QM: Legion vs jasonwocky

No problem! My base is actually @ 12 due to Tech 1 & Tech 2 destructions.

EDIT: Crap! I can’t play Vir & Prynn since I don’t have T2. I need to redo my turn from scratch :frowning:

obv i chose tech destruction instead of base atk cuz i hope to have crippled ur hand (aka i hope u have mainly tech I&II cards so u cannot make a comeback)

Almost crippled, but as fate would have it, we must slug this out a bit more.

Starting Hand & Thoughts

Immortal, Hyperion, Stewardess. Draw Undo off of TECHN death.

Worker

None

Tech

None

P1T9:

  • Gain 1 Card off of TECHN death
  • Forego Teching
  • Rebuild Tech 1
  • Collect 10g (10)
  • Prynn (8)
  • Prynn casts Undo on Land Octopus (5), it returns to your hand.
  • Prynn to Lvl 4 (2)
  • Heroes’ Hall (0)
  • Immortal breaks your Tech 2; your base @ 14
  • Nullcraft kills Mad Man
  • Discard 3, Draw 5
  • Float 0g

Patrol:

  • SQL: Lvl4 Prynn (2/4 + 1) @ 4 Runes
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 12
  • Buildings: Heroes’ Hall (4), Tech 1 (5)
  • Other: Immortal (5/5), Nullcraft (1/1), Battle Suits
  • Hand: 5
  • Deck: 3
  • Discard: 4
  • Gold: 0
  • Workers: 10
Next Hand

Tricycloid, Argonaut, Stewardess, Forgotten Fighter, Now!

P2T9

hand+tech

CB,rambasterLOctopus(w), tech=lobber 2

  1. git gold (8) and tech 2
  2. rebuild TII
  3. Work (7)
  4. surplus (2)
  5. disc 2, draw 2, rs draw 2

My Info:

  • Base HP: 16

  • Tech I HP: 5

  • Tech II Blood HP: 5

  • Surplus HP: 4

  • Hand: 4

  • Disc: 0

  • Deck: 7

  • Gold: 2

  • Workers: 9

    In Patrol:

  • SQL: zane 4/4+A

  • Elite:

  • SCV:

  • TCN:

  • Looky:

In Play:

new hand

CB, taxman,LOctopus,Lizzo

You can’t rebuild T2 and play CB in the same turn.

i know, was fixing, lol

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now should be all ok. Check there are no more shenans and then play freely ur turn :stuck_out_tongue:

Starting Hand & Thoughts

Tricycloid, Argonaut, Stewardess, Forgotten Fighter, Now! Is this the turn I finally turn the corner?

Worker

Forgotten Fighter

Tech

Hyperion

P1T10:

  • Tech 1 Card (I believe it is legal to only tech 1 card if I want at this point?)
  • Rebuild Tech 2
  • Prynn fades one rune, @3
  • Collect 10g (10)
  • Geiger (8)
  • Immortal kills Zane, takes 4dmg. Geiger to lvl 3.
  • Argonaut (5)
  • Cast Now! on Argonaut (4)
  • Argonaut + Nullcraft kill your Tech 2, your base @ 12.
  • Prynn hits your base for 2 (now @ 10). Prynn +1 rune.
  • Maxband Geiger (2), Blink Immortal
  • Worker (1)
  • Discard 2, Draw 3, RS, Draw 1
  • Float 1g

Patrol:

  • SQL: Immortal (5/5 + 1)
  • ELITE:
  • SCAV:
  • TECHN: Argonaut (4/4)
  • LOOKOUT:

Info:

  • Base: 12
  • Buildings: Heroes’ Hall (4), Tech 1 (5), Tech 2 Present (5)
  • Other: Nullcraft (1/1), Lvl 5 Geiger (3/4), Lvl4 Prynn (2/4 + 1) @ 4 Runes, Battle Suits
  • Hand: 4
  • Deck: 7
  • Discard: 0
  • Gold: 1
  • Workers: 11
Next Hand

Fading Argonaut, Argonaut, Neo Plexus, Undo

argo cannot attack and patrol at the same time

He’s got Readiness.

opps. My bad :stuck_out_tongue: gg, then, i concede, surplus did not help a bit, i got stuck with a TII dead hand.

imo my fatal mistake was turn 6, hitting ur tech II for no real advantage instead of dealing 9 to ur base and start a base race that red would have likely won.
Live and learn. U r really a good player.

Man, that was maybe my favorite game of Codex ever. Such a slugfest between two top Tech 2 specs. I thought you played Red really well. Turn 6 Tech2 destruction would have cost me my Immortal (which I had in my hand T7), except for Vir’s ability to push it back on top of my deck. I think Immortal is a really hard counter to Blood’s gameplan, which is why I did whatever I could and held my breath on Turn 7, hoping I could get it out on 8.

If you could have followed up your Turn 6 with destroying my T2 again on T7, I might have conceded.

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