I enjoy playing mono-purple quite a bit, but I find it difficult to evaluate the strength of units with forecast. Whenever I go down that route, I wish there was a card that took a time rune off every forcasted unit, because I feel like that would provide some serious value. Playing a spell to remove a time rune feels incredibly inefficient.
For the starting deck, I always prioritize Tinkerer for time rune removal. If I can have him live to use his ability twice, I’m stoked. Then I add Seers, since they’re fine, cheap blockers and start doing real work if you have Battle Suits.
My major problem with forecast is that it gives you opponent time to react and find an answer. So even if you gets some strong units in earlier than anticipated, their relatively superior strength is mitigated by a potential answer.
And what of Temporal Research? When isn’t that thing a dead card?
How do you play with forecast to gain teh valuez? I’m struggling to see the benefits.