UrbanVelvet mono white vs Nopethebard mono black

P1t5

Hand

Bombaster
Dinosize
Polymorph
Makeshift rambaster
Charge

Worker

Charge

Tech

Blooming Ancient and Giant Panda

Get paid ($8)
Worker ($7)
Hire Bombaster ($5)
Build Surplus ($0)

Squad leader: Argonaut (3/4)
Scavenger: Bombaster (2/2)

Base: 20
Tech 1: 5
Tech 2: 5
Surplus: 4
9 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Giant Panda
Polymorph
Dinosize
Oversized Rhinoceros
Blooming Ancient

Thoughts

2 maxband heroes is worrying but I think I can set up a big burst of power next turn.

"P2T5


Tech StartingHand Workers

TECH
Hero’s Monument
Young Lightning Dragon


STARTING HAND
Focus Master
Training Grounds
Snapback
Smoker
Rambasa Twin
Vigor Adept
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Aged Sensei
Rambasa Twin


NextHand

Snapback
Versatile Style
Grappling Hook
Vigor Adept
Focus Master


Tech 2 card(s)
Get Paid + draw 2 setsuki - ($9)
Worker - ($8)
Build Training Grounds - ($7)
Grave hits arg, 2 dmg to arg. maxband Grave he heals - ($6)
Setsuki swiftly kills arg
Savior Monk kills bombaster, takes 1
Tech 3 - ($1)
Hire Smoker ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave (4/5+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L6 Setsuki (3/4)
  • Training Grounds (4)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

can I close this easily though… not sure

"

Did you count the gold for Smoker?

1 Like

Fixing now thnx

P1t6

Hand

Giant Panda
Oversized Rhinoceros
Blooming Ancient
Polymorph
Dinosize
Blooming Ancient

No worker

Tech

Lobber 2x

Get paid + scavenger ($10)
Draw from surplus
Hire Blooming Ancient ($6)
Hire Blooming Ancient ($2) Blooming Ancient 1 gets a +1/+1 rune
Hire Arg ($0) a wisp appears. Blooming Ancients each get 2 +1 runes
Ancient 1 gives wisp +2/+2
Ancient 2 gives wisp +2/+2
Ancient 1 gives Arg +1/+1

Squad leader: Wisp (4/5)
Scavenger: Arg (2/4)
In play: Blooming Ancient (2/4) Blooming Ancient (2/4)

Base: 20
Tech 1: 5
Tech 2: 5
Surplus: 4
9 workers

Hand: 5
Deck: 7
Discard: 0

New Hand

Bombaster
Makeshift rambaster
Pillage
Brogre
Mad Man

Thoughts

I’m in good shape if the wall holds.

"P2T6


StartingHand Workers

STARTING HAND
Versatile Style
Grappling Hook
Vigor Adept
Snapback
Focus Master
Sensei’s Advice
Vigor Adept


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Aged Sensei
Rambasa Twin
Versatile Style


NextHand

Snapback
Grappling Hook
Young Lightning Dragon
Smoker
Hero’s Monument


Tech 0 card(s)
Get Paid + draw 2 + heal 1 - ($10)
Worker - ($9)
Hire Rook and tap Training grounds to max level - ($7)
Grave uses maxband to kill wisp
Snapback Arg, Geiger into play - ($4)
Savior Monk does 2dmg to Geiger, takes 1
smoker trades with geiger
Setsuki destroys your surplus, 2 dmg to your base
Hire Vigor Adept - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (5/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Vigor Adept (5/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L6 Setsuki (4/4)
  • Training Grounds (4) *heroes +1 atk
  • Savior Monk (2/1)
  • L7 Grave (5/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I may regret the decision to not take out tech 2

"

1 Like

That is GG

I’m always up for more if you are. Want to use black

1 Like

Mono purple for me

1 Like

Guess I’ll throw out turn 1 since you went first last time

"P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Deteriorate
Graveyard
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator


Discard

Deteriorate
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Thieving Imp, you discard #5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

P2t1

Hand

Fading Argonaut
Temporal Research
Forgotten Fighter
Hardened Mox

Worker

Forgotten Fighter

Get paid ($5)
Worker ($4)
Hire Geiger ($2)
Midband Geiger ($0)

Squad leader: Geiger (2/4)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 4

New Hand

Nullcraft
Plasmodium
Neo plexus
Time Spiral
Tinkerer

Thoughts

The hero arrives in my time of card deficit! This game will be interesting. I think Nebula will make a good wincon.

"P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Bone Collector


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Skeleton Javelineer
Bone Collector
Sacrifice the Weak
Shadow Blade
Pestering Haunt


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Hire Jandra, the Negator - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

P2t2

Hand

Nullcraft
Plasmodium
Neo Plexus
Time Spiral
Tinkerer

Worker

Plasmodium

Tech

Argonaut and Stewardess of The Undone

Get paid ($6)
Worker ($5)
Tech 1 ($4)
Hire Neo Plexus ($2)
Maxband Geiger ($0)

Squad leader: Neo Plexus (2/2)
Scavenger: Geiger (3/4)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Stewardess
Argonaut
Hardened Mox
Time Spiral
Temporal Research

Thoughts

I really expect necromancy incoming. Let’s head that off now.

"P1T3


Tech StartingHand Workers

TECH
Plague Spitter
Hooded Executioner


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Bone Collector
Shadow Blade
Pestering Haunt


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Graveyard
Thieving Imp
Skeletal Archery
Deteriorate
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Vandy - ($3)
Shadow Blade Plexus and he dies, you discard #3 - ($0)
Imp and Jandra trade with Geiger, levels to Vandy

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P2t3

Hand

Stewardess
Argonaut
Hardened Mox
Time Spiral
Temporal Research

Worker

Time Spiral

Tech

Immortal and Origin Story

Get paid + scavenger ($8)
Worker ($7)
Build Tech 2: Present ($3)
Hire Argonaut ($0)

Squad leader: Argonaut (3/4)

Base: 20
Tech 1: 5
Tech 2. 5
8 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Battle Suits
Nullcraft
Hardened Mox
Fading Argonaut
Tinkerer

Thoughts

Correction: Metamorphosis is the plan. Tech in Origin Story and build a tower if need be.

"P1T4


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Terras Q, the Shackled


STARTING HAND
Deteriorate
Skeletal Archery
Graveyard
Thieving Imp
Hooded Executioner


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Sacrifice the Weak
Shadow Blade
Plague Spitter
Jandra, the Negator
Skeleton Javelineer


Discard

Skeletal Archery
Thieving Imp
Deteriorate
Terras Q, the Shackled
Terras Q, the Shackled


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire and boost Hooded Executioner, arg dies - ($0)
Vandy does 3 dmg to your tech 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "
1 Like

P2t4

Hand

Battle Suits
Nullcraft
Hardened Mox
Fading Argonaut
Tinkerer

Worker

Tinkerer

Tech

Hyperion 2x

Get paid ($8)
Worker ($7)
Hire Fading Argonaut ($5)
Hire Hardened Mox ($2)
Hire Vir ($0)

Squad leader: Hardened Mox (1/1)
Elite: Vir (2/3)
Technician: Fading Argonaut (2/3)***

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 4
Deck: 1
Discard: 5

New Hand

Origin Story
Temporal Research
Neo Plexus
Stewardess

Thoughts

Didn’t draw the Immortal. I did, on the other hand, draw Origin Story and also Temporal Research, so I’m not dead in the water. He cannot break my tech 2.
That Hardened Mox will do some work.

"P1T5


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Skeleton Javelineer
Plague Spitter
Sacrifice the Weak
Jandra, the Negator
Shadow Blade


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Terras Q, the Shackled
Skeletal Archery
Jandra, the Negator
Bone Collector
Thieving Imp


Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Tech 2 (Demonology) - ($4)
Tech Lab (Disease) - ($3)
Vandy knocks mox from squad leader, takes 1
Shadow Blade Vir, he dies and you discard #3. - ($0)
Vandy maxbands from levels, heals and both hooded Executioner and Fargo get +2/+2
executioner kills Fargo, you draw. executioner takes 4

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy (4/5)
  • Hooded Executioner (5/1) *dies at my next upkeep

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P2t5

Hand

Origin Story
Temporal Research
Stewardess
Immortal

Worker

Stewardess

Tech

Tricycloid 2x

Get paid + scavenger ($10)
Worker ($9)
Hire Prynn ($7)
Cast Origin Story ($4). Bye Vandy.
Cast Temporal Research ($2). I draw 2.
Float 2 gold

Squad leader: Hardened Mox (1/1)
Scavenger: Prynn (2/3)****

Base: 20
Tech 1: 5
Tech 2: 2
10 workers

Hand: 5
Deck: 3
Discard: 4

New Hand

Tricycloid
Tricycloid
Argonaut
Battle Suits
Hyperion

Thoughts

That were better than expected. I think Battle Suits -> double Hyperion will be my next turn.

"P1T6


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Bone Collector
Skeletal Archery
Terras Q, the Shackled
Thieving Imp
Jandra, the Negator


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery


NextHand

Plague Spitter
Sacrifice the Weak
Shadow Blade
Skeleton Javelineer
Plague Lab


Discard

Hooded Executioner
Thieving Imp
Jandra, the Negator
Terras Q, the Shackled
Sickness
Sickness


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Garth, get skele - ($4)
Hire Bone Collector - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
    "
1 Like