oKAY, all fixed. i forgot to move a worker over to the worker column on my sheet (even though i paid for it)
P1T7
Tech StartingHand Workers
TECH
Now!
Void Star
STARTING HAND
Stewardess of the Undone(3/3+a)
Tinkerer
Nullcraft(1/1) flying haste
Seer
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft(1/1) flying haste
NextHand
Xenostalker
Neo Plexus(3/2)
Temporal Research
Fargo(3/3+a) fading ***
Discard
Knight of the Conclave(5/4+a) r1
Stewardess of the Undone(3/3+a)
Seer
Now!
Void Star
Tech 2 card(s)
Get Paid + float, start rebuilding t1 - ($10)
Worker - ($9)
Build Surplus - ($4)
Hire Tinkerer - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Knight of the Conclave (5/4+a) r1
- Elite:
- Scavenger: Tinkerer(1/2)
- Technician:
- Lookout:
In Play:
- Battle Suits
- Mech(6/7) untargetable forecast *
Buildings:
- Base HP: 16
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 5
Gold:
- Gold: 2
- Workers: 9
Thoughts
Might just be drawing out my own death but if i can stick a t2 i could turn this aroundā¦ he is getting tired killing my tech building every turn, down to 3 cards and his hoard is diminishing
Not going to lie; Iām losing confidence in my strategy with each passing turn. Sometimes I make poor life choices.
[b]P2T7[/b]Tech StartingHand Workers
TECH
Skeletal Lord
Skeletal Lord
STARTING HAND
Sacrifice the Weak
Lichās Bargain
Lichās Bargain
Discord
Skeletal Lord
Sacrifice the Weak
WORKERS
Thieving Imp
Jandra, the Negator
pbr
haunt
Lichās Bargain
NextHand
Death Rites
Summon Skeletons
Shadow Blade
Skeletal Lord
Skeleton Javelineer (1/1)*
Discard
Skeletal Lord
Lichās Bargain
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
dancing skeleton shoots kotc
dancing fencer trades with kotc, discard two step
sacrifice the weak, exhausted skeleton and tinkerer die - ($7)
garth and river break your tech 1, your base to 14
skeleton shootd your base to 13
garth sacrifices skeleton to reshuffle and draw 1
garth makes a skeleton, sacrifice to draw again - ($6)
worker (10th and final, finally!) - ($5)
tech 2 necro - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- Garth, lvl 7, (3/4)
- River lvl 3, (2/4)
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 3
Gold:
- Gold: 1
- Workers: 10
Thoughts
i see two options:
-
double LB, but make sure he doesnt have enough gold to REWIND
-
no more LB, sacrifice the weak to kill tinkerer, and break his tech 1 again.
I like the first option better, but i canāt break his tech 1 with that, and i think i need that. what if he drops double SOTU on me, boucing both my horrors?
ill just be conservative and take our the tech 1 again. since im going this route, ill be drawing cards for sure with skeletons. what should i tech as my final tech? i think ill go skeletal lord, finally tech up.
ugh, bummer i drew an sk lordā¦oh well, lets make another skeleton and draw again
okay, stw, not too bad. wish i had it to pair with death rites. but at least i have a good shot at death rites nexet turn.
not gonna lie, i was pretty close to forfeiting on some of those turns so i guess we both need to be less pessimistic, or i guess one of us should be, but i think its gonna be closeā¦ we both have large decks now so draw order might play an annoyingly big part
P1T8
Tech StartingHand Workers
TECH
Void Star
Now!
STARTING HAND
Xenostalker
Neo Plexus(3/2)
Temporal Research
Fargo(3/3+a) fading ***
Xenostalker
Ready or Not
Undo
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft(1/1) flying haste
Undo
NextHand
Seer
Ready or Not
Ready or Not
Seer
Knight of the Conclave (5/4+a) r1
Tech 2 card(s)
Get Paid + float + rebuild t1 + scav + surplus draw - ($12)
Worker - ($11)
Hire Fargo, Hire Neo Plexus - ($7)
Hire Max - ($5)
Temporal research draw 2 - ($3)
Float ($3)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Mech(6/7+a) untargetable
- Elite:
- Scavenger: Fargo(3/3) fading ***
- Technician: Neo Plexus(3/2)
- Lookout:
In Play:
- Battle Suits
- L1 Max Geiger(2/3)sparkshot
Buildings:
- Base HP: 13
- Tech I HP: 5
- Surplus HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
ok, my tech building will defo survive into next turn because DAMN was it annoying having no tech 1 not because of the units but because somehow in this game he has built t2 before me!
so, gonna build my t2 next turn, best draw would include none of my t2s or Now! so that I can play them another turn, maybe some tech 1s so i can actually make use of my building but my deck is so big now its difficult to look ahead too farā¦ gonna go for max for discard/draw utility and Now usage, he could doomgrasp him but i think its unlikely
yeah. thatās why i dont think people should GG in tournaments. you just never know whatās going to happen.
[b]P2T8[/b]StartingHand Workers
STARTING HAND
Summon Skeletons
Skeletal Lord
Death Rites
Skeleton Javelineer (1/1)*
Shadow Blade
Nimble Fencer
Two Step
Doom Grasp
WORKERS
Thieving Imp
Jandra, the Negator
pbr
haunt
Lichās Bargain
Doom Grasp
NextHand
Lichās Bargain
Two Step
Death Rites
Discord
Death Rites
Tech 0 card(s)
Get Paid+float - ($11)
death rites, when my units die, your weakest shall also die - ($7)
garth makes a skeleton - ($6)
sacrifice skeleton to draw, death rites takes your neo with it
summon skeletons - ($3)
sacrifice a skeleton to draw, take down fargo with it
sacrifice final skeleton to draw, fissure opens beneath mech and drags it to hell
garth kills max geiger, takes 2, river goes to maxband
river maxband, summon sk javlineer for free
nimble fencer - ($1)
river and fencer break your tech 1, your base to 11
worker - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Skeleton Javelineer (1/1+A)*
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- Garth, lvl 7, (3/2)
- River lvl 3, (3/4)
- Nimble Fencer (2/3)
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
hmmm, thatās a tough wall to deal with. it will be expensive, but i think i need to use death rites and skeletons to but through it. i donāt have lethal quite yet, but im getting close.
draw 1, fencer, thatās good
draw 2, two step, useless this turn
draw 3, doomgrasp, useless at this point
Iāll use garth to kill geiger, which will allow river and fencer to break the tech 1 (thank the good lord). this would have been bad if i didnt get that fencer
next turn, probably death rites again, hopefully board flood skeletons.
i am still terrified of max prynn for rewind. but honestly origin stories would suck at this point too. my units are thinned out and heroās are getting weak.
also worker shadowblade to thin the deck.
yh now thatās GG, i expected a death rites, was even going to be ok if you got out a nimble fencer as well but those two AND summon skeletons i cannot recover fromā¦ come onnnnnnn i was so close to a KOTC triple seer combo and hadnāt drawn any t2 so great draws coming and u have to go and destroy t1 againā¦
if your wondering if I shouldnāt have ended game, my next hand i had 6 unusable cards loll
dah!!! what an untimely draw. dang man. i felt like i was about to crumble that entire game.
thanks for the second game. guess i learned to never give up!
Perhaps if i had teched differently i might have survived but i took the risk that my t1 would survive at some point in order to increase chance of winning after that, had it survived pretty much any of those turns where u destroyed it i would have felt confident but u got it every time!
Personally i donāt mind whether we play again or not, i quite enjoy having two games at once (next round of tourney might start) and you are certainly someone I can learn a thing or two from! up to you
sure thing! i think we can get one more in
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Jandra, the Negator
Graveyard
Summon Skeletons
Deteriorate
Discard
pestering haunt
Poisonblade Rogue
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
skeleton javlineer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Skeleton Javelineer
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy, lvl 1, (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
not dropping haunt to disuade nullcraft. will tech discord early to deal with him later.
P2T1
StartingHand Workers
STARTING HAND
Time Spiral
Nullcraft
Fading Argonaut
Forgotten Fighter
Plasmodium
WORKERS
Nullcraft
NextHand
Neo Plexus
Hardened Mox
Battle Suits
Temporal Research
Discard
Time Spiral
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Fargo - ($2)
Hire Plasmodium - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Fading Argonaut(2/3) fading ***
- Lookout:
In Play:
- Plasmodium(4/4) haste forcast***
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
Hopefully t3 will have a time spiral/seer and get my plasmodium a turn early, fargo in technician to regain my cards cos i rlly want battlesuits again as im hopefully going for hyperions later this gameā¦
Tech StartingHand Workers
TECH
Dark pact
Hooded Executioner
STARTING HAND
Deteriorate
Summon Skeletons
Graveyard
Thieving Imp
Jandra, the Negator
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Sacrifice the Weak
Summon Skeletons
Graveyard
Dark pact
Thieving Imp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Deteriorate fargo
Vandy kills Fargo, you draw
Heroās hall - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
- Vandy, lvl 1, (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
Going for meta this game. Tempted to drop thieving imp, but given he played plasmo, I sense some time rune shinanigans with temporal research.
building a heroās hall since ill use it this game, but im teching DP and Hooded executioner to give them a shot at early game. ill have the gold to get at least one out there.
P2T2
Tech StartingHand Workers
TECH
Argonaut
Seer
STARTING HAND
Neo Plexus
Hardened Mox
Battle Suits
Temporal Research
Tinkerer
WORKERS
Nullcraft
Tinkerer
NextHand
Fading Argonaut(2/3) fading ***
Argonaut
Forgotten Fighter
Seer
Tech 2 card(s)
Get Paid + draw 1 - ($6)
Worker - ($5)
Tech one - ($4)
Neo Plexus - ($2)
Battlesuits - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Neo Plexus(3/2+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium(4/4) haste forcast**
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Still going for battle suits for that argonaut value, teching a seer too for plasmodium, doubt neo will survive this turn but not much for him to target afterwards anyway, he canāt destroy t1 as far as i know
Tech StartingHand Workers
TECH
Discord
Terras Q, the Shackled
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Dark pact
Thieving Imp
Graveyard
Poisonblade Rogue
pestering haunt
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
NextHand
Terras Q, the Shackled
Hooded Executioner
Deteriorate
Discord
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
dark pact, base to 18, draw 2
pestering haunt
sk jav throws spear at neo, knocks armor
vandy trades with neo, levels fizzle
theiving imp, you discard #1 of 4 - ($3)
Float ($3)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: Thieving Imp (3/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 3
- Workers: 7
Thoughts
lol, miscalcculated my goldā¦oh well. so he went down on cards again huh? expected KOTC, Temporal research, maybe seers?
with a seer or Time spiral, i should fear the plasmo at this point. lets dark pact and see what we can dig up.
hmmm, not the best. i say its time to trade vandy while i control the terms. since i have the gold, ill drop imp and slow his cycle. hoepfully he whiffed this turn.
letās pivot and go terras q / discord this game. ill bet i can get value before he drops an undo or rewind.
P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Fading Argonaut(2/3) fading ***
Seer
Forgotten Fighter
Argonaut
WORKERS
Nullcraft
Tinkerer
Forgotten Fighter
NextHand
Temporal Research
Time Spiral
Hardened Mox
Discard
Neo Plexus(3/2+a)
Fading Argonaut(2/3) fading ***
Argonaut
Hyperion
Tricycloid
Tech 2 card(s)
Get Paid, discard card1 - ($7)
Worker - ($6)
Hire Seer, fastforward plasmodium - ($5)
Build t2 Present - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Plasmodium(4/4+a) haste
- Elite:
- Scavenger:
- Technician: Seer(3/1)
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
Gone for a rushed t2 here, both hyperion and tricycloid can have immediate effects on hiring so if he doesnāt kill my seer plan is to spend 4 gold on Prynn, temporal research and see what I draw (hopefully leaving 5gold for hype or tri)
Tech StartingHand Workers
TECH
Discord
Terras Q, the Shackled
STARTING HAND
Hooded Executioner
Deteriorate
Poisonblade Rogue
Discord
Terras Q, the Shackled
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Graveyard
Dark pact
Pestering Haunt (1/1)
Terras Q, the Shackled
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Haunt trades with seer
Boosted hooded executioner, kill plasmo - ($4)
tech 2 demon - ($0)
Imp and Javlineer hit your base down to 17
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Hooded Executioner (3/3)
- Lookout:
In Play:
- Thieving Imp (2/2)
- Skeleton Javelineer (1/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
well, that worked out perfectly. hit the base, clear his patrol, hope he doesnt board flood tech 2āsā¦
P2T4
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Temporal Research
Time Spiral
Hardened Mox
Hyperion
Hyperion
WORKERS
Nullcraft
Tinkerer
Forgotten Fighter
Hardened Mox
NextHand
Neo Plexus(3/2+a)
Tricycloid
Seer(3/1)
Plasmodium(4/4+a) haste
Argonaut
Discard
Time Spiral
Hyperion
Temporal Research
Tech 2 card(s)
Get Paid + float, draw tech - ($9)
Hire Hyperion - ($4)
Hyperion kills executioner, draw
Hire Vir, peek at top card - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Vir Garbarean(2/3+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Hyperion(5/1)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
Thoughts
worker the mox because its useless now, plan was to temporal research a t2 but the technician draw got a hyperion! hyperion draw got another, one gold short of playing thatā¦ hopefully the hero will survive imp and skeleton but im not overly hopefuly against this guy, back to 5 card draw so thats good, hopefully will have a tricycloid, having peeked, only a neo coming, perhaps its worth paying 1 to keep hyperion for next turn, nah my chances of drawing tri are high and its expensive to summon both
Tech StartingHand Workers
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Graveyard
Dark pact
Sacrifice the Weak
Pestering Haunt (1/1)
Terras Q, the Shackled
Terras Q, the Shackled
Discord
Discord
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Dark pact
Terras Q, the Shackled
Hooded Executioner
Deteriorate
Discord
Tech 2 card(s)
Get Paid - ($8)
vandy - ($6)
sacrifice the weak, kill sk jav and hyperion - ($4)
max vandy, boost/dom imp - ($0)
pestering haunt
dark pact, my base to 16, draw 2
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (4/4+A)
- Elite:
- Scavenger:
- Technician: Vandy, lvl 5, (4/5)
- Lookout:
In Play:
- Pestering Haunt (1/1)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
bummer i drew the second terrasā¦playing dark pact to increase chances of drawing discord and terras next turn
also going to max vandy to have a second option with meta.
P2T5
Tech StartingHand Workers
TECH
Temporal Distortion
Now!
STARTING HAND
Neo Plexus(3/2+a)
Plasmodium(4/4+a) haste
Seer(3/1)
Tricycloid
Argonaut
WORKERS
Nullcraft
Tinkerer
Forgotten Fighter
Hardened Mox
Plasmodium(4/4+a) haste
NextHand
Tricycloid
Fading Argonaut(2/3) fading ***
Temporal Distortion
Neo Plexus(3/2+a)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Peek with Vir
Hire Tricycloid - ($4)
Hire Seer, add rune to Tricycloid - ($3)
Build Tower - ($0)
Remove one time rune to kill haunt
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Tricycloid(6/6+a) ***
- Elite:
- Scavenger:
- Technician: L1 Vir Garbarean(2/3)
- Lookout: Seer(3/1) +r1
In Play:
- Battle Suits
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
A gold short of going double tricycloid (either use Virās exchange or Maxās resummon) but one gold is as good as a thousand (i think thats the phraseā¦) had i hired max instead of Vir it would work but oh well. Choosing to do the damage now with tricycloid even though i canāt quite kill Vandy as Iāve learnt my lesson against this deck about believing any unit will survive into the next turn; building the tower because either heās spent a LOT on a bluff or heās gunning for metamorphosis
unfortunately, vandy has resist (her midband). you want to target something else?
No, I wont shoot, leave the tri as a 6/6+a