graveyard and wait
  3. hero’s hall and wait
  4. max vandy
  5. tap vandy for shadowblade

as much as i hate it, after playing out each of these, i think just being patient is best. lets put theiving imp out there, and force him to use geiger a little.

It is powerful :grin: but it is meant to be a perk of using the neutrals over other specs that can do similar things better

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Plasmodium
Tinkerer
Fading Argonaut(2/3+a) fading ***
Nullcraft(1/1) flying, haste


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium


NextHand

Seer
Temporal Research
Argonaut


Discard

Tinkerer
Neo Plexus(3/2+a)
Fading Argonaut(2/3+a) fading ***
Yesterday’s Golgort
Yesterday’s Golgort


Tech 2 card(s)
Get Paid, discard no3 - ($7)
Worker - ($6)
Hire Nullcraft, kills nimble fencer - ($4)
Tech 2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger(2/3+a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

tbh it would be worse if he killed my t1 next turn, I can draw round one card from my discard, giving a 4/7 chance of drawing a t2 next turn but id rather play an argonaut, i do need something to recover this game though or i’m just gonna stay behind
didn’t attack with geiger as can prevent more damage where he is
confident that at least one of my tech buildings will survive to my next turn

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Dark Pact
Star-Crossed Starlet


STARTING HAND
Summon Skeletons
Nimble Fencer
Graveyard
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Dark Pact
Sacrifice the Weak
Maestro


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 finesse - ($3)
nimble fencer - ($1)
imp runs into geiger
fencer finishes geiger, vandy maxbands, heals, boost/doom nullcraft/sk jav
vandy breaks your tech 1, your base to 18
doomed sk jav and haunt hit your tech 2 past down to 1 hp

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/5)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (3/3) doomed
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, tech 2, but no reshuffle. i DOUBT he has tech 2 past units already. that would be incredible foresight. ill take my chances and break the tech 1.

teching dark pact and star crossed starlet to stay with the maestro tech 2 strategy for now. just try and flood the board if i can.

T5 is board flood
T6 is meta

Ah i hoped you wouldnt have 2nd nimble fencer!

P2T4


Tech StartingHand Workers

TECH
Second Chances
Origin Story


STARTING HAND
Seer
Temporal Research
Argonaut
Time Spiral
Yesterday’s Golgort


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral


NextHand

Second Chances
Fading Argonaut(2/3+a) fading ***
Neo Plexus(3/2+a)
Temporal Research


Discard

Nullcraft(3/3) flying haste
Seer
Argonaut


Tech 2 card(s)
Get Paid, start rebuilding t1 - ($8)
Worker - ($7)
hire prynn - ($5)
temporal research, draw 2 - ($3)
Hire Yesterday’s Golgort - ($0)
Nullcraft kills pestering haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4+a) fading **
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn(1/3) fading ****
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well… this game isnt looking great, i do really want my t2 so will likely have to waste the nullcraft on his haunt (definitely what he intended, this guys good) think im gonna take a chance on the draw, about 3 or 4 cards to draw thatd work… yayy golgort was probs best card from my discard i could get! still not overly hopeful but if i my t2 can survive to next turn might end up gunning for a t3 as i think past was maybe an odd t2 choice, thing is present is appealing but its expensive and wouldve come in too late to save this game

yeah! dark pact is the real mvp

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Dark Pact
Deteriorate
Maestro
Sacrifice the Weak
nimble fencer
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Deteriorate


NextHand

Dark Pact
Star-Crossed Starlet
Thieving Imp (2/2)


Discard

Pestering Haunt (1/1)
Skeleton Javelineer (3/3) doomed
Dark Pact
Sacrifice the Weak
Graveyard
Grounded Guide
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($9)
sk jav and nullcraft die, goes to discard
dark pact, draw 2, base to 16
maestro - ($6)
nimble fencer f#2 or free
garth - ($4)
make a skeleton - ($3)
sacrifice the weak, kill skeleton and yesterday’s golgort - ($1)
vandy kill prynn, takes 1, garth to lvl 3
nimble fencer 1 breaks your tech 2, your base to 16
nimble fencer 2 pings your base to 14
worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth, lvl 3, (1/3)
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/4)
  • Nimble Fencer (2/1)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

nice temporal research there. i think this is about done. i dont think even a rewind would help at this point he’d need a series of ready or not. question is, did he tech them?

Not sure i’m winning this one but i’ll see how it plays out

P2T5


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Fading Argonaut(2/3+a) fading ***
Temporal Research
Neo Plexus(3/2+a)
Second Chances


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral
Neo Plexus(3/2+a)


NextHand

Yesterday’s Golgort
Tinkerer
Temporal Research
Origin Story


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
tech 3 - ($4)
hire vir - ($2)
hire fading argonaut - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3+a) fading ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir L1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

had hoped to get second chances out to counter sacrifice the weak/doomgrasp/vandy max band/shadowblade!! since that bad start to the game i just havent caught up, maybe i needed more of a strong come back card…

yeah, i definitely got some good draws there.

unfortunately for your T5, i dont think you can build a tech 3 without an active tech 2. since i broke the tech 2 last turn, it needs to rebuild this turn.

1 Like

@dwarddd that is indeed correct, please edit your turn with whatever you’d rather spend the 5g on, and re-draw your next hand. Keep in mind, with your T2 down you are on a one-hero limit

Oh yh ofc! Thats a mistake i make too often but i forget because the t3 is so appealing lol, reckon im allowed to change my tech choices too? @FrozenStorm @codexnewb

2 Likes

totally. you get a turn redo basically since that was an ‘illegal’ turn.

1 Like

in which case i forfeit, gg
nothing big coming and your virtuosos are too well set up…
and you say you had lucky draws, which may be true but dark pact obviously helps that, real bummer was the sacrifice the golgort (i had teched second chances in fear of things like that but never had a chance to set things up
@codexnewb @FrozenStorm

2 Likes