petE ([Necro]/Balance/Anarchy) vs codexnewb([Finesse]/Strength/Discipline)

"P2T6


Tech StartingHand Workers

TECH
Entagling Vines
Reversal


STARTING HAND
Bloom
Brick Thief
Doubleing Barbarian
Discord
Two Step


WORKERS
Older Brother
Fruit Ninja
Helpful Turtle
Jefferson Degrey
Brick Thief


NextHand

Tenderfoot
Versatile Style
Jefferson Degrey
Bloom


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon River - ($6)
Discord - ($4)
Rook kills TB (TB does not deal any combat damage, so Rook survives)
Grave kills Garth, sparkshot to kill Skeleton (0/1 from Discord), Grave gains 2 lvls, Readied, you draw 1 card and gain 1 gold
2 gold to max Grave, heal - ($2)
Tap Grave to sword rune Midori, lvls to River, lvl 3 (2/4)
Bloom Rook - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River, lvl 3, (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave, lvl 7, (4/5)
  • Rook, lvl 1, (3/5) (+1+1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2 (Strength)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Heā€™s feinting me one way or the other. No matter what, this is the best I can do for now. Weā€™ll see if I face an army of Stealth Monkeyā€™s, double Sanitorium, or an army of Wandering Mimicsā€¦ Trouble brewing ahead. And Now he can build tech 3 to get out that darn Gunshipā€¦

"

1 Like

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Graveyard
Pirate Gunship
Hooded Executioner
Summon Skeletons
Wandering Mimic
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Sacrifice the Weak
Pirate Gunship
Bone Collector
Disguised Monkey


[/spoiler][/details]

[details=Discard][spoiler]
Tiny Basilisk
Deteriorate
Graveyard
Hooded Executioner


[/spoiler][/details]
Tech 0 card(s)
Get Paid + scav + tech draw - ($11)
Pirate Gunship kills Rook - ($5)
Wandering Mimic (haste/flying from Gunship) breaks your Tech2, Base to 18HP - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pirate Gunship (7/6, flying)
  • Wandering Mimic (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]



[/spoiler][/details]

GG man. I canā€™t come back from that.

GG!
On for a rematch?

Yeah. rn = 43, or i can go first so we switch it up. Let me know.

You can start this time

"P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Older Brother
Granfalloon Flagbearer
Wither
Spark


WORKERS
Spark


NextHand

Timely Messenger
Fruit Ninja
Brick Thief
Helpful Turtle
Bloom


Discard

Granfalloon Flagbearer
Wither
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Sumon Grave - ($1)
Summon Tenderfoor - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, lvl 1, (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Going to play more offensively this game, also get some of these weaker spells out my way as I worker. Trying to get economy out of Grave so I can have baord presence into Doubleing barbarians with two step. Either that or Lightning Dragons if things arenā€™t going well T3 to protect my ground units.

"

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Summon Skeletons
Skeletal Archery
Graveyard
Thieving Imp
Skeleton Javelineer


WORKERS
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Poisonblade Rogue
Deteriorate
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


[/spoiler][/details]

[details=Discard][spoiler]
Summon Skeletons
Graveyard
Thieving Imp


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skele - ($1)
Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, with Javelin)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Martial Mastery


STARTING HAND
Helpful Turtle
Brick Thief
Bloom
Timely Messenger
Fruit Ninja


WORKERS
Spark
Helpful Turtle


NextHand

Martial Mastery
Older Brother
Bloom
Nimble Fencer
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave kills Skeleton (now 2/2)
Tenderfoot kills Javelineer (now 1/1)
Fruit Ninja - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fruit Ninja (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave, lvl 1, (2/2=A)
  • Tenderfoot (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    Tech 1 HP:5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

it would be expensive for him to Domgrasp Grave right now. Teching spell and tech 1 to keep up pressure but have options. Nimble Fencer should establish good tech 1 presence, and hedghe his wekaer skeletal units should he continue to summon them.

"

Tech1 only costs you $1

1 Like

Oops. Thanks, will rethink turn really quick. You are a gentleman and a scholar.

1 Like

Edited. Summoned Fruit Ninja instead, and now i have no float gold.

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Tiny Basilisk


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Summon Skeletons
Sacrifice the Weak
Bone Collector
Pestering Haunt


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Deteriorate Tenderfoot
StW, Fruit Ninja dies - ($4)
Skeleton - ($3)
Tech1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth lvl 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Keeping a little ahead on value trades for a card, but could lose Garth here if he has a Fencer.

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Sparing Partner
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Older Brother
Nimble Fencer
Martial Mastery
Bloom
Brick Thief
Wither


WORKERS
Spark
Helpful Turtle
Older Brother


NextHand

Timely Mesenger
Tenderfoot (1/1)
Bloom
Wither
Brick Thief


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Martial Mastery, discard 1, draw 2, look at your hand - ($4)
Nimble Fencer, attack and kill skeleton (now 2/2) - ($2)
Midband Grave to lvl 3, kill Garth, gain 2 lvls, you gain 1 gold - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, lvl 5, (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

MM helps me pace myself through my deck. Tech 2 next turn. **darn it, he drew STW again, oh well. Bye Bye NF. Iā€™ll see you soon. I can use grave to clear whatever he puts out at least. hopefully ill draw some good tech 1ā€™s to get a board presence going into tech 2

"

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Potent Basilisk
Chaos Mirror


STARTING HAND
Bone Collector
Summon Skeletons
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Deteriorate
Tiny Basilisk
Poisonblade Rogue


[/spoiler][/details]

[details=Discard][spoiler]
Pestering Haunt
Sacrifice the Weak
Potent Basilisk
Chaos Mirror


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Bone Collector - ($6)
Tech 2 Balance - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts][spoiler]


Building an early Tech2 Balance. Next turn I can summon a unit from Garthā€™s max, and also summon Zane if Iā€™m willing to skip worker ā€“ eg Mimic hasted by Zane, Fairie Dragon floating his Fencer to kill. Max Zane play also possible.

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Timely Mesenger
Tenderfoot (1/1)
Bloom
Wither
Brick Thief


WORKERS
Spark
Helpful Turtle
Older Brother
Brieck Thief (this turn)

NextHand

Sparing Partner
Granfalloon Flagbearer
Fruit Ninja


Discard

Bloom
Wither
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Grave - ($4)
Grave kills BC, is ready, now (4/2)
Summon Tenderfoot (1/2), gains haste from NF - ($3)
Timely Messenger (1/1) - ($2)
Bloom Nimble Fencer - ($0)
Nimble Fencer, Tiimely Messenger (Haste), and Tenderfoot kill tech 2, your base to 18HP)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, lvl 7, (4/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (3/3) +1+1 rune
  • Tenderfoot (1/2)
  • Timely Mesenger (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Going down on cards to gain baord control. Iā€™ve really gotten some good econ out of Grave. Hopefully he can survive one more turn. Weā€™ll see if he has too many tech 2ā€™s in hand. Iā€™ll tech 2 next turn and summon YLD/ TG the turn after.

"

Think you should have 8 not 7 workers

Yeah. I changed my turn a few times and lost my worker in the process. Iā€™ve got my template trued up to match the forum now. All is well. Thanks.

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Wandering Mimic
Nether Drain


STARTING HAND
Thieving Imp
Deteriorate
Tiny Basilisk
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Graveyard
Bone Collector
Deteriorate
Pestering Haunt


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane to lvl 4, trades with Grave - ($4)
Tiny Basilisk - ($2)
Midori - ($0)
Tech2 rebuilds

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + 1)
  • :psfist: [I]Elite[/I]: Midori lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


$5 for lvl4 Zane pretty expensive to get rid of Grave, but donā€™t want to leave him at max with Sword.

[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
training grounds
training grounds


STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Sparing Partner


WORKERS
Spark
Helpful Turtle
Older Brother
Brick Thief
Fruit Ninja


NextHand

Nimble Fencer
Martial Mastery
training grounds
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
NH trades with TB
Tech 2 (Discipline) - ($3)
Float 3

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]: Timely Mesenger (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

Not much else to do regarding Midori. Iā€™ll just have to Martial Mastery next turn to land a big hand and unload some haste, and enough to protect my dragons. Going Dragons / Heroes as the win condition.

"