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QM: Legion vs jasonwocky


#1

@jasonwocky

gl hf btw, atm i really suck as red, so sorry in advance if everything ends rlly fast.

hand

rambaster,BRO,scorch(w),musket,dog

  1. git gold (4)
  2. work (3)
    
  3. :nauticaldog: (2)
    
  4. :codexdrakk: (0)
    
  5. disc 3, draw 5
    

My Info:

  • Base HP: 20

  • Hand: 5

  • Disc: 3

  • Deck: 0

  • Gold: 0

  • Workers: 5

    In Patrol:

  • SQL:

  • Elite:

  • SCV: :nauticaldog:

  • TCN:

  • Looky:

In Play: Drakk 1/3

new hand

MMan,bombaster, BBurn,pillage, charge


#2

I feel ya, my games against EricF are going terribly not in my favor.


#3

No problem Legion. I’ve only played Purple twice, and I’m discovering that I’m woefully out of practice.

Also need to figure out how these forums for for PbP, so I’ll get my first move up after work today.


#4

GLHF!

Starting Hand

Fading, Nullcraft, Temporal, Tinkerer, Forgotten Fighter

Worker

Tinkerer

P2T1:

  • Collect 5g (5)
  • Worker (4)
  • Fading Argonaut (2)
  • Summon Vir Garbarean (0)
  • Patrol as Below
  • Discard 3, Draw 5
  • Float 0g

Patrol:

  • SQL: Fading Argonaut (2/3+1)
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT: L1 Vir Garbarean (2/3)
Next Hand

Mox, Spiral, Plexus, Suits, Plasmodium


#5

P1T2

hand+tech

MMan,bombaster, BBurn(w),pillage, charge. Tech:kidnapping+drums

  1. git gold (5)
  2. tech 2
  3. work (4)
  4. MidDrakk (1)
  5. Madman (0)
  6. Middrak and madman kill SQL
  7. :nauticaldog: trades with vir. Maxdrakk and heals
  8. disc 3, rs draw 5

My Info:

  • Base HP: 20

  • Hand: 5

  • Disc: 0

  • Deck: 5

  • Gold: 0

  • Workers: 6

    In Patrol:

  • SQL:

  • Elite:

  • SCV:

  • TCN:

  • Looky:

In Play: MaxDrakk 3/4

new hand

musket,kidn,charge,Mman,bombaster


#6

Sorry man, I’m slow today. It’s been a couple of busy days! Move incoming a bit later this evening!


#7
Starting Hand

Mox, Spiral, Plexus, Suits, Plasmodium

Worker

Plasmodium

Tech

Origin Story, Argonaut

P2T2:

  • Tech 2 Cards
  • Collect 6g (6)
  • Worker (5)
  • Build Tech 1 (4)
  • Battle Suits (2)
  • Neo Plexus (0)
  • Patrol as Below
  • Discard 2, RS, Draw 4
  • Float 0g

Patrol:

  • SQL:
  • ELITE:
  • SCAV: Neo Plexus (3/2)
  • TECHN:
  • LOOKOUT:

Info:

  • Base 20
  • Buildings: Tech 1 (5)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 4
  • Discard: 0
  • Gold: 0
  • Workers: 7
Next Hand

Time Spiral, Origin Story, Argonaut, Forgotten Fighter. Would have preferred to not have both Tech 1 cards this turn. Oh well.


#8

P1T3

hand+tech

musket(w),kidn,charge,Mman,bombaster[Tech:mine+taxman

  1. git gold (6)
  2. tech 2
  3. work (5)
  4. Tech I (4)
  5. Bombaster (2)
  6. Madman(1)
  7. Madman trades with plexus
  8. Drakk and bombaster kill ur tech I. ur base takes 2
  9. disc 2, draw 4

My Info:

  • Base HP: 20

  • Tech I HP: 5

  • Hand: 4

  • Disc: 3

  • Deck: 1

  • Gold: 1

  • Workers: 7

    In Patrol:

  • SQL:

  • Elite:

  • SCV:

  • TCN:

  • Looky:

In Play: MaxDrakk 3/4, bombaster 2/2

new hand

dog,pillage,rambaster,bro


#9
Starting Hand and Thoughts

Origin Story, Argonaut, Time Spiral, Forgotten Fighter. This was a bad hand. No chump blockers for Prynn, but I have no choice here. Must play her. I’m somewhat surprised he’s not hitting face as much with Red; looks like he’s doing a build up. I’ll put up a HH this turn to try and set some defenses.

Worker

Time Spiral

Tech

Argonaut, Hyperion

P2T3:

  • Collect 1 SCAV Gold (1)
  • Base to 18 from Tech 1 Destruction
  • Tech 2 Cards
  • Rebuild Tech 1
  • Collect 7g (8)
  • Worker (7)
  • Prynn (5)
  • Origin Story Drakk (2)
  • Build Heroes Hall (0)
  • Patrol as Below
  • Discard 2, Draw 4
  • Float 0g

Patrol:

  • SQL: L1 Prynn (1/3+1)
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base 18
  • Buildings: Tech 1 (5), Heroes Hall (4)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 0
  • Discard: 6
  • Gold: 0
  • Workers: 8
Next Hand

Mox, Nullcraft, Temp. Research, Fading Argonaut


#10

P1T4

hand+tech

dog,pillage(w),rambaster,bro. Tech:Crashbx2

  1. git gold+f(8)
  2. tech 2
  3. work (7)
  4. Tech II Blood (3)
  5. Bombaster attacks prinn.
  6. Zane(1) Kills prynn and goes lv3. Mid and heals (0)
  7. disc 3, draw 1, rs draw 4

My Info:

  • Base HP: 20

  • Tech I HP: 5

  • Tech II Blood HP: 5

  • Hand: 5

  • Disc: 0

  • Deck: 6

  • Gold: 0

  • Workers: 8

    In Patrol:

  • SQL:

  • Elite:

  • SCV:

  • TCN:

  • Looky:

In Play: lv4 zane 3/3, bombaster 2/1

new hand

drums, mine, BRO, crash, taxman


#11

Argh. Your hand is showing.


#12

fixed, plz play like u did not see taht ;__;


#13

No worries. I looked away as fast as I could, and my hand’s not presenting me a lot of options anyway :slight_smile:


#14
Starting Hand and Thoughts

Mox, Nullcraft, Temp. Research, Fading Argonaut

Worker

Research

Tech

Glaxx, Undo

P2T4:

  • Tech 2 Cards
  • Collect 8g (8)
  • Worker (7)
  • Tech 2 Present (3)
  • Fading Argonaut (1)
  • Patrol as Below
  • Discard 2, RS, Draw 4
  • Float 1g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN: Fading Argonaut (3/3) @ 3 runes
  • LOOKOUT:

Info:

  • Base 18
  • Buildings: Tech 1 (5), Tech 2: Present (5), Heroes Hall (4)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 6
  • Discard: 0
  • Gold: 1
  • Workers: 9
Next Hand

Argonaut, Hyperion, Undo, Mox


#15

P1T4

hand+tech

drums, mine(w), BRO, crash, taxman Tech= octopusx2

  1. git gold (8)
  2. tech 2
  3. work (7)
  4. Crashb (4)
  5. Maxzane (2) moving argo to looky and deealing 1 dmg.
  6. Crashb hits argo for 2 dmg. Overpower 4 more to Tech II. bombaster kills it. 2 dmgs to base
  7. Zane Kills HH. 2 more dmg to ur base, now @14
  8. Drakk (0)
  9. disc 3, draw 5

My Info:

  • Base HP: 20

  • Tech I HP: 5

  • Tech II Blood HP: 5

  • Hand: 5

  • Disc: 5

  • Deck: 1

  • Gold: 0

  • Workers: 9

    In Patrol:

  • SQL:

  • Elite:

  • SCV:

  • TCN:

  • Looky:

In Play: lvmax zane 4/4, bombaster 2/1, drakk 1/3

new hand

Mman,kidn,crash,rambaster,dog


#16

doesn’t moving Fading argonaut to looky then cause the damage part of zane’s maxband to require you to pay 1?


#17

no, targeting happens when Fargo is still in tech, then the effect resolves.


#18
Starting Hand and Thoughts

Argonaut, Hyperion, Undo, Mox

Worker

None

Tech

Temporal Distortion, Tricycloid

P2T5:

  • Tech 2 Cards
  • Collect 9g (10)
  • Rebuild Tech 2
  • Vir (8)
  • Peek at top card for free
Peek

Forgotten Fighter

  • Swap 1 card for top card of draw pile (7)
Swap

Hyperion

  • Argonaut (4)
  • Mox (1)
  • Patrol as Below
  • Discard 2, Draw 4
  • Float 1g

Patrol:

  • SQL: Mox (2/1+1)
  • ELITE:
  • SCAV: Argonaut (4/4)
  • TECHN: L1 Vir (2/3)
  • LOOKOUT:

Info:

  • Base 14
  • Buildings: Tech 1 (5), Tech 2: Present (5)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 2
  • Discard: 6
  • Gold: 1
  • Workers: 9
Next Hand

Hyperion, O Story, Glax, Nullcraft


#19

P1T5

hand+tech

Mman,kidn,crash,rambaster,dog Tech= Cmirrorx2

  1. git gold (9)
  2. tech 2
    1. Crashb (6)
  3. Crashb hits mox and overpowers vir, drakk lv 3.
  4. Middrak(5)
  5. kidnapping ur argo (1)
  6. Madman (0)
  7. Drakk (2/3)+zane (4/4)+bombaster (3/1)+argo (4/4)+Mman(2/1) bring ur base to-1 (all my units have frenzy 1 cuz drakk)
  8. gg

Ur turn to go first.


#20

If u do not mind some advice as purple, imo agianst red u should absolutely avoid mox when overpowering stuff can come out, since CB can just eat it and overpower 5 dmg to anything else. imo mox is one of those stuff that u either play t1-2 or never.