I used nature’s reclaim on bloodburn
Nature Reclaims only costs two.
Okay then
In that case Mad Man finishes your tech 2 and the Treant lives
Wait was the +1/+1 from Midori? If so the Treant dies anyway
From forests favor, not midori
So, I forgot about the one float and then also the 1 extra I paid for nature reclaims, so I’m floating 2 now but forgot to fix
"P1T7
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Tyrannosaurus Rex
STARTING HAND
Feral Strike
Rampant Growth
Forest’s Favor
Tiny Basilisk
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Young Treant
Merfolk Prospector
Forest’s Favor
NextHand
Wandering Mimic
Might of Leaf and Claw
Spore Shambler
Galina Glimmer
Discard
Feral Strike
Rampant Growth
Tyrannosaurus Rex
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild tech 2
Hire Arg + maxband, elemental and wisp appear - ($2)
Hire Tiny Basilisk - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant (4/1+3a)
- Elite: Tiny Basalisk (1+1/2) *deathtouch
- Scavenger: L6 Arg (1/5)
- Technician: Wisp (0/1)
- Lookout: Elemental (3/3) *anti-air
In Play:
*
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech Lab HP: 4 (Balance)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
I think this is over but let see
"
Actually, looking at my next hand we better just call gg. I won’t have any real response next turn
Well played match!
Okay. I was about to Bamstamper Lizzo and drop another Molting Firebird so that’s fine. GGWP.
Oh yeah, I figured. Do another match? I’m looking to play some mono white
Okay. I’ll stay on. I’m having a blast with this build.
You go ahead and take p1 this time
Okay. I’ll submit my first turn later today.
Good luck have fun
P1t1
Hand
Scorch
Pillage
Nautical dog
Bloodburn
Bloodrage Ogre
Worker
Scorch
Get paid ($4)
Worker ($3)
Bloodburn ($0)
In play: Bloodburn
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Charge
Mad Man
Careless Musketeer
Bombaster
Makeshift Rambaster
Thoughts
I imagine that Bloodburn will do some work. It may also scare UrbanVelvet to tech in Versatile Style. Grave shouldn’t be particularly hard to murder. Hero based strats are out because Snapback.
"P2T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Safe Attacking
Snapback
Smoker
Savior Monk
WORKERS
Morningstar Flagbearer
NextHand
Grappling Hook
Fox Viper
Aged Sensei
Sensei’s Advice
Discard
Snapback
Smoker
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Safe Attacking - ($2)
Hire Savior Monk - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
"
P1t2
Hand
Charge
Mad Man
Careless Musketeer
Bombaster
Makeshift rambaster
Worker
Careless Musketeer
Tech
Polymorph: Squirrel and Argonaut
Get paid ($5)
Worker ($4)
Tech 1 ($2)
Hire Bombaster ($0)
Tap Bloodburn to damage Your base
Elite: Bombaster (2/2)
In play: Bloodburn
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Polymorph: Squirrel
Charge
Makeshift rambaster
Nautical dog
Mad Man
Thoughts
I think I should do MoLaC this game. Now to build for that.
Bloodburn takes charges
"P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Versatile Style
STARTING HAND
Fox Viper
Aged Sensei
Sensei’s Advice
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
NextHand
Versatile Style
Smoker
Fox Primus
Rambasa Twin
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Grave - ($3)
Grappling Hook Bombaster to lookout
Savior Monk kills Bombaster, 1dmg
Level Grave 3x - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L4 Grave (3/4+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Savior Monk (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Let’s get rid of bloodburn
"
P1t3
Hand
Polymorph Squirrel
Charge
Makeshift rambaster
Nautical dog
Mad Man
Worker
nautical dog
Tech
Immortal and Dinosize
Get paid ($6)
Worker ($5)
Hire Arg ($3) a wisp appears
Cast Polymorph: Squirrel ($0). Savior monk is a squirrel until my next upkeep.
Scavenger: Wisp (0/1)
In play: Arg (1/3)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Immortal
Argonaut
Mad Man
Pillage
Brogre
Thoughts
I teched Immortal in one turn too soon. Oh well. Next turn I establish my tech 2.
"P2T3
Tech StartingHand Workers
TECH
Training Grounds
Focus Master
STARTING HAND
Fox Primus
Rambasa Twin
Versatile Style
Smoker
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
NextHand
Aged Sensei
Snapback
Sensei’s Advice
Grappling Hook
Discard
Versatile Style
Smoker
Rambasa Twin
Training Grounds
Focus Master
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Versatile Style, bloodburn is destroyed - ($4)
squirrel kills wisp, you get 1g
Grave readily kills Arg, gains 2 levels and 1 dmg
Tech 2 (Discipline) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L6 Grave (3/3+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Savior Monk (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
Let’s play the hero healing game
"
P1t4
Hand
Immortal
Argonaut
Mad Man
Pillage
Brogre
Worker
Immortal
Get paid + scavenger ($8)
Worker ($7)
Build Tech 2: Growth ($3)
Hire Argonaut ($0)
Squad leader: Argonaut (3/4)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 0
Discard: 5
New Hand
Bombaster
Dinosize
Polymorph Squirrel
Makeshift rambaster
Charge
Thoughts
Blooming Ancient Strat it is.
"P2T4
Tech StartingHand Workers
TECH
Vigor Adept
Vigor Adept
STARTING HAND
Aged Sensei
Snapback
Grappling Hook
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Aged Sensei
NextHand
Snapback
Training Grounds
Focus Master
Smoker
Rambasa Twin
Tech 2 card(s)
Get Paid + heal 1 - ($8)
Worker - ($7)
Hire and maxband setsuki - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L6 Grave (3/4+a)
- Elite:
- Scavenger: Savior Monk (2/2)
- Technician:
- Lookout:
In Play:
- Safe Attacking
- L6 Setsuki (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
let’s play defense a turn
"