STARTING HAND
Bloom
Brick Thief
Doubleing Barbarian
Discord
Two Step
WORKERS
Older Brother
Fruit Ninja
Helpful Turtle
Jefferson Degrey
Brick Thief
NextHand
Tenderfoot
Versatile Style
Jefferson Degrey
Bloom
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon River - ($6)
Discord - ($4)
Rook kills TB (TB does not deal any combat damage, so Rook survives)
Grave kills Garth, sparkshot to kill Skeleton (0/1 from Discord), Grave gains 2 lvls, Readied, you draw 1 card and gain 1 gold
2 gold to max Grave, heal - ($2)
Tap Grave to sword rune Midori, lvls to River, lvl 3 (2/4)
Bloom Rook - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: River, lvl 3, (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Grave, lvl 7, (4/5)
Rook, lvl 1, (3/5) (+1+1 rune)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 4
Tech II HP: 2 (Strength)
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Heās feinting me one way or the other. No matter what, this is the best I can do for now. Weāll see if I face an army of Stealth Monkeyās, double Sanitorium, or an army of Wandering Mimicsā¦ Trouble brewing ahead. And Now he can build tech 3 to get out that darn Gunshipā¦
Going to play more offensively this game, also get some of these weaker spells out my way as I worker. Trying to get economy out of Grave so I can have baord presence into Doubleing barbarians with two step. Either that or Lightning Dragons if things arenāt going well T3 to protect my ground units.
it would be expensive for him to Domgrasp Grave right now. Teching spell and tech 1 to keep up pressure but have options. Nimble Fencer should establish good tech 1 presence, and hedghe his wekaer skeletal units should he continue to summon them.
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Martial Mastery, discard 1, draw 2, look at your hand - ($4)
Nimble Fencer, attack and kill skeleton (now 2/2) - ($2)
Midband Grave to lvl 3, kill Garth, gain 2 lvls, you gain 1 gold - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave, lvl 5, (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Nimble Fencer (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
MM helps me pace myself through my deck. Tech 2 next turn. **darn it, he drew STW again, oh well. Bye Bye NF. Iāll see you soon. I can use grave to clear whatever he puts out at least. hopefully ill draw some good tech 1ās to get a board presence going into tech 2
[I]Lookout[/I]: Bone Collector (3/3)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 2
Workers: 8
[details=Thoughts][spoiler]
Building an early Tech2 Balance. Next turn I can summon a unit from Garthās max, and also summon Zane if Iām willing to skip worker ā eg Mimic hasted by Zane, Fairie Dragon floating his Fencer to kill. Max Zane play also possible.
Sparing Partner
Granfalloon Flagbearer
Fruit Ninja
Discard
Bloom
Wither
Young Lightning Dragon
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Grave - ($4)
Grave kills BC, is ready, now (4/2)
Summon Tenderfoot (1/2), gains haste from NF - ($3)
Timely Messenger (1/1) - ($2)
Bloom Nimble Fencer - ($0)
Nimble Fencer, Tiimely Messenger (Haste), and Tenderfoot kill tech 2, your base to 18HP)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave, lvl 7, (4/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Nimble Fencer (3/3) +1+1 rune
Tenderfoot (1/2)
Timely Mesenger (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Going down on cards to gain baord control. Iāve really gotten some good econ out of Grave. Hopefully he can survive one more turn. Weāll see if he has too many tech 2ās in hand. Iāll tech 2 next turn and summon YLD/ TG the turn after.
Not much else to do regarding Midori. Iāll just have to Martial Mastery next turn to land a big hand and unload some haste, and enough to protect my dragons. Going Dragons / Heroes as the win condition.