"P2T3
Tech StartingHand Workers
TECH
Dinosize
Spirit of the Panda
STARTING HAND
Spore Shambler
Tiger Cub
Rampant Growth
Merfolk Prospector
Playful Panda
Polymorph: Squirrel
WORKERS
Verdant Tree
Young Treant
Tiger Cub
NextHand
Rampant Growth
Forest’s Favor
Ironbark Treant
Stampede
Tech 2 card(s)
Get Paid - ($7)
Worker
Polymorph: Squirrel Plexus - ($4)
Arg kills squirrel(plexus), takes 1. You get a gold
Rampant Growth Elemental who kills Jaina, takes 1 dmg - ($2)
Hire Playful Panda, wisp appears - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Rich Earth
- L5 Arg (1/4)
- Elemental (3/2) *anti-air
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Ugh. I feel like I’m just playing desperate now. Don’t think this stampede will accomplish much next turn
"
1 Like
That rush failed hard. GG! I want to use the red starting deck from now on.
Same combination? I’ll stay mono green one more time. rn 88
1 Like
"P1T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Verdant Tree
Merfolk Prospector
Spore Shambler
Rampant Growth
WORKERS
Verdant Tree
NextHand
Young Treant
Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda
Discard
Rampant Growth
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Merfolk Prospector - ($2)
Hire Calamamdra - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Calamandra (2/3+a)
-
Elite:
-
Scavenger: Merfolk Prospector (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s do some Calamandra shenanigans
"
1 Like
Good luck have fun
P2t1
Hand
Mad Man
Careless Musketeer
Bloodburn
Pillage
Makeshift Rambaster
Worker
Careless Musketeer
Get paid ($5)
Worker ($4)
Research Bloodburn ($1)
Float 1 gold
In play: Bloodburn
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Scorch
Bombaster
Bloodrage Ogre
Nautical Dog
Charge
Thoughts
Not a lot lv 1 Cal and a prospector can do to my base. Bloodburn will pay for itself in the coming turns.
"P1T2
Tech StartingHand Workers
TECH
Ferocity
Tiny Basilisk
STARTING HAND
Playful Panda
Rich Earth
Ironbark Treant
Young Treant
Tiger Cub
WORKERS
Verdant Tree
Rich Earth
NextHand
Tiger Cub
Playful Panda
Tiny Basilisk
Ferocity
Rampant Growth
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Hire Ironbark Treant - ($0)
Merfolk produces 1g, lvl Calamandra 1x
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/2+3a)
-
Elite:
-
Scavenger:
-
Technician: L2 Calamandra (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, strong positioning right now. Bloodburn was an interesting choice for our the door
"
P2t2
Hand
Scorch
Charge
Bloodrage Ogre
Bombaster
Nautical dog
Worker
Bombaster
Tech
Argonaut and Lobber
Get paid ($6)
Worker ($5)
Hire Brogre ($3)
Build Tech 1 ($1)
Hire Nautical dog ($0)
Scavenger: Brogre (3/2)
Technician: Nautical dog (1/1)
In play: Bloodburn
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 3
Discard: 0
New Hand
Charge
Argonaut
Pillage
Mad Man
Thoughts
Will he take the bait and kill them both? I hope so, but it’s not a big deal if he doesn’t.
"P1T3
Tech StartingHand Workers
TECH
Behind the Ferns
Galina Glimmer
STARTING HAND
Playful Panda
Ferocity
Tiger Cub
Rampant Growth
Tiny Basilisk
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
NextHand
Forest’s Favor
Spore Shambler
Behind the Ferns
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Tiny Basalisk - ($3)
Cast Ferocity, units get armor piercing and swift strike - ($1)
Treant swiftly kills brogre, you get 1g
Prospector swiftly kills dog, you draw
Midband Cal - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L3 Calamandra (3/4+a)
-
Elite:
-
Scavenger:
-
Technician: Tiny Basilisk (1/2) *deathtouch *resist 1
-
Lookout:
In Play:
- Merfolk Prospector (1/1) *resist 1
- Ironbark Treant (3/2) *resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Resist will prevent bloodburn abuse, and I’m feeling good my positioning.
"
P2t3
Hand
Charge
Mad Man
Pillage
Scorch
Argonaut
Worker
Scorch
Tech
Molting Firebird and Bamstamper Lizzo
Get paid + scavenger ($8)
Worker ($7)
Build Tech 2: Fire ($3)
Hire Arg ($1)
Tap Bloodburn to kill merfolk prospector ($0)
Squad leader: wisp (0/1)
Scavenger: Arg (1/3)
In play: Bloodburn
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Makeshift rambaster
Argonaut
Lobber
Molding Firebird
Mad Man
Thoughts
Assuming he can’t break my Tech 2, this is looking good. You can’t build a bonfire without a few bodies for fuel, after all.
1 Like
In that case Bloodburn kills merfolk prospector instead.
1 Like
"P1T4
Tech StartingHand Workers
TECH
Nature Reclaims
Feral Strike
STARTING HAND
Young Treant
Forest’s Favor
Spore Shambler
Behind the Ferns
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Young Treant
NextHand
Behind the Ferns
Galina Glimmer
Rampant Growth
Ferocity
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tiny basalisk kills Arg, 1dmg to basalisk and you draw
Ironbark treant kills wisp, no dmg
Maxband Cal - ($4)
Tech 2 (Feral) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L5 Calamandra (4/5+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Ironbark Treant (3/2) *resist 1
- Tiny Basilisk (1/1) *deathtouch *resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
He unfortunately doesn’t have much of anything to counter me. Well, fortunate I guess for me
"
No
P2t4
Hand
Makeshift rambaster
Argonaut
Lobber
Molting Firebird
Mad Man
Worker
Makeshift rambaster
Tech
Cinderblast Dragon 2x
Get paid + scavenger ($9)
Worker ($8)
Hire Molting Firebird ($4)
Hire Jaina ($2)
Hire Geiger ($0)
Scavenger: Jaina (2/3)
Technician: Geiger (2/3)
Lookout: Molting Firebird (4/3)
In play: Bloodburn*
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 0
Discard: 5
New Hand
Charge
Bamstamper Lizzo
Brogre
Nautical dog
Pillage
Thoughts
Conflagration time.
Am I supposed to look at summary?
1 Like
"P1T5
Tech StartingHand Workers
TECH
Stampede
Might of Leaf and Claw
STARTING HAND
Ferocity
Rampant Growth
Galina Glimmer
Playful Panda
Behind the Ferns
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Young Treant
NextHand
Forest’s Favor
Feral Strike
Nature Reclaims
Merfolk Prospector
Spore Shambler
Discard
Ferocity
Rampant Growth
Playful Panda
Behind the Ferns
Stampede
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Hire Arg, wisp appears - ($6)
Cast ferocity, swift strike and armor piercing until next upkeep - ($4)
Basalisk swiftly kills Jaina, you get a gold. Levels to Arg
Treant swiftly kills Geiger, you draw and levels to Arg
Arg maxbands from leveling, elemental appears
Hire Galina Glimmer - ($3)
Tech Lab (Growth) - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L5 Arg (1/5+a)
-
Elite: Elemental (3+1/3) *anti air *resist 1
-
Scavenger: Wisp (0/1) *1 resist
-
Technician:
-
Lookout: L5 Calamandra (4/5) *resist
In Play:
- Ironbark Treant (3/2) *resist 1 *swift strike
- Tiny Basilisk (1/1) *deathtouch *resist 1 *swift strike
- Galina Glimmer (2/2) *resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
Okay, I’m feeling too comfortable with green now
"
P2t5
Hand
Charge
Bamstamper Lizzo
Brogre
Nautical dog
Pillage
Worker
Pillage
Tech
Bamstamper Lizzo and Molting Firebird
Get paid + scavenger ($10)
Worker ($9)
Hire Bamstamper Lizzo ($5) Elemental dies ($4)
Hire Arg ($2) a wisp appears
Tap Bloodburn to deal 1 damage to your tech 2
Molting Firebird finishes your tech 2
Your base takes 2 damage.
Your Arg loses his armor
Wisp and tiny Basilisk die
Each of your other guys take 1 damage
Charge Bamstamper Lizzo ($0)
Lizzo kills Arg. Arg midbands
Squad leader: Wisp (0/1)
Technician: Arg (1/4)
In play: Bamstamper Lizzo (5/2) Molting Firebird (4/3) Bloodburn**
Base: 20
Tech 1: 5
Tech 2: 5
10 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Mad Man
Lobber
Argonaut
Cinderblast Dragon
Cinderblast Dragon
Thoughts
MoLaC is not a threat.
Guargum is not a threat.
I don’t think he can do an effective push.
Dragons must wait.
Molting Firebird is a good tech choice.
Rome is burning but now’s not the time to fiddle.
Forgot scavenger gold so I am actually floating one FYI
"P1T6
Tech StartingHand Workers
TECH
Wandering Mimic
Polymorph: Squirrel
STARTING HAND
Forest’s Favor
Merfolk Prospector
Nature Reclaims
Spore Shambler
Feral Strike
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Young Treant
Merfolk Prospector
NextHand
Rampant Growth
Feral Strike
Forest’s Favor
Tiny Basilisk
Tech 2 card(s)
Get Paid + float + galina 1 - ($11)
Worker - ($10)
Hire Midori, nature reclaims bloodburn - ($5)
Treant kills wisp
Cal kills Arg, levels to Midori
Galina kills bamstamper
Tech lab Balance - ($4)
Midband Midori - ($2)
Forests Favor Treant - ($0)
Tech 2 rebuilds
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: L5 Midori (3/4+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Ironbark Treant (4/2) *resist 1
- L5 Calamandra (4/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
-
Tech Lab HP: 4 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Wow I was not expecting that turn from him. He has to make a choice now, building or midori/cal
"
P2t6
Hand
Cinderblast Dragon
Cinderblast Dragon
Charge
Argonaut
Lobber
Mad Man
No worker
Tech
Hotter Fire
Tech 1 card
Get paid ($10)
Hire Jaina ($8)
Hire Lobber ($7)
Hire Argonaut ($4)
Molting Firebird destroys your tech 2
Your heroes and units each take 1 damage
Charge Argonaut ($2). He kills Midori
Jaina gains 2 levels
Lobber trades with Calamandra
Jaina midbands
Hire Mad Man ($1)
Mad Man finishes the tech 2
Float 1 gold
Squad leader: Argonaut (3/1)
Scavenger: Jaina (3/3)
In play: Molting Firebird (4/3) Mad Man (1/1)
Base: 20
Tech 1: 5
Tech 2: 5
10 workers
Hand: 4
Deck: 0
Discard: 7
New Hand
Brogre
Bamstamper Lizzo
Molting Firebird
Nautical dog