I'm going to try another modification to a deck I've been working with. I'm going to try running [Discipline],Feral,Law. The idea behind this deck is I don't want any gimmicky strat or necessarily a ton of synergies that force me to go down the same one or two plans each game but to be a total tool box deck that can do a lot of different things depending on what the opponent is doing.
The White starter also helps deal with heroes which is something my previous version of this deck was really missing. The White starter also has some stat boosters to help Centaurs have a bigger impact and can even make Law's Tech I units do some damage.
Grave gives me some base healing (which is very helpful vs Red), cycling power and a hand peak to help my favorite card land more often (Community Service), and some nice direct damage.
Sparring Partner is just really nice to have and combos well with the Feral tech I units. In addition to being a really great unit I've found perhaps the best target of insurance runes in Rambasa Twins (Having both twins already on the board and then insuring them both and then having them both die is the dream). Rambasa Twins seem to pair well with Calamandra's spells because it ramps up the number of bodies you have really fast.
With Grave and Calamandra in the deck I have two really good options in the form of which early game hero to go for. Looking forward to trying out the deck.