STARTING HAND
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Fading Argonaut
WORKERS
Forgotten Fighter
NextHand
Time Spiral
Hardened Mox
Nullcraft
Neo Plexus
Battle Suits
Discard
Tinkerer
Temporal Research
Plasmodium
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Fargo - ($2)
Float ($2)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Fading Argonaut(2/3+a) fading ***
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 2
Workers: 6
Thoughts
Not gonna hire a hero as the 50% chance of him having sacrifice the weak is too high. With it he could leave himself a max-band vandy against my wiped board… sure he wouldn’t build a t1 but still not good
had t think long and hard about this one…gotta love battle suits.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Maestro
STARTING HAND
Nimble Fencer
Thieving Imp
Sacrifice the Weak
Deteriorate
Dark Pact
Skeletal Archery
Graveyard
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
NextHand
Graveyard
Summon Skeletons
Sacrifice the Weak
Nimble Fencer
Tech 2 card(s)
Get Paid+float - ($7)
Worker - ($6)
dark pact, my base to 18, draw 2
deteriorate neo
nimble fencer, kills neo, takes 2 - ($4)
theiving imp, you discard (random # generator says #3 of 4) - ($1)
haunt pings your tech 1
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Skeleton Javelineer (1/1+A)
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout:
In Play:
Vandy, lvl 3, (3/2)
Pestering Haunt (1/1)
nimble fencer (2/1)
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
hmmm, this is a tough turn…well, here are some of the options i see.
fencer/haunt -> neo, vandy-> geiger - garth on sql
graveyard and wait
hero’s hall and wait
max vandy
tap vandy for shadowblade
as much as i hate it, after playing out each of these, i think just being patient is best. lets put theiving imp out there, and force him to use geiger a little.
tbh it would be worse if he killed my t1 next turn, I can draw round one card from my discard, giving a 4/7 chance of drawing a t2 next turn but id rather play an argonaut, i do need something to recover this game though or i’m just gonna stay behind
didn’t attack with geiger as can prevent more damage where he is
confident that at least one of my tech buildings will survive to my next turn
STARTING HAND
Summon Skeletons
Nimble Fencer
Graveyard
Sacrifice the Weak
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
NextHand
Deteriorate
Dark Pact
Sacrifice the Weak
Maestro
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 finesse - ($3)
nimble fencer - ($1)
imp runs into geiger
fencer finishes geiger, vandy maxbands, heals, boost/doom nullcraft/sk jav
vandy breaks your tech 1, your base to 18
doomed sk jav and haunt hit your tech 2 past down to 1 hp
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy, lvl 5, (4/5)
Pestering Haunt (1/1)
Skeleton Javelineer (3/3) doomed
Nimble Fencer (2/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
hmmm, tech 2, but no reshuffle. i DOUBT he has tech 2 past units already. that would be incredible foresight. ill take my chances and break the tech 1.
teching dark pact and star crossed starlet to stay with the maestro tech 2 strategy for now. just try and flood the board if i can.
well… this game isnt looking great, i do really want my t2 so will likely have to waste the nullcraft on his haunt (definitely what he intended, this guys good) think im gonna take a chance on the draw, about 3 or 4 cards to draw thatd work… yayy golgort was probs best card from my discard i could get! still not overly hopeful but if i my t2 can survive to next turn might end up gunning for a t3 as i think past was maybe an odd t2 choice, thing is present is appealing but its expensive and wouldve come in too late to save this game
Pestering Haunt (1/1)
Skeleton Javelineer (3/3) doomed
Dark Pact
Sacrifice the Weak
Graveyard
Grounded Guide
Star-Crossed Starlet
Tech 2 card(s)
Get Paid + float - ($9)
sk jav and nullcraft die, goes to discard
dark pact, draw 2, base to 16
maestro - ($6)
nimble fencer f#2 or free
garth - ($4)
make a skeleton - ($3)
sacrifice the weak, kill skeleton and yesterday’s golgort - ($1)
vandy kill prynn, takes 1, garth to lvl 3
nimble fencer 1 breaks your tech 2, your base to 16
nimble fencer 2 pings your base to 14
worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Maestro (3/5+A)
Elite:
Scavenger:
Technician: Garth, lvl 3, (1/3)
Lookout:
In Play:
Vandy, lvl 5, (4/4)
Nimble Fencer (2/1)
Nimble Fencer (2/3)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
nice temporal research there. i think this is about done. i dont think even a rewind would help at this point he’d need a series of ready or not. question is, did he tech them?
Not sure i’m winning this one but i’ll see how it plays out
P2T5
Tech StartingHand Workers
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Fading Argonaut(2/3+a) fading ***
Temporal Research
Neo Plexus(3/2+a)
Second Chances
WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral
Neo Plexus(3/2+a)
NextHand
Yesterday’s Golgort
Tinkerer
Temporal Research
Origin Story
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
tech 3 - ($4)
hire vir - ($2)
hire fading argonaut - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Fading Argonaut(3/3+a) fading ***
Elite:
Scavenger:
Technician: Vir L1 (2/3)
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
had hoped to get second chances out to counter sacrifice the weak/doomgrasp/vandy max band/shadowblade!! since that bad start to the game i just havent caught up, maybe i needed more of a strong come back card…
unfortunately for your T5, i dont think you can build a tech 3 without an active tech 2. since i broke the tech 2 last turn, it needs to rebuild this turn.
@dwarddd that is indeed correct, please edit your turn with whatever you’d rather spend the 5g on, and re-draw your next hand. Keep in mind, with your T2 down you are on a one-hero limit
Oh yh ofc! Thats a mistake i make too often but i forget because the t3 is so appealing lol, reckon im allowed to change my tech choices too? @FrozenStorm@codexnewb
in which case i forfeit, gg
nothing big coming and your virtuosos are too well set up…
and you say you had lucky draws, which may be true but dark pact obviously helps that, real bummer was the sacrifice the golgort (i had teched second chances in fear of things like that but never had a chance to set things up @codexnewb@FrozenStorm