petE ([Necro]/Balance/Anarchy) vs codexnewb([Finesse]/Strength/Discipline)

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Potent Basilisk
Pirate Gunship


STARTING HAND
Graveyard
Bone Collector
Pestering Haunt
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Wandering Mimic
Sacrifice the Weak
Chaos Mirror
Thieving Imp
Potent Basilisk


[/spoiler][/details]

[details=Discard][spoiler]
Tiny Basilisk
Deteriorate
Bone Collector
Graveyard
Pirate Gunship


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth to max, summon Potent Basilisk from discard - ($0)
Midori kills Tenderfoot

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5 + 1, deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garth lvl 7 (3/4)
    [B]In Play:[/B]
  • Midori lvl 1 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


He has a big float, so can block with a instamax Rook, then give me problems with Training Grounds. So teching a Gunship as well as the summoned Potent Basilisk, in case I end up needing Tech3.

[/spoiler][/details]

I think Midori is 2/2 right now after killing Tenderfoot last turn. I also have a feeling that Iā€™m screwed.

"P1T6


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Nimble Fencer
Martial Mastery
Granfalloon Flagbearer
training grounds
Young Lightning Dragon
Nimble Fencer


WORKERS
Spark
Helpful Turtle
Older Brother
Brick Thief
Fruit Ninja
Granfalloon Flagbearer


NextHand

Bloom
Young Lightning Dragon


Discard

Tenderfoot (1/2)
Martial Mastery
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
1 gold for scavenger - ($12)
Training Grounds - ($11)
Summon Grave, lvl 1, (2/3) - ($9)
Summon Nimble Fencer - ($7)
Grave plays Martial Mastery, draw two cards, look at your hand - ($6)
Nimble Fencer - ($4)
Young Lightning Dragon - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nimble Fencer (2/3)
  • :psfist: [I]Elite[/I]: Young Lightning Dragon
  • :ps_: [I]Scavenger[/I]: Timely Mesenger (1/1)
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds (4 HP)
  • Grave, lvl 1, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Iā€™m way behind right now. It would take a miracle draw the next two turns. Letā€™s see what happens.

"

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship


STARTING HAND
Wandering Mimic
Sacrifice the Weak
Thieving Imp
Chaos Mirror
Potent Basilisk


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Potent Basilisk
Bone Collector
Nether Drain
Tiny Basilisk


[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Thieving Imp, discard #2 of 2 - ($7)
Mimic (haste/sparkshot/flying from Fencer/Grave/YLD) kills tech Fencer, sparkshot kills Messenger - ($3)
Potent Basilisk kills SQL Fencer
Skeleton - ($2)
StW, Skeleton and YLD die - ($0)
Garth and Midori destroy Training Grounds

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 1 (2/2)
  • Wandering Mimic (4/4)
  • Garth lvl 7 (3/4)
  • Potent Basilisk (3/3, deathtouch)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

"

Your base should be at 18 from when i first took out your tech 2.

"P1T7


Tech StartingHand Workers

TECH
Rambasa Twin
TWO STEP


STARTING HAND
Young Lightning Dragon
Bloom
Sparing Partner


WORKERS
Spark
Helpful Turtle
Older Brother
Brick Thief
Fruit Ninja
Granfalloon Flagbearer


NextHand

Wither
training grounds
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($11)
discard second card
1 gold from scavenger - ($12)
1 card from technician
Summon Sparring Partner - ($11)
Mid Grave - ($9)
Grave Kill Imp, ready (now 3/2), you draw 1
Summon Rook - ($7)
Max Grave, heals - ($3)
Grave tap to Sword Rune Midori, Rook gains 2 levels
2 gold to YLD, 5 Attack, kills Tech 2, your base to 16 - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparing Partner
  • :pschip: [I]Technician[/I]: Rook, lvl 3, (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave, lvl 7, (4/3)
  • Young Lightning Dragon
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Waiting for that miracleā€¦

"

YLD died to StW during my last turn

Oh thatā€™s right. My bad. Iā€™m going to GG it here. I wonā€™t be able to come back from this.

GG! Iā€™ve been getting somewhat better early trades in these games. As P1 thereā€™s pressure to make value trades to offset the $1 per turn econ disadvantage ā€“ easier said than done against Black starter with StW and zero cost Deteriorate and Haunt. Makes playing $3 units like Fruit Ninja quite risky, as in this game when it ended up trading down to StW. Likely would have been better levelling Grave instead.

On for another, with the same or a different deck?

Those are really good points. Iā€™ll make a note for that kind of stuff moving forward.

Iā€™m okay for now. Iā€™d be down for a different deck at some point, just let me think what to do and Iā€™ll post it.