@Leontes why did you let him warm up is BBB
Now I’ll have to fight it without rust
Part of the face-up strategy is to build remorse in my opponents
when I lose though, I build remorse in myself
mysticjuicer 3 - 1 CKR
sick chip-damage victory
triple warstomp into checkmates
ggs man, sorry the set ended that way
I kept a block for your AA. I had 8AA. I guessed incorrectly. My best choices were AA against mixup normal or block AA. I should have played safe. My only regret is not throwing more. There were too many times that I was sitting there with throws to power up with later. I think I will try this MU again in the future. No fear.
Ah, my mistake. Looking forward to our rematch, but also dreading it a little.
Very safe game all around, I just slowly dumped damage in there, and Guard Crushed a couple of 10-blocks, so that was fun. Also, Oni 8-throw is faster than DeGrey 8-throw, which is fun.
Onimaru is a grappler!
In which I start getting thrown, and lose.
CANON BATTLE! I got some good spin going, got around 35 damage jokered, and just kept spinning for winning.
ggs! I’m pretty stoked with the characters I got to work with. Also hi @mysticjuicer here I am messing with your tournament spreadsheet.
At some point in this tournament I started playing basically mono-DeGrey, which is a bad idea if the opponent has a Quince as it turns out…
@JonnyD vs @Fluffiness
- I dumped my hand for lethal to 1 card (joker) just because I decided to go all in. It was dumb, but paid off.
- I landed a few 6 attacks. Fluffiness took me down to chip life and the deck delivers decent dodge follow ups + dodges.
- I didn’t think he had all those throws and honestly got outplayed. He knew I lacked blocks pretty much turn 2ish(?) after I wanted to counter his 7 throw with known Bursts of Speed.
- I turn 1 single a’d. Turn 2 used his 7 AKA ESP to look at his hand and it was a really unfortunate Setsuki hand that I exploited.