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UrbanVelvet mono white vs Nopethebard mono black

@Nopethebard

Thanks mate!

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Savior Monk
Fox Viper
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Savior Monk


NextHand

Snapback
Smoker
Safe Attacking
Grappling Hook
Aged Sensei


Discard

Fox Viper
Sensei’s Advice
Fox Primus


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Morningstar Flagbearer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

P2t1

Hand

Thieving Imp
Jandra
Sacrifice the Weak
Deteriorate
Graveyard

Worker

Jandra

Get paid ($5)
Worker ($4)
Hire Vandy ($2)
Sacrifice the Weak to kill Flagbearer ($0)

Squad leader: Vandy (2/3)

Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 4

New hand

Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Inverse Power Ninja


STARTING HAND
Smoker
Grappling Hook
Snapback
Safe Attacking
Aged Sensei


WORKERS
Savior Monk
Grappling Hook


NextHand

Safe Attacking
Aged Sensei
Sensei’s Advice
Fox Primus
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build tech 1 - ($3)
Hire Rook - ($1)
Hire Smoker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1) *1 resist

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I hate black.

"

You’re not in the subforum.

How do I move it?

NVM: figured it out

P2t2

Hand

Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue

Worker

Pestering Haunt

Tech

Gargoyle and Crypt Crawler

Get paid ($6)
Worker ($5)
Cast Summon Skeletons ($2) 2 Skeletons appear
Hire Skeleton Javelineer ($1).
Build tech 1 ($0)

Squad leader: Skeleton (1/1)
Scavenger: Skeleton Javelineer (1/1)
Technician: skeleton (1/1)
In play: Vandy (2/3)

Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 5
Discard: 0

New hand

Summon Skeletons
Gargoyle
Sacrifice the Weak
Poisonblade Rogue

Thoughts

If no aggression comes down I’ll go ahead and build tech 2 next turn.

"P1T3


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Sensei’s Advice
Safe Attacking
Fox Primus
Snapback
Aged Sensei


WORKERS
Savior Monk
Grappling Hook
Fox Primus


NextHand

Rambasa Twin
Inverse Power Ninja
Fox Viper
Morningstar Flagbearer


Discard

Sensei’s Advice
Snapback
Safe Attacking
Training Grounds
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Aged Sensei - ($4)
Cast Sensei’s Advice, Smoker (+1/+1a) for turn - ($3)
Smoker kills squad leader skeleton
Rook kills Skeleton Javelineer, takes 1 dmg

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook (2/3) *1 dmg
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Let’s see if I can play the hero game heavy. Training grounds out early will give him a lot to deal with, and mind parry will hopefully give me ample protection

"

P2t3

Hand

Summon Skeletons
Gargoyle
Sacrifice the Weak
Poisonblade Rogue

Worker

Poisonblade Rogue

Tech

Shadow Blade and Crypt Crawler

Get paid + scavenger ($8)
Worker ($7)
Sacrifice the Weak ($5). A skeleton and Aged Sensei die.
Midband Vandy ($3)
Vandy kills Rook and Maxbands.
Smoker is bounced back into your hand by Vandy’s maxband ability.
Float 3 gold

In play: Vandy (4/5)

Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 1
Discard: 5

New hand

Crypt Crawler
Skeletal Archery
Thieving Imp
Deteriorate

Thoughts

I cleaned the board, established a maxband Vandy, and have 3 gold left over for next turn. Neat.

"P1T4


Tech StartingHand Workers

TECH
Thunderclap
Bird’s Nest


STARTING HAND
Inverse Power Ninja
Morningstar Flagbearer
Rambasa Twin
Fox Viper


WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer


NextHand

Snapback
Sensei’s Advice
Fox Viper
Thunderclap
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2 (Discipline) - ($5)
Hire Inverse Power Ninja - ($2)
Hire Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Damn. He accomplished more than I thought he would, and I also have a glaring weak spot now. Hopefully he isn’t able to capitalize. If I can I want to get birds out for protection against his destroying my units, at least birds die first.

"

P2t4

Hand

Crypt Crawler
Skeletal Archery
Thieving Imp
Deteriorate

Worker

Deteriorate

Tech

Lich’s Bargain and Hooded Executioner

Get paid + float ($11)
Worker ($10)
Build Tech 2 Demonology ($6)
Hire Crypt Crawler ($4)
Hire Thieving Imp ($1) you discard card number 4.
Float 1 gold

Squad leader: Crypt Crawler (3/3)
Technician: Vandy (4/5)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 3
Deck: 6
Discard: 0

New hand

Lich’s Bargain
Graveyard
Skeletal Archery

Thoughts

Lich’s Bargain was probably a bad Tech choice for a fast tech plan. Oh well.

Do I assume thieving imp is in play?

"P1T5


Tech StartingHand Workers

TECH
Vigor Adept
Young Lightning Dragon


STARTING HAND
Sensei’s Advice
Snapback
Rambasa Twin
Fox Viper
Thunderclap


WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper


NextHand

Mind-Parry Monk
Training Grounds
Smoker
Bird’s Nest


Discard

Thunderclap
Snapback
Sensei’s Advice
Rambasa Twin
Vigor Adept
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Inverse Power Ninja kills Plague Spitter, 3 (-1/-1)
Snapback Vandy, Garth to play. - ($4)
Midband Grave, he kills Garth. Grave levels 2 - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Grave (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Inverse Power Ninja (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I better start getting better luck with my draws. I think that’s my main problem right now. Need training grounds bad, birds nest too

"

P2t5

Hand

Lich’s Bargain
Graveyard
Skeletal Archery

Worker

Skeletal Archery

Tech

Zarramonde and Dark Pact

Get paid + float ($10)
Worker ($9)
Tech 3 ($4)
Hire Orpal ($2)
Float 2 gold

Squad leader: Thieving Imp (2/2)
Technician: Orpal (1/3)

Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
10 workers

Hand: 4
Deck: 2
Discard: 5

New hand

Sacrifice the Weak
Shadow Blade
Hooded Executioner
Crypt Crawler

Thoughts

Shame about losing Vandy and Garth…should’ve checked my patrols again. Oh well, time to survive until Zarramonde time.

"P1T6


Tech StartingHand Workers

TECH
Hero’s Monument
Hidden Ninja


STARTING HAND
Training Grounds
Mind-Parry Monk
Bird’s Nest
Smoker


WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Safe Attacking
Aged Sensei
Snapback
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 3 - ($5)
Training Grounds - ($4)
Grave kills thieving imp, takes 2
Maxband Grave, he heals. - ($2)
Hire Setsuki - ($0)
Grave uses maxband ability to kill Orpal, levels to Setsuki. You draw 1

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Inverse Power Ninja (1/1)
  • :target: Lookout:

In Play:

  • L3 Setsuki (2/3)
  • Training Grounds (4)
  • L7* Grave (5/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Rook out next turn and can Max level. He has nothing on board. Feeling alright unless he is packing some slick spell or tech 3

"

P1t6

Hand

Gargoyle
Hooded Executioner
Shadow Blade
Sacrifice the Weak
Crypt Crawler

Summary

Gargoyle

Summary

Voidblocker

Get paid + float ($12)
Worker ($11)
Hire Hooded Executioner ($9)
Hire Garth ($7)
Maxband Garth ($0) a VoidBlocker comes up from the Earth.

Squad leader: Voidblocker (2/6) exhaust additional unit to attack
Scavenger: Hooded Executioner (3/3)
In play: Garth (3/4)

Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
11 workers

New hand

Lich’s Bargain
Summon skeletons
Zarramonde
Dark Pact
Thieving Imp

Thoughts

Finally!!! Annihilation begins now.

"P1T7


StartingHand Workers

STARTING HAND
Aged Sensei
Safe Attacking
Snapback
Mind-Parry Monk


WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Hero’s Monument
Thunderclap
Young Lightning Dragon
Hidden Ninja
Rambasa Twin


Discard

Inverse Power Ninja
Snapback
Aged Sensei
Safe Attacking


Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Grave hits voidblocker for 5, takes 2. Inverse Power Ninja Exhausts
Hire Mind-Parry Monk, Inverse Power Ninja dies. - ($5)
Maxband Setsuki, she swiftly strikes voidwalker to death. Mind-Parry Monk Exhausts. - ($2)
Hire Rook, exhaust Training Grounds to Max Rook. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (5/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mind-Parry Monk (5/4)
  • :target: Lookout:

In Play:

  • L6 Setsuki (4/4)
  • Training Grounds (4)
    L7 Grave (5/3)

b]Buildings:[/b]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Takes a lot to get rid of voidwalker, ugh. All heroes out now and Max level, let’s hope he doesn’t drop multiple in one turn.

"

Upon closer inspection I can’t exhaust mind parry can I? I would need to swap grave and mind parry huh?

I think so

Okay, I will edit it to fix the mistake

P2t7

Hand

Lich’s Bargain
Summon skeletons
Zarramonde
Dark Pact
Thieving Imp

No worker
No Tech
Get paid ($11)
Hire Zarramonde ($1) you lose a worker
Garth summons a skeleton ($0)

Squad leader: skeleton (1/1)
Elite: Garth (3/4)
Scavenger: Hooded Executioner (3/3)
In play: Zarramonde (11/11)

Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
11 workers
Hand: 5
Deck: 0
Discard: 5

New hand

Crypt Crawler
Crypt Crawler
Sacrifice the Weak
Graveyard
Shadow Blade

Thoughts

Zarramonde didn’t make the waves I was hoping. The Mind Parry Monk was a good play. Guess I’ll have to combat for that. Good thing Obliterate doesn’t technically target…